Deepfake technology is a type of artificial intelligence used to create convincing fake images, videos and audio recordings. The term describes both the technology and the resulting bogus content and is a portmanteau of deep learning and fake.
Deepfakes often transform existing source content where one person is swapped for another. They also create entirely original content where someone is represented doing or saying something they didn’t do or say.
Deepfakes aren’t edited or photoshopped videos or images. In fact, they’re created using specialized algorithms that blend existing and new footage. For example, subtle facial features of people in images are analyzed through machine learning (ML) to manipulate them within the context of other videos.
Deepfakes uses two algorithms — a generator and a discriminator — to create and refine fake content. The generator builds a training data set based on the desired output, creating the initial fake digital content, while the discriminator analyzes how realistic or fake the initial version of the content is. This process is repeated, enabling the generator to improve at creating realistic content and the discriminator to become more skilled at spotting flaws for the generator to correct.
The combination of the generator and discriminator algorithms creates a generative adversarial network.
A GANuses deep learning to recognize patterns in real images and then uses those patterns to create the fakes.
When creating a deepfake photograph, a GAN system views photographs of the target from an array of angles to capture all the details and perspectives. When creating a deepfake video, the GAN views the video from various angles and analyzes behavior, movement and speech patterns. This information is then run through the discriminator multiple times to fine-tune the realism of the final image or video.
🔹 1943: 𝗠𝗰𝗖𝘂𝗹𝗹𝗼𝗰𝗵 & 𝗣𝗶𝘁𝘁𝘀 create the first artificial neuron. 🔹 1950: 𝗔𝗹𝗮𝗻 𝗧𝘂𝗿𝗶𝗻𝗴 introduces the Turing Test, forever changing the way we view intelligence. 🔹 1956: 𝗝𝗼𝗵𝗻 𝗠𝗰𝗖𝗮𝗿𝘁𝗵𝘆 coins the term “Artificial Intelligence,” marking the official birth of the field. 🔹 1957: 𝗙𝗿𝗮𝗻𝗸 𝗥𝗼𝘀𝗲𝗻𝗯𝗹𝗮𝘁𝘁 invents the Perceptron, one of the first neural networks. 🔹 1959: 𝗕𝗲𝗿𝗻𝗮𝗿𝗱 𝗪𝗶𝗱𝗿𝗼𝘄 and 𝗧𝗲𝗱 𝗛𝗼𝗳𝗳 create ADALINE, a model that would shape neural networks. 🔹 1969: 𝗠𝗶𝗻𝘀𝗸𝘆 & 𝗣𝗮𝗽𝗲𝗿𝘁 solve the XOR problem, but also mark the beginning of the “first AI winter.” 🔹 1980: 𝗞𝘂𝗻𝗶𝗵𝗶𝗸𝗼 𝗙𝘂𝗸𝘂𝘀𝗵𝗶𝗺𝗮 introduces Neocognitron, laying the groundwork for deep learning. 🔹 1986: 𝗚𝗲𝗼𝗳𝗳𝗿𝗲𝘆 𝗛𝗶𝗻𝘁𝗼𝗻 and 𝗗𝗮𝘃𝗶𝗱 𝗥𝘂𝗺𝗲𝗹𝗵𝗮𝗿𝘁 introduce backpropagation, making neural networks viable again. 🔹 1989: 𝗝𝘂𝗱𝗲𝗮 𝗣𝗲𝗮𝗿𝗹 advances UAT (Understanding and Reasoning), building a foundation for AI’s logical abilities. 🔹 1995: 𝗩𝗹𝗮𝗱𝗶𝗺𝗶𝗿 𝗩𝗮𝗽𝗻𝗶𝗸 and 𝗖𝗼𝗿𝗶𝗻𝗻𝗮 𝗖𝗼𝗿𝘁𝗲𝘀 develop Support Vector Machines (SVMs), a breakthrough in machine learning. 🔹 1998: 𝗬𝗮𝗻𝗻 𝗟𝗲𝗖𝘂𝗻 popularizes Convolutional Neural Networks (CNNs), revolutionizing image recognition. 🔹 2006: 𝗚𝗲𝗼𝗳𝗳𝗿𝗲𝘆 𝗛𝗶𝗻𝘁𝗼𝗻 and 𝗥𝘂𝘀𝗹𝗮𝗻 𝗦𝗮𝗹𝗮𝗸𝗵𝘂𝘁𝗱𝗶𝗻𝗼𝘃 introduce deep belief networks, reigniting interest in deep learning. 🔹 2012: 𝗔𝗹𝗲𝘅 𝗞𝗿𝗶𝘇𝗵𝗲𝘃𝘀𝗸𝘆 and 𝗚𝗲𝗼𝗳𝗳𝗿𝗲𝘆 𝗛𝗶𝗻𝘁𝗼𝗻 launch AlexNet, sparking the modern AI revolution in deep learning. 🔹 2014: 𝗜𝗮𝗻 𝗚𝗼𝗼𝗱𝗳𝗲𝗹𝗹𝗼𝘄 introduces Generative Adversarial Networks (GANs), opening new doors for AI creativity. 🔹 2017: 𝗔𝘀𝗵𝗶𝘀𝗵 𝗩𝗮𝘀𝘄𝗮𝗻𝗶 and team introduce Transformers, redefining natural language processing (NLP). 🔹 2020: OpenAI unveils GPT-3, setting a new standard for language models and AI’s capabilities. 🔹 2022: OpenAI releases ChatGPT, democratizing conversational AI and bringing it to the masses.
– Collect: Data from sensors, logs, and user input. – Move/Store: Build infrastructure, pipelines, and reliable data flow. – Explore/Transform: Clean, prep, and detect anomalies to make the data usable. – Aggregate/Label: Add analytics, metrics, and labels to create training data. – Learn/Optimize: Experiment, test, and train AI models.
– Instrumentation and logging: Sensors, logs, and external data capture the raw inputs. – Data flow and storage: Pipelines and infrastructure ensure smooth movement and reliable storage. – Exploration and transformation: Data is cleaned, prepped, and anomalies are detected. – Aggregation and labeling: Analytics, metrics, and labels create structured, usable datasets. – Experimenting/AI/ML: Models are trained and optimized using the prepared data. – AI insights and actions: Advanced AI generates predictions, insights, and decisions at the top.
𝗪𝗵𝗼 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗵𝗮𝗽𝗽𝗲𝗻 𝗮𝗻𝗱 𝗸𝗲𝘆 𝗿𝗼𝗹𝗲𝘀:
– Data Infrastructure Engineers: Build the foundation — collect, move, and store data. – Data Engineers: Prep and transform the data into usable formats. – Data Analysts & Scientists: Aggregate, label, and generate insights. – Machine Learning Engineers: Optimize and deploy AI models.
Black-body radiation is the type of electromagnetic radiation within or surrounding a body in thermodynamic equilibrium with its environment, or emitted by a black body (an opaque and non-reflective body) held at constant, uniform temperature. The radiation has a specific spectrum and intensity that depends only on the temperature of the body.
A black-body at room temperature appears black, as most of the energy it radiates is infra-red and cannot be perceived by the human eye. At higher temperatures, black bodies glow with increasing intensity and colors that range from dull red to blindingly brilliant blue-white as the temperature increases.
The Black Body Ultraviolet Catastrophe Experiment
In photography, color temperature describes the spectrum of light which is radiated from a “blackbody” with that surface temperature. A blackbody is an object which absorbs all incident light — neither reflecting it nor allowing it to pass through.
The Sun closely approximates a black-body radiator. Another rough analogue of blackbody radiation in our day to day experience might be in heating a metal or stone: these are said to become “red hot” when they attain one temperature, and then “white hot” for even higher temperatures. Similarly, black bodies at different temperatures also have varying color temperatures of “white light.”
Despite its name, light which may appear white does not necessarily contain an even distribution of colors across the visible spectrum.
Although planets and stars are neither in thermal equilibrium with their surroundings nor perfect black bodies, black-body radiation is used as a first approximation for the energy they emit. Black holes are near-perfect black bodies, and it is believed that they emit black-body radiation (called Hawking radiation), with a temperature that depends on the mass of the hole.
Petroleum jelly
This crude but reasonably effective technique involves smearing petroleum jelly (“Vaseline”) on a plate of glass in front of the camera lens, also known as vaselensing, then cleaning and reapplying it after each shot — a time-consuming process, but one which creates a blur around the model. This technique was used for the endoskeleton in The Terminator. This process was also employed by Jim Danforth to blur the pterodactyl’s wings in Hammer Films’ When Dinosaurs Ruled the Earth, and by Randal William Cook on the terror dogs sequence in Ghostbusters.[citation needed]
Bumping the puppet
Gently bumping or flicking the puppet before taking the frame will produce a slight blur; however, care must be taken when doing this that the puppet does not move too much or that one does not bump or move props or set pieces.
Moving the table
Moving the table on which the model is standing while the film is being exposed creates a slight, realistic blur. This technique was developed by Ladislas Starevich: when the characters ran, he moved the set in the opposite direction. This is seen in The Little Parade when the ballerina is chased by the devil. Starevich also used this technique on his films The Eyes of the Dragon, The Magical Clock and The Mascot. Aardman Animations used this for the train chase in The Wrong Trousers and again during the lorry chase in A Close Shave. In both cases the cameras were moved physically during a 1-2 second exposure. The technique was revived for the full-length Wallace & Gromit: The Curse of the Were-Rabbit.
Go motion
The most sophisticated technique was originally developed for the film The Empire Strikes Back and used for some shots of the tauntauns and was later used on films like Dragonslayer and is quite different from traditional stop motion. The model is essentially a rod puppet. The rods are attached to motors which are linked to a computer that can record the movements as the model is traditionally animated. When enough movements have been made, the model is reset to its original position, the camera rolls and the model is moved across the table. Because the model is moving during shots, motion blur is created.
A variation of go motion was used in E.T. the Extra-Terrestrial to partially animate the children on their bicycles.