The settlement amounts to about $3,000 per book and is believed to be the largest ever recovery in a U.S. copyright case, according to the plaintiffs’ attorneys.
Deadline 10 is a cross-platform render farm management tool for Windows, Linux, and macOS. It gives users control of their rendering resources and can be used on-premises, in the cloud, or both. It handles asset syncing to the cloud, manages data transfers, and supports tagging for cost tracking purposes.
Deadline 10’s Remote Connection Server allows for communication over HTTPS, improving performance and scalability. Where supported, users can use usage-based licensing to supplement their existing fixed pool of software licenses when rendering through Deadline 10.
Log in with your Gmail and select Gemini 2.5 (Nano Banana).
Upload a photo — either from your laptop or a Google Street View screenshot.
Paste this example prompt: “Use the provided architectural photo as reference. Generate a high-fidelity 3D building model in the look of a 3D-printed architecture model.”
Wait a few seconds, and your 3D architecture model will be ready.
Pro tip: If you want more accuracy, upload two images — a street photo for the facade and an aerial view for the roof/top.
Blender is switching from OpenGL to Vulkan as its default graphics backend, starting significantly with Blender 4.5, to achieve better performance and prepare for future features like real-time ray tracing and global illumination. To enable this switch, go to Edit > Preferences > System and set the “Backend” option to “Vulkan,” then restart Blender. This change offers substantial benefits, including faster startup times, improved viewport responsiveness, and more efficient handling of complex scenes by better utilizing your CPU and GPU resources.
Why the Switch to Vulkan?
Modern Graphics API: Vulkan is a newer, lower-level, and more efficient API that provides developers with greater control over hardware, unlike the older, higher-level OpenGL.
Performance Boost: This change significantly improves performance in various areas, such as viewport rendering, material loading, and overall UI responsiveness, especially in complex scenes with many textures.
Better Resource Utilization: Vulkan distributes work more effectively across the CPU and reduces driver overhead, allowing Blender to make better use of your computer’s power.
Future-Proofing: The Vulkan backend paves the way for advanced features like real-time ray tracing and global illumination in future versions of Blender.
Given sparse-view videos, Diffuman4D (1) generates 4D-consistent multi-view videos conditioned on these inputs, and (2) reconstructs a high-fidelity 4DGS model of the human performance using both the input and the generated videos.
Truly Infinite Videos This isn’t a gimmick. You can generate incredibly long videos without frying your VRAM. Perfect for podcasts, presentations, or full-on virtual influencers.
More Than Just Lips This is the best part. It doesn’t just sync the mouth; it generates realistic head movements, body posture, and facial expressions that match the audio’s emotion. It makes characters feel alive.
Keeps Everything Consistent It preserves the character’s identity, the background, and even camera movements from your original video, so everything looks seamless.
Completely Open Source & Ready for Business The code, the weights, and the paper are all out there for you to use. Best of all, it’s released under an Apache 2.0 license, which means you are free to use what you create for commercial projects!
Many users assume shared conversations are only seen by friends or colleagues — but when you use OpenAI’s share feature, those chats get now indexed by search engines like Google.
Meaning: your “private” AI prompts could end up very public. This is called Google dorking — and it’s shockingly effective.
Over 70,000 chats are now publicly viewable. Some are harmless. Others? They might expose sensitive strategies, internal docs, product plans, even company secrets.
OpenAI currently does not block indexing. So if you’ve ever shared something thinking it’s “just a link” — it might now be searchable by anyone. You can even build a bot to crawl and analyze these.
Welcome to the new visibility layer of AI. I can’t say I am surprised…
In photography, exposure value (EV) is a number that represents a combination of a camera’s shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance).
The EV concept was developed in an attempt to simplify choosing among combinations of equivalent camera settings. Although all camera settings with the same EV nominally give the same exposure, they do not necessarily give the same picture. EV is also used to indicate an interval on the photographic exposure scale. 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop
EV 0 corresponds to an exposure time of 1 sec and a relative aperture of f/1.0. If the EV is known, it can be used to select combinations of exposure time and f-number.
Note EV does not equal to photographic exposure. Photographic Exposureis defined as how much light hits the camera’s sensor. It depends on the camera settings mainly aperture and shutter speed. Exposure value (known as EV) is a number that represents theexposure setting of the camera.
Thus, strictly, EV is not a measure of luminance (indirect or reflected exposure) or illuminance (incidentl exposure); rather, an EV corresponds to a luminance (or illuminance) for which a camera with a given ISO speed would use the indicated EV to obtain the nominally correct exposure. Nonetheless, it is common practice among photographic equipment manufacturers to express luminance in EV for ISO 100 speed, as when specifying metering range or autofocus sensitivity.
The exposure depends on two things: how much light gets through the lenses to the camera’s sensor and for how long the sensor is exposed. The former is a function of the aperture value while the latter is a function of the shutter speed. Exposure value is a number that represents this potential amount of light that could hit the sensor. It is important to understand that exposure value is a measure of how exposed the sensor is to light and not a measure of how much light actually hits the sensor. The exposure value is independent of how lit the scene is. For example a pair of aperture value and shutter speed represents the same exposure value both if the camera is used during a very bright day or during a dark night.
Each exposure value number represents all the possible shutter and aperture settings that result in the same exposure. Although the exposure value is the same for different combinations of aperture values and shutter speeds the resulting photo can be very different (the aperture controls the depth of field while shutter speed controls how much motion is captured).
EV 0.0 is defined as the exposure when setting the aperture to f-number 1.0 and the shutter speed to 1 second. All other exposure values are relative to that number. Exposure values are on a base two logarithmic scale. This means that every single step of EV – plus or minus 1 – represents the exposure (actual light that hits the sensor) being halved or doubled.