BREAKING NEWS
LATEST POSTS
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Carlos Vilchi – Virtual Production Stage Tech scheme v1.0
Carlos Vilchi has spent some time working on collecting all the technology related to Stage Tech including:
- -All the tracking technology existing today (inside out, outside in)
- -All lens encoding vendors, and their compatibility.
- -Tools, plugins, or Hubs.
- -The different small ecosystems between: Vicon, ZEISS Cinematography, ILM Technoprops, OptiTrack, stYpe, Antilatency, Ncam Technologies Ltd, Mo-Sys Engineering Ltd, EZtrack®, ARRI, DCS – Digital Camera Systems, Zero Density, Disguise, Aximmetry Technologies, HTC VIVE, Lightcraft Technology and more!
Local copy in the post
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Ben McEwan – Deconstructing Despill Algorithms
Despilling is arguably the most important step to get right when pulling a key. A great despill can often hide imperfections in your alpha channel & prevents tedious painting to manually fix edges.
benmcewan.com/blog/2018/05/20/understanding-despill-algorithms/
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Genex – Generative World Explorer
https://generative-world-explorer.github.io
Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. However, humans can imagine unseen parts of the world through a mental exploration and revise their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions at the current step, without having to physically explore the world first. To achieve this human-like ability, we introduce the Generative World Explorer (Genex), a video generation model that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief about the world .
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KeenTools 2024.3 – FaceTracker for Blender Stable
FaceTracker for Blender is:
– Markerless facial mocap: capture facial performance and head motion with a matching geometry
– Custom face mesh generation: create digital doubles using snapshots of video frames (available with FaceBundle)
– 3D texture mapping: beauty work, (de)ageing, relighting
– 3D compositing: add digital make-up, dynamic VFX, hair and more
– (NEW) Animation retargeting: convert facial animation to ARKit blendshapes or Rigify rig in one clickhttps://keentools.io/products/facetracker-for-blender
FEATURED POSTS
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Tencent Hunyuan3D 2.1 goes Open Source and adds MV (Multi-view) and MV Mini
https://huggingface.co/tencent/Hunyuan3D-2mv
https://huggingface.co/tencent/Hunyuan3D-2mini
https://github.com/Tencent/Hunyuan3D-2
Tencent just made Hunyuan3D 2.1 open-source.
This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality.
https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
What makes it special?
• Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions.
• Complete access to model weights, training/inference code, data pipelines.
• Optimized to run on accessible hardware.
• Built for real-world applications with professional-grade output quality.
They’re making it accessible to everyone:
• Complete open-source ecosystem with full documentation.
• Ready-to-use model weights and training infrastructure.
• Live demo available for instant testing.
• Comprehensive GitHub repository with implementation details.
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Rec-2020 – TVs new color gamut standard used by Dolby Vision?
https://www.hdrsoft.com/resources/dri.html#bit-depth
The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to.
For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene.
For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise.
For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen.
The Dynamic Range of real-world scenes can be quite high — ratios of 100,000:1 are common in the natural world. An HDR (High Dynamic Range) image stores pixel values that span the whole tonal range of real-world scenes. Therefore, an HDR image is encoded in a format that allows the largest range of values, e.g. floating-point values stored with 32 bits per color channel. Another characteristics of an HDR image is that it stores linear values. This means that the value of a pixel from an HDR image is proportional to the amount of light measured by the camera.
For TVs HDR is great, but it’s not the only new TV feature worth discussing.
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RawTherapee – a free, open source, cross-platform raw image and HDRi processing program
5.10 of this tool includes excellent tools to clean up cr2 and cr3 used on set to support HDRI processing.
Converting raw to AcesCG 32 bit tiffs with metadata.