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LATEST POSTS
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Wanderson M. Pimenta – Denoiser Comp Addon – FREE DOWNLOAD – BLENDER TO NUKE/DAVINCI SUPPORT
https://blender-addons.gumroad.com/l/denoiser_comp_addon
Blender 3 updated Intel® Open Image Denoise to version 1.4.2 which improved many artifacts in render, even separating into passes, but still loses a lot of definition when used in standard mode, DENOISER COMP separates passes and applies denoiser only in the selected passes and generates the final pass (beauty) keeping much more definition as can be seen in the videos.
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RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting
https://gapszju.github.io/RTG-SLAM/
https://github.com/MisEty/RTG-SLAM
https://gapszju.github.io/RTG-SLAM/static/pdfs/RTG-SLAM_arxiv.pdf
A Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting.
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Runway – Introducing Gen-3 Alpha. Gen3, a new frontier for high-fidelity, controllable video generation.
https://runwayml.com/blog/introducing-gen-3-alpha/
Gen-3 Alpha is the first of an upcoming series of models trained by Runway on a new infrastructure built for large-scale multimodal training. It is a major improvement in fidelity, consistency, and motion over Gen-2, and a step towards building General World Models.
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Immersity.AI turns 2D art and videos into 3D animation
Immersity AI (formerly LeiaPix), turns 2D illustrations into 3D animation, ideal for bringing a sketch, painting or scene to life.
It converts the video into an animated depth video and uses that to trigger depth in the final output.
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Planning to move jobs? These cities are now so expensive they’re considered ‘impossibly unaffordable’
https://www.cnn.com/2024/06/14/business/house-prices-impossibly-unaffordable-intl-hnk/index.html
Top 10 “impossibly unaffordable” cities
- Hong Kong
- Sydney
- Vancouver
- San Jose
- Los Angeles
- Honolulu
- Melbourne
- San Francisco/Adelaide
- San Diego
- Toronto
FEATURED POSTS
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How to paint a boardgame miniatures
Steps:
- soap wash cleaning
- primer
- base-coat layer (black/white)
- detailing
- washing aka shade (could be done after highlighting)
- highlights aka dry brushing (could be done after washing)
- varnish (gloss/satin/matte)
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Capturing the world in HDR for real time projects – Call of Duty: Advanced Warfare
Real-World Measurements for Call of Duty: Advanced Warfare
www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Local version
Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
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What light is best to illuminate gems for resale
www.palagems.com/gem-lighting2
Artificial light sources, not unlike the diverse phases of natural light, vary considerably in their properties. As a result, some lamps render an object’s color better than others do.
The most important criterion for assessing the color-rendering ability of any lamp is its spectral power distribution curve.
Natural daylight varies too much in strength and spectral composition to be taken seriously as a lighting standard for grading and dealing colored stones. For anything to be a standard, it must be constant in its properties, which natural light is not.
For dealers in particular to make the transition from natural light to an artificial light source, that source must offer:
1- A degree of illuminance at least as strong as the common phases of natural daylight.
2- Spectral properties identical or comparable to a phase of natural daylight.A source combining these two things makes gems appear much the same as when viewed under a given phase of natural light. From the viewpoint of many dealers, this corresponds to a naturalappearance.
The 6000° Kelvin xenon short-arc lamp appears closest to meeting the criteria for a standard light source. Besides the strong illuminance this lamp affords, its spectrum is very similar to CIE standard illuminants of similar color temperature.