BREAKING NEWS
LATEST POSTS
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NVidia Physical AI – Collection of commercial-grade datasets for physical AI developers
https://huggingface.co/collections/nvidia/physical-ai-67c643edbb024053dcbcd6d8
🔹 15TB of high-quality, standardized synthetic data
🔹 320,000+ trajectories for robotics training
🔹 1,000+ OpenUSD assets, including a SimReady collection -
RGBAvatar – Reduced Gaussian Blendshapes for Online Modeling of Head Avatars
https://gapszju.github.io/RGBAvatar
A method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases.
https://github.com/gapszju/RGBAvatar
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Robert Legato joins Stability AI as Chief Pipeline Architect
https://stability.ai/news/introducing-our-new-chief-pipeline-architect-rob-legato
“Joining Stability AI is an incredible opportunity, and I couldn’t be more excited to help shape the next era of filmmaking,” said Legato. “With dynamic leaders like Prem Akkaraju and James Cameron driving the vision, the potential here is limitless. What excites me most is Stability AI’s commitment to filmmakers—building a tool that is as intuitive as it is powerful, designed to elevate creativity rather than replace it. It’s an artist-first approach to AI, and I’m thrilled to be part of it.”
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WSL – Windows Subsystem for Linux
https://learn.microsoft.com/en-us/windows/wsl/install
The Windows Subsystem for Linux (WSL) is a feature of the Windows operating system that enables you to run a Linux file system, along with Linux command-line tools and GUI apps, directly on Windows, alongside your traditional Windows desktop and apps.
https://ubuntu.com/desktop/wsl
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Apple TV+ Reportedly Loses $1 Billion on Streaming a Year
https://www.indiewire.com/news/business/apple-tv-reportedly-loses-1-billion-streaming-1235110323
But it supposedly also has 45 million subscribers, and with $124.3 million in revenue.
Per the company’s most recent earnings, the three months ending in January saw Apple bring in $124.3 billion in revenue, $26.3 billion of which came from Services, a record for the division. That’s just for one quarter. For the year, Services brought in more than $96 billion. It can afford to absorb a billion dollars in losses.https://spyglass.org/apple-tv-plus-strategy
It Wasn’t the Apple TV+ Spend, It Was the Apple TV+ Strategy
FEATURED POSTS
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Tencent Hunyuan3D 2.1 goes Open Source and adds MV (Multi-view) and MV Mini
https://huggingface.co/tencent/Hunyuan3D-2mv
https://huggingface.co/tencent/Hunyuan3D-2mini
https://github.com/Tencent/Hunyuan3D-2
Tencent just made Hunyuan3D 2.1 open-source.
This is the first fully open-source, production-ready PBR 3D generative model with cinema-grade quality.
https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
What makes it special?
• Advanced PBR material synthesis brings realistic materials like leather, bronze, and more to life with stunning light interactions.
• Complete access to model weights, training/inference code, data pipelines.
• Optimized to run on accessible hardware.
• Built for real-world applications with professional-grade output quality.
They’re making it accessible to everyone:
• Complete open-source ecosystem with full documentation.
• Ready-to-use model weights and training infrastructure.
• Live demo available for instant testing.
• Comprehensive GitHub repository with implementation details.
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Björn Ottosson – How software gets color wrong
https://bottosson.github.io/posts/colorwrong/
Most software around us today are decent at accurately displaying colors. Processing of colors is another story unfortunately, and is often done badly.
To understand what the problem is, let’s start with an example of three ways of blending green and magenta:
- Perceptual blend – A smooth transition using a model designed to mimic human perception of color. The blending is done so that the perceived brightness and color varies smoothly and evenly.
- Linear blend – A model for blending color based on how light behaves physically. This type of blending can occur in many ways naturally, for example when colors are blended together by focus blur in a camera or when viewing a pattern of two colors at a distance.
- sRGB blend – This is how colors would normally be blended in computer software, using sRGB to represent the colors.
Let’s look at some more examples of blending of colors, to see how these problems surface more practically. The examples use strong colors since then the differences are more pronounced. This is using the same three ways of blending colors as the first example.
Instead of making it as easy as possible to work with color, most software make it unnecessarily hard, by doing image processing with representations not designed for it. Approximating the physical behavior of light with linear RGB models is one easy thing to do, but more work is needed to create image representations tailored for image processing and human perception.
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