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  • FXGuide – ACES 2.0 with ILM’s Alex Fry

    pIXELsHAM.com
    Jun 25, 2025
    colour, production
    fxpodcast: ACES 2.0 with ILM’s Alex Fry

    https://draftdocs.acescentral.com/background/whats-new/

    ACES 2.0 is the second major release of the components that make up the ACES system. The most significant change is a new suite of rendering transforms whose design was informed by collected feedback and requests from users of ACES 1. The changes aim to improve the appearance of perceived artifacts and to complete previously unfinished components of the system, resulting in a more complete, robust, and consistent product.

    Highlights of the key changes in ACES 2.0 are as follows:

    • New output transforms, including:
      • A less aggressive tone scale
      • More intuitive controls to create custom outputs to non-standard displays
      • Robust gamut mapping to improve perceptual uniformity
      • Improved performance of the inverse transforms
    • Enhanced AMF specification
    • An updated specification for ACES Transform IDs
    • OpenEXR compression recommendations
    • Enhanced tools for generating Input Transforms and recommended procedures for characterizing prosumer cameras
    • Look Transform Library
    • Expanded documentation

    Rendering Transform

    The most substantial change in ACES 2.0 is a complete redesign of the rendering transform.

    ACES 2.0 was built as a unified system, rather than through piecemeal additions. Different deliverable outputs “match” better and making outputs to display setups other than the provided presets is intended to be user-driven. The rendering transforms are less likely to produce undesirable artifacts “out of the box”, which means less time can be spent fixing problematic images and more time making pictures look the way you want.

    Key design goals

    • Improve consistency of tone scale and provide an easy to use parameter to allow for outputs between preset dynamic ranges
    • Minimize hue skews across exposure range in a region of same hue
    • Unify for structural consistency across transform type
    • Easy to use parameters to create outputs other than the presets
    • Robust gamut mapping to improve harsh clipping artifacts
    • Fill extents of output code value cube (where appropriate and expected)
    • Invertible – not necessarily reversible, but Output > ACES > Output round-trip should be possible
    • Accomplish all of the above while maintaining an acceptable “out-of-the box” rendering

    Views : 6
  • Atelier Loop @tatami_loop – Skeleton and muscle pose references

    pIXELsHAM.com
    Jun 25, 2025
    animation, design

    https://twitter.com/tatami_loop

    Views : 5
  • ComfyUI – SeedVR2_VideoUpscaler

    pIXELsHAM.com
    Jun 24, 2025
    A.I.

    https://github.com/numz/ComfyUI-SeedVR2_VideoUpscaler

    https://github.com/ByteDance-Seed/SeedVR

    Views : 6
  • Three New AI Platforms For Cinematic AI Productions – Electric Sheep, Arcana Labs, and MovieFlo.AI

    pIXELsHAM.com
    Jun 24, 2025
    A.I., ves

    https://www.forbes.com/sites/charliefink/2025/06/23/three-new-ai-platforms-for-cinematic-ai-productions/

    Views : 4
  • Jerome Bacquet – ComfyUI Xenovision An exr output node designed to bring AI workflows closer to the standards of VFX

    pIXELsHAM.com
    Jun 24, 2025
    A.I.
    Views : 8
  • WhatDreamsCost Spline-Path-Control – Create motion controls for ComfyUI

    pIXELsHAM.com
    Jun 24, 2025
    A.I., animation, Featured

    https://github.com/WhatDreamsCost/Spline-Path-Control

    https://whatdreamscost.github.io/Spline-Path-Control/

    https://github.com/WhatDreamsCost/Spline-Path-Control/tree/main/example_workflows

    Spline Path Control is a simple tool designed to make it easy to create motion controls. It allows you to create and animate shapes that follow splines, and then export the result as a .webm video file.
    This project was created to simplify the process of generating control videos for tools like VACE. Use it to control the motion of anything (camera movement, objects, humans etc) all without extra prompting.

    • Multi-Spline Editing: Create multiple, independent spline paths
    • Easy To Use Controls: Quickly edit splines and points
    • Full Control of Splines and Shapes:
      • Start Frame: Set a delay before a spline’s animation begins.
      • Duration: Control the speed of the shape along its path.
      • Easing: Apply Linear, Ease-in, Ease-out, and Ease-in-out functions for smooth acceleration and deceleration.
      • Tension: Adjust the “curviness” of the spline path.
      • Shape Customization: Change the shape (circle, square, triangle), size, fill color, and border.
    • Reference Images: Drag and drop or upload a background image to trace paths over an existing image.
    • WebM Export: Export your animation with a white background, perfect for use as a control video in VACE.
    Views : 3
  • MiniMax-Remover – Taming Bad Noise Helps Video Object Removal Rotoscoping

    pIXELsHAM.com
    Jun 24, 2025
    A.I., Featured, software

    https://github.com/zibojia/MiniMax-Remover

    MiniMax-Remover is a fast and effective video object remover based on minimax optimization. It operates in two stages: the first stage trains a remover using a simplified DiT architecture, while the second stage distills a robust remover with CFG removal and fewer inference steps.

    Views : 5
  • Bytedance Seedance 1.0 – Multi-shot video generation at 1080p

    pIXELsHAM.com
    Jun 23, 2025
    A.I., software

    https://seed.bytedance.com/en/seedance

    Views : 10
  • Stan Winston – Art never dies

    pIXELsHAM.com
    Jun 23, 2025
    quotes, ves
    Views : 3
  • Geopogo – Free 3D City Generator

    pIXELsHAM.com
    Jun 20, 2025
    production, software

    https://www.geopogo.com/citygenfree

    Views : 5
  • Midjourney introduces V1 Video Model

    pIXELsHAM.com
    Jun 20, 2025
    A.I., software

    https://www.midjourney.com/updates/introducing-our-v1-video-model

    https://www.midjourney.com/explore?tab=video_top

    Views : 6
  • Star Wars Holographic look in Foundry Nuke

    pIXELsHAM.com
    Jun 19, 2025
    design

    Views : 6
  • Autodesk ShotGrid / ShotGun / Flow Python API

    pIXELsHAM.com
    Jun 18, 2025
    production, python

    https://developers.shotgridsoftware.com/python-api/

    (more…)
    Views : 0
  • HuggingFace.co – Artificial Analysis Text to Image Model Leaderboard

    pIXELsHAM.com
    Jun 18, 2025
    A.I.

    https://huggingface.co/spaces/ArtificialAnalysis/Text-to-Image-Leaderboard

    Views : 3
  • Recraft V3 – A text-to-image SOTA model with the ability to generate long texts, vector art, images in brand style

    pIXELsHAM.com
    Jun 18, 2025
    A.I.

    https://www.recraft.ai/blog/recraft-introduces-a-revolutionary-ai-model-that-thinks-in-design-language

    Views : 4
  • Ucupaint – Turn Blender Into Substance Painter

    pIXELsHAM.com
    Jun 18, 2025
    blender

    https://extensions.blender.org/add-ons/ucupaint/

    https://cara.app/ianmcque/all

    Views : 3
  • NVidia DiffusionRenderer – Neural Inverse and Forward Rendering with Video Diffusion Models. How NVIDIA reimagined relighting

    pIXELsHAM.com
    Jun 18, 2025
    A.I., lighting

    https://www.fxguide.com/quicktakes/diffusing-reality-how-nvidia-reimagined-relighting/

    https://research.nvidia.com/labs/toronto-ai/DiffusionRenderer/

    Views : 6
  • Jon Draper – From Meshy.ai to AIAnimation.com

    pIXELsHAM.com
    Jun 17, 2025
    A.I., animation, design

    https://www.meshy.ai/

    https://aianimation.com/

    https://www.linkedin.com/posts/jondraper1_just-used-meshy-to-generate-a-bunch-of-3d-activity-7340421665895460866-jqsq

    Views : 6
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