Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (897) animation (353) blender (217) colour (240) commercials (53) composition (154) cool (368) design (655) Featured (91) hardware (316) IOS (109) jokes (140) lighting (298) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (571) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Moonwalk: A Sony Alpha Film | Sony a7S III

    pIXELsHAM.com
    Aug 10, 2020
    photography

    Views : 690
  • Infinite Zoom in AFTER EFFECTS (aka from Limitless)

    pIXELsHAM.com
    Aug 9, 2020
    photography, software

    Views : 863
  • The System: Who Rigged It, How We Fix It | Robert Reich

    pIXELsHAM.com
    Aug 8, 2020
    quotes, ves

    Views : 674
  • Realistic 3D Character Workflow

    pIXELsHAM.com
    Aug 8, 2020
    design, software

    Views : 730
  • Katana 4.0 development updates

    pIXELsHAM.com
    Aug 7, 2020
    software

    www.awn.com/news/katana-40-reveal-shows-major-new-features-coming-fall-2020

    Views : 785
  • Weta’s lighting pipeline – Physlights

    pIXELsHAM.com
    Aug 7, 2020
    lighting, software

    Views : 726
  • Rick and Morty vs. Genocider | A Special Rick and Morty Japanese Anime Short

    pIXELsHAM.com
    Aug 5, 2020
    animation, trailers

    Views : 817
  • Photography basics: Lumens vs Candelas (candle) vs Lux vs FootCandle vs Watts vs Irradiance vs Illuminance

    pIXELsHAM.com
    Aug 5, 2020
    colour, Featured, lighting, photography

    https://www.translatorscafe.com/unit-converter/en-US/illumination/1-11/

     

     

    The power output of a light source is measured using the unit of watts W. This is a direct measure to calculate how much power the light is going to drain from your socket and it is not relatable to the light brightness itself.

    The amount of energy emitted from it per second. That energy comes out in a form of photons which we can crudely represent with rays of light coming out of the source. The higher the power the more rays emitted from the source in a unit of time.

    Not all energy emitted is visible to the human eye, so we often rely on photometric measurements, which takes in account the sensitivity of human eye to different wavelenghts

     

     

    Details in the post
    (more…)

    Views : 8,511
  • mmhmm.app dynamic presentations

    pIXELsHAM.com
    Aug 5, 2020
    software

    www.mmhmm.app/

    Views : 792
  • AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel

    pIXELsHAM.com
    Aug 5, 2020
    Featured, ves
    Meet Daniele Tosti: A senior CG artist who is on a mission to inspire the next generation of artists

     https://www.animationxpress.com/vfx/meet-daniele-tosti-a-senior-cg-artist-who-is-on-a-mission-to-inspire-the-next-generation-of-artists/

    You’ve been in the VFX Industry for over a decade. Tell us about your journey.

    It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
    That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.

    I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.

     

    What inspired you to pursue VFX as a career?

    An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.

     

    Tell us about the projects you’ve particularly enjoyed working on in your career

    (more…)
    Views : 709
  • The Evolution of Real-Time VFX with Unreal Engine’s Niagara | Unreal Fest Online 2020

    pIXELsHAM.com
    Aug 4, 2020
    software

    Views : 787
  • Motion Graphic elements in Blender

    pIXELsHAM.com
    Aug 4, 2020
    blender, software

    Using Animation Nodes

    Views : 723
  • Mulan Releasing Straight To Disney+ For $30 In September

    pIXELsHAM.com
    Aug 4, 2020
    ves

    screenrant.com/mulan-movie-streaming-release-date-disney-plus-price/

     

    “This news of Mulan skipping a theatrical-only release to debut on Disney+ and in theaters the same day is quite shocking.

     

    Disney’s Mulan is without question the biggest film to move to a streaming release so far (with, perhaps, the exception of certain movies that were already in theaters when closures began), even if it’s a combination of streaming and theater screenings. Mulan was expected to be a big box office earner for Disney, particularly as it’s one of the first blockbusters with a predominantly Asian cast.

     

    Although Mulan can still prove to be a financial success, it will never be known whether the movie could’ve seen massive, record-breaking success like that which Black Panther earned when it released in 2018.”

    Views : 620
  • Photography basics: Production Rendering Resolution Charts

    pIXELsHAM.com
    Aug 3, 2020
    Featured, photography, production, reference
    https://www.urtech.ca/2019/04/solved-complete-list-of-screen-resolution-names-sizes-and-aspect-ratios/

     

    Resolution – Aspect Ratio 4:03 16:09 16:10 3:02 5:03 5:04
    CGA 320 x 200
    QVGA 320 x 240
    VGA (SD, Standard Definition) 640 x 480
    NTSC 720 x 480
    WVGA 854 x 450
    WVGA 800 x 480
    PAL 768 x 576
    SVGA 800 x 600
    XGA 1024 x 768
    not named 1152 x 768
    HD 720 (720P, High Definition) 1280 x 720
    WXGA 1280 x 800
    WXGA 1280 x 768
    SXGA 1280 x 1024
    not named (768P, HD, High Definition) 1366 x 768
    not named 1440 x 960
    SXGA+ 1400 x 1050
    WSXGA 1680 x 1050
    UXGA (2MP) 1600 x 1200
    HD1080 (1080P, Full HD) 1920 x 1080
    WUXGA 1920 x 1200
    2K 2048 x (any)
    QWXGA 2048 x 1152
    QXGA (3MP) 2048 x 1536
    WQXGA 2560 x 1600
    QHD (Quad HD) 2560 x 1440
    QSXGA (5MP) 2560 x 2048
    4K UHD (4K, Ultra HD, Ultra-High Definition) 3840 x 2160
    QUXGA+ 3840 x 2400
    IMAX 3D 4096 x 3072
    8K UHD (8K, 8K Ultra HD, UHDTV) 7680 x 4320
    10K  (10240×4320, 10K HD) 10240 x (any)
    16K (Quad UHD, 16K UHD, 8640P) 15360 x 8640

     

    (more…)

    Views : 6,997
  • The speed of darkness (and ignorance)

    pIXELsHAM.com
    Aug 3, 2020
    colour, quotes

    The Dunning-Kruger effect
    www.pixelsham.com/2014/10/18/the-dunning-kruger-peak/

    Views : 726
Previous Page
1 … 193 194 195 196 197 … 433
Next Page

FEATURED POSTS

  • Genesis AI –  a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications

    pIXELsHAM.com
    Dec 19, 2024
    A.I.

    https://github.com/Genesis-Embodied-AI/Genesis

    https://genesis-world.readthedocs.io/en/latest

    Genesis is a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications. It is simultaneously multiple things:

    1. A universal physics engine re-built from the ground up, capable of simulating a wide range of materials and physical phenomena.
    2. A lightweight, ultra-fast, pythonic, and user-friendly robotics simulation platform.
    3. A powerful and fast photo-realistic rendering system.
    4. A generative data engine that transforms user-prompted natural language description into various modalities of data.

    Views : 52
  • StereoPhoto Maker – create RGB-Depth images from stereo photos for LookingGlass

    pIXELsHAM.com
    Jun 22, 2022
    photography, software

    http://stereo.jpn.org/eng/stphmkr/makedm/index.html

     

    https://stereo.jpn.org/eng/stphmkr/

     

    http://stereo.jpn.org/eng/stphmkr/lg/index.html

     

    Calibration
    http://stereo.jpn.org/eng/stphmkr/lg_cibration/index.html

     

    https://github.com/kirurobo/LookingGlassQuiltViewer/releases/

     

     

    Views : 472
  • Arvid Schneider – Realistic Shading in Houdini 20.5 | COPS and Karma XPU

    pIXELsHAM.com
    Aug 9, 2024
    colour, production

    Views : 19
  • Paper.Design – AI driven design

    pIXELsHAM.com
    Feb 22, 2025
    design

    https://paper.design

    https://liquid.paper.design/?refraction=0.015&edge=0.4&patternBlur=0.005&liquid=0.07&speed=0.3&patternScale=2&background=metal

    Views : 29
  • Handling Aces color gamut, Gamma and Log footage

    pIXELsHAM.com
    Nov 3, 2020
    colour, lighting, photography

    gumroad.com/l/XUOQrK

    Views : 1,241
Views : 10,493

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.