BREAKING NEWS
LATEST POSTS
-
FX Artists Are Tired of Fixing It in Post
https://www.vulture.com/2023/06/vfx-artists-in-hollywood-push-for-union-amidst-wga-strike.html
The CGI in The Little Mermaid was criticized for having an uncanny and soulless look. Ant-Man and the Wasp: Quantumania was called out for lackluster visual effects. So much of what we see onscreen relies on computer-generated imagery, and it costs a lot of money to make. So why does it often look so bad?
Vulture’s Chris Lee explains there is a long list of reasons: a lack of qualified workers, directors with limited visual-effects experience, and studios such as Marvel overworking and underpaying. “It’s an unsustainable business model,” he tells Into It, “and I’m told over and over again by not knowing what they want, and by overworking these employees, it’s basically a race to the bottom. The films decline in quality, and the fans revolt.”
-
PhD Frederick Travis explains that the concept “We create our reality”
Frederick Travis, PhD, director of the Center for Brain, Consciousness and Cognition, explains that the concept “We create our reality” is more than a philosophical statement. It is a physical reality driven by neural plasticity—every experience changes the brain. Therefore, choose transcendental experiences and higher states of consciousness naturally unfold.
-
Guinness Declares Pixomondo and William F. White International’s Vancouver Virtual Production Stage World’s Largest LED Stage
FEATURED POSTS
-
ComfyUI + InstaID SDXL – Face and body swap tutorials
https://github.com/cubiq/ComfyUI_InstantID
https://github.com/cubiq/ComfyUI_InstantID/tree/main/examples
https://github.com/deepinsight/insightface
Unofficial version https://github.com/ZHO-ZHO-ZHO/ComfyUI-InstantID
Installation details under the post
(more…)
-
Photography basics: Why Use a (MacBeth) Color Chart?
Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/
https://www.studiobinder.com/blog/what-is-a-color-checker-tool/
In LightRoom
in Final Cut
in Nuke
Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.
In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.
This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.
To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.