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BREAKING NEWS

LATEST POSTS

  • Trexo Wheels – camera’s pocket motorized dolly

    pIXELsHAM.com
    Sep 18, 2023
    hardware, photography

    https://www.trexoin.com/products/wheels

     

     

    Views : 272
  • Generative Image Dynamics – modeling an image-space prior on scene dynamics, dynamic animation of stills

    pIXELsHAM.com
    Sep 18, 2023
    A.I., modeling, production, software

    https://generative-dynamics.github.io/

     

    https://generative-dynamics.github.io/static/pdfs/GenerativeImageDynamics.pdf

     

    https://www.pixelsham.com/wp-content/uploads/2023/09/socks_loop.mp4
    https://www.pixelsham.com/wp-content/uploads/2023/09/InterativeDynamics.mp4
    Views : 279
  • Best Render Engines for Blender

    pIXELsHAM.com
    Sep 18, 2023
    blender, software

    Views : 434
  • Photoshop 2024 is HERE. All New Features

    pIXELsHAM.com
    Sep 18, 2023
    software

    Views : 240
  • Swarm- Procedural Insect System For Blender

    pIXELsHAM.com
    Sep 18, 2023
    blender, software

    Views : 292
  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering

    pIXELsHAM.com
    Sep 17, 2023
    A.I., photogrammetry, production, software

     

     

    https://github.com/graphdeco-inria/gaussian-splatting

     

    https://arxiv.org/pdf/2308.04079.pdf

     

    Views : 771
  • Simulon – a Hollywood production studio app in the hands of an independent creator with access to consumer hardware, LDRi to HDRi through ML

    pIXELsHAM.com
    Sep 17, 2023
    A.I., IOS, lighting, photogrammetry, software

    Divesh Naidoo: The video below was made with a live in-camera preview and auto-exposure matching, no camera solve, no HDRI capture and no manual compositing setup. Using the new Simulon phone app.

    LDR to HDR through ML

    https://www.linkedin.com/posts/divesh-naidoo-48809934_vfx-3d-virtualproduction-ugcPost-7099810817679749120-2yPO

    https://simulon.typeform.com/betatest

    Process example

    (more…)
    Views : 742
  • Catherine Tate – The Interpreter Sketch

    pIXELsHAM.com
    Sep 17, 2023
    jokes

    Views : 233
  • WING IT! – Blender Open Movie

    pIXELsHAM.com
    Sep 16, 2023
    animation, blender

    Views : 192
  • Switching from Unity to Godot side by side Guide (2023)

    pIXELsHAM.com
    Sep 15, 2023
    production, software

     

     

     

    Views : 289
  • ProPainter: Improving Propagation and Transformer for Video Inpainting and Cleanup

    pIXELsHAM.com
    Sep 15, 2023
    production, software

    https://shangchenzhou.com/projects/ProPainter/

     

    https://github.com/sczhou/ProPainter

     

     

    Views : 437
  • Battle Scenes of The Hobbit: The Battle of the Five Armies | Wētā FX

    pIXELsHAM.com
    Sep 15, 2023
    production, trailers

    Views : 217
  • o3de.org – The open source, real-time 3D engine

    pIXELsHAM.com
    Sep 15, 2023
    software

    https://o3de.org/

    Former CryEngine

     

     

    Views : 318
  • Why every game developer is mad with Unity right now, explained

    pIXELsHAM.com
    Sep 14, 2023
    ves

    https://www.gamesindustry.biz/unitys-self-combustion-engine-this-week-in-business

     

    $1.3 billion – Unity’s lifetime accumulated deficit as of December 31, 2021. Unity has never had a profitable quarter in its history. It has posted modest operating profits in the past three quarters for the first time ever,

     

    Unity lit money on fire for decades to buy a market advantage that overrules the basic economic incentives that supposedly ensure free markets work best for customers. It was successful in doing that because it’s very hard for a sustainable business to compete against one that is fine losing billions of dollars.

     

    First, you make yourself essential to the market, even if it costs you billions to get there. Then once you hit a threshold – let’s say, I don’t know, 70% of the market – you lean into the enshittification process. You charge more for your services, you give your customers worse terms, you turn the heat up slowly and continuously, confident in the knowledge that people are so locked in to your business and have so few viable alternatives that they may grumble but they will ultimately put up with it.

     

    And it’s such a common strategy in so many industries today that there’s just no sense of horror or outrage from the onlookers. Industry watchers and Serious Business People have seen this play out so many times they just acknowledge it’s happening and treat it as if it’s a perfectly cool and normal thing and not illegal predatory pricing.

     

    I think this new Runtime Fee makes perfect sense from a mile-high point of view, if you think about Unity as a business where you just turn whichever dials and pull whatever levers will make the numbers go up the most.

    The only problem is it makes no sense at all if you instead think about Unity as a game development tool that game developers should want to use.

     

    https://www.pcgamer.com/why-every-game-developer-is-mad-right-now-explained

     

    https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten

     

     

    “The uproar is primarily driven by two factors: Unity is attaching a flat per-install fees to games that use its engine, and it’s arbitrarily scrapping existing deals and making the changes retroactive. 

     

    The policy announced yesterday will see a “Runtime Fee” charged to games that surpass certain installation and revenue thresholds. For Unity Personal, the free engine that many beginning and small indie developers use, those thresholds are $200,000 earned over the previous 12 months, and 200,000 installs; one those marks are met, developers will be charged 20 cents every time someone installs their game.

     

    Another big issue is that Unity has made this change retroactive: It supersedes any existing agreements with Unity that developers may have made, and it applies to games that were released even before any of this happened. The revenue threshold will be based on sales after January 1, 2024, when the new pricing system takes effect, but sales that occurred before that date will count toward the install threshold. 

     

     

    Views : 194
  • Lockdown 3 for After Effects

    pIXELsHAM.com
    Sep 14, 2023
    software

    Views : 258
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FEATURED POSTS

  • StudioBinder – Roger Deakins on How to Choose a Camera Lens — Cinematography Composition Techniques

    pIXELsHAM.com
    Jul 6, 2021
    composition, hardware, photography

     

    https://www.studiobinder.com/blog/camera-lens-buying-guide/

     

    https://www.studiobinder.com/blog/e-books/camera-lenses-explained-volume-1-ebook

    Views : 635
  • SHeaP – Self-Supervised Head Geometry Predictor Learned via 2D Gaussians

    pIXELsHAM.com
    Apr 17, 2025
    A.I., modeling

    https://nlml.github.io/sheap/

    Views : 25
  • Yudy Shauw microphotography

    pIXELsHAM.com
    Sep 5, 2014
    photography

    http://500px.com/YudySauw

    Views : 1,976
  • The X-Rite Color Challenge and Hue Test

    pIXELsHAM.com
    Mar 7, 2024
    colour

    https://www.xrite.com/hue-test

     

    Views : 161
  • Midjourney Style Refs – Nov 2024

    pIXELsHAM.com
    Nov 25, 2024
    A.I., design, reference

    Full PDF in the post

    (more…)
    Views : 48
  • Roger Deakins on “Learning to Light” — Cinematography Techniques

    pIXELsHAM.com
    Oct 12, 2020
    composition, lighting, photography

     

    Views : 787
Views : 12,780

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