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BREAKING NEWS

LATEST POSTS

  • The True Costs of Working from Home

    pIXELsHAM.com
    Oct 2, 2020
    ves

    www.awn.com/blog/true-costs-working-home

    “…what are the long-term negative ramifications of working from home…

    As entertainment industry freelancers, we know how to deal with these extra costs. When we supply our own equipment for a job, we charge a “kit fee.” A Kit Fee is billed as a daily expense, on top of our working fee, to cover our hard and soft costs such as supplies, software and computers.”

    Views : 656
  • Inside ILM: Creating the Mandalorian’s Razor Crest for Virtual Production

    pIXELsHAM.com
    Oct 1, 2020
    design, production

    Views : 756
  • Blender 3D: Python Scripting – 6 Tricks

    pIXELsHAM.com
    Oct 1, 2020
    blender, python, software

     

    Views : 650
  • Raqi Syed – Cinematic Look Development and Art Direction for Virtual Reality in the VT short ‘Minimum Mass’

    pIXELsHAM.com
    Oct 1, 2020
    colour, lighting, VR

    Views : 845
  • Infographics Templates and Tools

    pIXELsHAM.com
    Oct 1, 2020
    reference, software

    www.canva.com/infographics/templates/

    piktochart.com/formats/infographics/

    www.visme.co/templates/infographics/

    venngage.com/templates

    infogram.com

    Views : 746
  • Threejs.org – Javascript 3D library

    pIXELsHAM.com
    Oct 1, 2020
    software

    https://threejs.org/

     

    https://github.com/mrdoob/three.js/

     

     

    Views : 731
  • Reconstructing Journalistic Scenes in 3D

    pIXELsHAM.com
    Sep 30, 2020
    photogrammetry, software, VR

    rd.nytimes.com/projects/reconstructing-journalistic-scenes-in-3d

    Views : 1,072
  • Cinematographers Blueprint 300dpi poster

    pIXELsHAM.com
    Sep 29, 2020
    composition, Featured, lighting, photography, reference

    The 300dpi digital poster is now available to all PixelSham.com subscribers.

     

    If you have already subscribed and wish a copy, please send me a note through the contact page.

    Views : 1,417
  • Teen with Autism Niam Jain Becomes Art Sensation

    pIXELsHAM.com
    Sep 29, 2020
    design

    Views : 614
  • Are there colors that we CAN’T see?

    pIXELsHAM.com
    Sep 29, 2020
    colour

    Views : 627
  • Macroscan Macroworlds VR

    pIXELsHAM.com
    Sep 26, 2020
    VR

    macroworlds.xyz/

    macroscans.com/home/

    Views : 749
  • Contact and Human Dynamic Motion Capture from Monocular Video

    pIXELsHAM.com
    Sep 26, 2020
    software

    geometry.stanford.edu/projects/human-dynamics-eccv-2020/

    Views : 583
  • Location Textures and Panoramas

    pIXELsHAM.com
    Sep 26, 2020
    production, reference

    locationtextures.com/

    Views : 832
  • Virtual Clone Simulation of Shangai in Unreal Engine by 51World

    pIXELsHAM.com
    Sep 26, 2020
    VR

    https://www.51hitech.com/

     

    https://www.theb1m.com/video/how-china-cloned-shanghai

     

    Views : 849
  • Virtual Production break down – Unreal

    pIXELsHAM.com
    Sep 25, 2020
    hardware, photography, production, software

    www.tvtechnology.com/opinion/virtual-production-can-be-real-for-everybodyheres-how

    https://www.unrealengine.com/en-US/virtual-production

    Views : 2,012
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FEATURED POSTS

  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering

    pIXELsHAM.com
    Sep 17, 2023
    A.I., photogrammetry, production, software

     

     

    https://github.com/graphdeco-inria/gaussian-splatting

     

    https://arxiv.org/pdf/2308.04079.pdf

     

    Views : 770
  • What Is The Resolution and view coverage Of The human Eye. And what distance is TV at best?

    pIXELsHAM.com
    Nov 20, 2019
    colour, Featured, photography

    https://www.discovery.com/science/mexapixels-in-human-eye

    About 576 megapixels for the entire field of view.

     

    Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be:
    90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).

     

    At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let’s be conservative and use 120 degrees for the field of view. Then we would see:

    120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.

    Or.

    7 megapixels for the 2 degree focus arc… + 1 megapixel for the rest.

    https://clarkvision.com/articles/eye-resolution.html

     

    Details in the post

    (more…)

    Views : 11,097
  • Reasonable Colors – An open-source color system for building accessible, nice-looking color palettes

    pIXELsHAM.com
    Sep 25, 2024
    colour

    https://www.reasonable.work/colors/

     

    Views : 29
  • Font Combinations for High-End Branding

    pIXELsHAM.com
    Sep 12, 2020
    design

    sonrisastudio.com/2019/08/20/font-combinations-for-high-end-branding/

    Views : 1,047
  • Bob Yeoman on Cinematic Lighting — The Lights, Cameras, and Lenses

    pIXELsHAM.com
    Aug 3, 2021
    lighting, photography

    Views : 715
Views : 10,827

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