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DreamWorks Animation to Release MoonRay as Open Source
https://www.awn.com/news/dreamworks-animation-release-moonray-open-source
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework.
Note: it does not support osl and usd handling is limited. Cycles may still be a fair alternative.
EDIT
MoonRay review: DreamWorks Animations’ superb rendering software is free for all
A high-performance Monte Carlo ray tracer that’s capable of both DreamWorks’ trademark stylised look and photorealism.
It has all the required features for that setup, including Arbitrary Output Variables (AOVs), which allow data from a shader or renderer to be output during rendering to aid compositing. Additionally, Deep Output and Cryptomatte are supported.
With support for OptiX 7.6 and GPU render denoising with Open Image Denoise 2, MoonRay is able to deliver particularly impressive results, especially when working interactively.
MoonRay has moved to a hybrid CPU and GPU rendering mode for its default state. It’s called XPU, and in many ways combines the best of both types of rendering workflow.
VFX Reference Platform 2023 is probably the biggest addition because it enables the use of MoonRay directly in Nuke 15.
MoonRay has already achieved great success with an array of feature films. Now the renderer is open source, the CG world can expect to see a whole new swathe of MoonRay-powered animations.
For
- Features for VFX workflows
- Open source
- XPU rendering
Against
- Designed for big studios
- Steep learning curve
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Flair.ai – The AI design tool for product photography
With an intuitive, user-friendly interface and a powerful AI engine, Flair AI can generate high-quality product photoshoots in seconds.
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EasyFrontend | 700+ Free UI Web Components with Code Editor
EasyFrontend offers a collection of UI Components, Blocks, and Sections built with HTML, React, Bootstrap, and Tailwind CSS to enable you to make a site in minutes. -
DocRes – Document and scans Image Restoration
DocRes is a new model that simplifies document image restoration by handling five tasks: dewarping, deshadowing, appearance enhancement, deblurring, and binarization within a single system.
https://github.com/zzzhang-jx/docres
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Microsoft Working on ‘Far Larger’ In-House AI Model
FEATURED POSTS
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SkyworkAI Matrix-3D – Omnidirectional Explorable 3D World Generation
https://github.com/SkyworkAI/Matrix-3D
Matrix-3D utilizes panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction.
- Large-Scale Scene Generation : Compared to existing scene generation approaches, Matrix-3D supports the generation of broader, more expansive scenes that allow for complete 360-degree free exploration.
- High Controllability : Matrix-3D supports both text and image inputs, with customizable trajectories and infinite extensibility.
- Strong Generalization Capability : Built upon self-developed 3D data and video model priors, Matrix-3D enables the generation of diverse and high-quality 3D scenes.
- Speed-Quality Balance: Two types of panoramic 3D reconstruction methods are proposed to achieve rapid and detailed 3D reconstruction respectively.
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AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel
You’ve been in the VFX Industry for over a decade. Tell us about your journey.
It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.
What inspired you to pursue VFX as a career?
An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.
Tell us about the projects you’ve particularly enjoyed working on in your career
(more…)
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PTGui 13 beta adds control through a Patch Editor
Additions:
- Patch Editor (PTGui Pro)
- DNG output
- Improved RAW / DNG handling
- JPEG 2000 support
- Performance improvements