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BREAKING NEWS

LATEST POSTS

  • Ubisoft sexual harassment investigation claims three more executives

    pIXELsHAM.com
    Jul 13, 2020
    ves

    www.theguardian.com/games/2020/jul/12/ubisoft-sexual-harassment-probe-claims-three-more-executives

    Views : 680
  • LA MIRADA DE LEONARDO – vitruvian man’s alternatives

    pIXELsHAM.com
    Jul 11, 2020
    design

    www.eldientedeltiempo.org/2012/12/la-mirada-de-leonardo.html

    (more…)
    Views : 730
  • VES Releases Revised ‘VES Handbook of Visual Effects’

    pIXELsHAM.com
    Jul 10, 2020
    production, ves

    www.awn.com/news/ves-releases-revised-ves-handbook-visual-effects

    Views : 721
  • Sony buys $250 million (1.5%) minority stake in Epic Games

    pIXELsHAM.com
    Jul 9, 2020
    ves

    The deal gives Sony a minority interest in the game development studio and publisher last estimated to be valued as high as $17 billion

    www.theverge.com/2020/7/9/21318978/sony-epic-games-fortnite-investment-250-million-game-development

    Views : 712
  • Introducing Rain – Free Blender animation rig

    pIXELsHAM.com
    Jul 9, 2020
    blender, software

    Views : 823
  • 14 Signs Of An Adaptable Person

    pIXELsHAM.com
    Jul 8, 2020
    quotes

    www.forbes.com/sites/jeffboss/2015/09/03/14-signs-of-an-adaptable-person/#46bd90e016ea

    1. Adaptable people experiment.

    2. Adaptable people see opportunity where others see failure.

    3. Adaptable people are resourceful.

    4. Adaptable people think ahead.

    5. Adaptable people don’t whine.

    6. Adaptable people talk to themselves.

    7. Adaptable people don’t blame.

    8. Adaptable people don’t claim fame.

    9. Adaptable people are curious.

    10. Adaptable people adapt.

    11. Adaptable people stay current.

    12. Adaptable people see systems.

    13. Adaptable people open their minds.

    14. Adaptable people know what they stand for.

    Views : 712
  • Convert between light exposure and intensity

    pIXELsHAM.com
    Jul 8, 2020
    lighting, software
    import math,sys
    
    def Exposure2Intensity(exposure): 
        exp = float(exposure)
        result = math.pow(2,exp)
        print(result)
    
    Exposure2Intensity(0)
    
    def Intensity2Exposure(intensity):
        inarg = float(intensity)
        
        if inarg == 0:
            print("Exposure of zero intensity is undefined.")
            return
        
        if inarg < 1e-323:
            inarg = max(inarg, 1e-323)
            print("Exposure of negative intensities is undefined. Clamping to a very small value instead (1e-323)")
        
        result = math.log(inarg, 2)
        print(result)
    
    Intensity2Exposure(0.1)
    

    Why Exposure?

    Exposure is a stop value that multiplies the intensity by 2 to the power of the stop. Increasing exposure by 1 results in double the amount of light.

    Artists think in “stops.” Doubling or halving brightness is easy math and common in grading and look-dev.
    Exposure counts doublings in whole stops:

    • +1 stop = ×2 brightness
    • −1 stop = ×0.5 brightness

    This gives perceptually even controls across both bright and dark values.


    Why Intensity?

    Intensity is linear.
    It’s what render engines and compositors expect when:

    • Summing values
    • Averaging pixels
    • Multiplying or filtering pixel data

    Use intensity when you need the actual math on pixel/light data.


    Formulas (from your Python)

    • Intensity from exposure: intensity = 2**exposure
    • Exposure from intensity: exposure = log₂(intensity)

    Guardrails:

    • Intensity must be > 0 to compute exposure.
    • If intensity = 0 → exposure is undefined.
    • Clamp tiny values (e.g. 1e−323) before using log₂.

    Use Exposure (stops) when…

    • You want artist-friendly sliders (−5…+5 stops)
    • Adjusting look-dev or grading in even stops
    • Matching plates with quick ±1 stop tweaks
    • Tweening brightness changes smoothly across ranges

    Use Intensity (linear) when…

    • Storing raw pixel/light values
    • Multiplying textures or lights by a gain
    • Performing sums, averages, and filters
    • Feeding values to render engines expecting linear data

    Examples

    • +2 stops → 2**2 = 4.0 (×4)
    • +1 stop → 2**1 = 2.0 (×2)
    • 0 stop → 2**0 = 1.0 (×1)
    • −1 stop → 2**(−1) = 0.5 (×0.5)
    • −2 stops → 2**(−2) = 0.25 (×0.25)
    • Intensity 0.1 → exposure = log₂(0.1) ≈ −3.32

    Rule of thumb

    Think in stops (exposure) for controls and matching.
    Compute in linear (intensity) for rendering and math.

    Views : 210
  • Ennio Morricone RIP

    pIXELsHAM.com
    Jul 7, 2020
    music, quotes, ves

    https://www.hollywoodreporter.com/news/ennio-morricone-dead-prolific-italian-composer-was-91-858358

    Views : 667
  • ‘Die Hard 2’: the story behind that famous final Yusei Uesugi’s matte painting pullback

    pIXELsHAM.com
    Jul 5, 2020
    production

    beforesandafters.com/2020/07/03/die-hard-2-the-story-behind-that-famous-final-matte-painting-pullback/amp/

     

    Views : 860
  • 5 Basic Types of Logo to Help You Decide What Kind Your Business Needs

    pIXELsHAM.com
    Jul 5, 2020
    design

    blog.red-website-design.co.uk/2014/10/17/5-basic-types-of-logo-to-help-you-decide-what-kind-your-business-needs/

    Views : 802
  • Preston Blair’s Advanced Animation and model sheet PDF

    pIXELsHAM.com
    Jul 4, 2020
    animation

    animationresources.org/instruction-preston-blairs-advanced-animation/

     

    animationresources.org/pics06/refpack021-advancedanimation.pdf

     

     

    Views : 880
  • Colour in marketing and branding

    pIXELsHAM.com
    Jul 3, 2020
    colour

     

     

     

    Views : 744
  • Pixomondo CEO Jonny Slow fires a stark warning to the VFX business

    pIXELsHAM.com
    Jul 3, 2020
    ves

    deadline.com/2020/07/post-production-covid-catastrophe-game-of-thrones-vfx-outfit-1202976057/

    “Productions shutdown is now catching up and a lack of new business is leaving companies at serious risk.

    “France-based VFX giant Technicolor SA filed for Chapter 15 in U.S. bankruptcy court as the company attempted to steady the ship and restructure some of its $1.58BN debt… The Pixomondo boss thinks that the Technicolor situation is just the tip of the iceberg.

    “Post-production is a bit like an airline, if you haven’t got any passengers, you burn through your cash very quickly – most companies will struggle to stay solvent for more than a couple of months.”

    “He notes the scale of a company such as five-time Oscar-winning studio DNEG. “They have 6,000 employees and $300M debt. When revenues stops – and it must because nothing is being shot – they have to find quite a lot of money to keep the lights on.”

    “There’s a stalemate and that’s making the potential second lockdown news so depressing. It’s fuelling cautiousness…”

    “There’s a real need for cash in this part of the sector and the payment terms need to be amended accordingly.”

    “Long term I am pretty positive on the outlook for VFX. If travelling is harder, and if it’s harder to do crowd scenes, and if producers can only get insurance for working inside studios, there are opportunities for VFX companies,”

    Views : 667
  • Disney – High Resolution Neural Face Swapping for Visual Effects

    pIXELsHAM.com
    Jul 3, 2020
    A.I., software

     

    https://www.popularmechanics.com/technology/security/a33013507/disney-deepfake-face-swap/

    Views : 760
  • World’s Biggest Data Breaches & Hacks

    pIXELsHAM.com
    Jul 2, 2020
    software

    informationisbeautiful.net/visualizations/worlds-biggest-data-breaches-hacks/

     

    Check if your email address has been recorded through these leaks:
    haveibeenpwned.com/

     

    Views : 867
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FEATURED POSTS

  • AI Products Shots – Create visually on-brand product images at scale – no studio booking or photoshoot needed

    pIXELsHAM.com
    Mar 15, 2025
    A.I., commercials

    https://weijiawu.github.io/MovieAgent

    Views : 26
  • Full sky vr

    pIXELsHAM.com
    Apr 29, 2011
    photography, reference, VR

    http://media.skysurvey.org/interactive360/index.html

    http://www.wired.com/wiredscience/2011/04/sky-panorama

    Views : 1,375
  • Color rendition under water

    pIXELsHAM.com
    Apr 24, 2023
    colour, photography, reference

    https://www.pixelsham.com/wp-content/uploads/2023/04/ColorUnderWater.mp4

    Views : 348
  • artists turns photos of random people into fun illustrations

    pIXELsHAM.com
    Apr 28, 2018
    design

    Views : 1,184
  • Hazel Soan Reinvented Watercolor

    pIXELsHAM.com
    Sep 15, 2025
    colour, design, lighting

    https://allsoanup.com/

    https://www.instagram.com/hazelsoan/?igsh=OG95emFyM3pxbWdk#

    Views : 7
Views : 12,803

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