With mamba, it’s easy to set up software environments. A software environment is simply a set of different libraries, applications and their dependencies. The power of environments is that they can co-exist: you can easily have an environment called py27 for Python 2.7 and one called py310 for Python 3.10, so that multiple of your projects with different requirements have their dedicated environments. This is similar to “containers” and images. However, mamba makes it easy to add, update or remove software from the environments.
Playbook3d.com is a diffusion-based render engine that reduces the time to final image with AI. It is accessible via web editor and API with support for scene segmentation and re-lighting, integration with production pipelines and frame-to-frame consistency for image, video, and real-time 3D formats.
7:59-9:50 Justine Bateman: “I mean first I want to give people, help people have a little bit of a definition of what generative AI is— think of it as like a blender and if you have a blender at home and you turn it on, what does it do? It depends on what I put into it, so it cannot function unless it’s fed things.
Then you turn on the blender and you give it a prompt, which is your little spoon, and you get a little spoonful—little Frankenstein spoonful—out of what you asked for. So what is going into the blender? Every but a hundred years of film and television or many, many years of, you know, doctor’s reports or students’ essays or whatever it is.
In the film business, in particular, that’s what we call theft; it’s the biggest violation. And the term that continues to be used is “all we did.” I think the CTO of OpenAI—believe that’s her position; I forget her name—when she was asked in an interview recently what she had to say about the fact that they didn’t ask permission to take it in, she said, “Well, it was all publicly available.”
And I will say this: if you own a car—I know we’re in New York City, so it’s not going to be as applicable—but if I see a car in the street, it’s publicly available, but somehow it’s illegal for me to take it. That’s what we have the copyright office for, and I don’t know how well staffed they are to handle something like this, but this is the biggest copyright violation in the history of that office and the US government”
On March 28, ComfyUI-Manager will be moving to the Comfy-Org GitHub organization as Comfy-Org/ComfyUI-Manager. This represents a natural evolution as they continue working to improve the custom node experience for all ComfyUI users.
What This Means For You
This change is primarily about improving support and development velocity. There are a few practical considerations:
Automatic GitHub redirects will ensure all existing links, git commands, and references to the repository will continue to work seamlessly without any action needed
For developers: Any existing PRs and issues will be transferred to the new repository location
For users: ComfyUI-Manager will continue to function exactly as before—no action needed
For workflow authors: Resources that reference ComfyUI-Manager will continue to work without interruption
AccVideo is a novel efficient distillation method to accelerate video diffusion models with synthetic datset. This method is 8.5x faster than HunyuanVideo.
what are 3D Gaussians? They are a generalization of 1D Gaussians (the bell curve) to 3D. Essentially they are ellipsoids in 3D space, with a center, a scale, a rotation, and “softened edges”.
Each 3D Gaussian is optimized along with a (viewdependant) color and opacity. When blended together, here’s the visualization of the full model, rendered from ANY angle. As you can see, 3D Gaussian Splatting captures extremely well the fuzzy and soft nature of the plush toy, something that photogrammetry-based methods struggle to do.
In color technology, color depth also known as bit depth, is either the number of bits used to indicate the color of a single pixel, OR the number of bits used for each color component of a single pixel.
When referring to a pixel, the concept can be defined as bits per pixel (bpp).
When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space.
For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.
With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine.
From now on, it’s completely free for individual creators!