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Creality K1 Max Review – Large High Speed 3D Printer
- 300mm x 300mm x 300mm Build Volume
- Compatible Printing Materials Up to 300°C
- Quality of Life Features Like Hands-Free Auto Bed Leveling
- High-Speed CoreXY with 20000 mm/s² Acceleration
- Sturdy Unibody Die-cast Frame
- Assembled & Calibrated Out of the Box
- Max Print Speed: 600mm/s
- Average Print Speed: 300mm/s
- Print Acceleration: 20,000mm/s2
- 32mm³/s Max Flow Hotend
- G-sensor compensates for ringing
- Unibody die-cast frame adds stability
- Reduced Z-banding with upgraded Z-axis
- 0.6mm and 0.8mm sizes (compatible)
- Nozzle Diameter 0.4mm (included)
- Material Types: PLA, ABS, PETG, PET, TPU, PA, ABS, ASA, PC,
PLA-CF*, PA-CF*, PET-CF*
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Intel Open Image open source Denoiser
Intel Open Image Denoise is an open source library of high-performance, high-quality denoising filters for images rendered with ray tracing. Intel Open Image Denoise is part of the Intel® oneAPI Rendering Toolkit and is released under the permissive Apache 2.0 license.
The purpose of Intel Open Image Denoise is to provide an open, high-quality, efficient, and easy-to-use denoising library that allows one to significantly reduce rendering times in ray tracing based rendering applications. It filters out the Monte Carlo noise inherent to stochastic ray tracing methods like path tracing, reducing the amount of necessary samples per pixel by even multiple orders of magnitude (depending on the desired closeness to the ground truth). A simple but flexible C/C++ API ensures that the library can be easily integrated into most existing or new rendering solutions.
At the heart of the Intel Open Image Denoise library is a collection of efficient deep learning based denoising filters, which were trained to handle a wide range of samples per pixel (spp), from 1 spp to almost fully converged. Thus it is suitable for both preview and final-frame rendering. The filters can denoise images either using only the noisy color (beauty) buffer, or, to preserve as much detail as possible, can optionally utilize auxiliary feature buffers as well (e.g. albedo, normal). Such buffers are supported by most renderers as arbitrary output variables (AOVs) or can be usually implemented with little effort.
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Tom Hanks on his debut novel “The Making of Another Major Motion Picture Masterpiece”: Nothing comes easy if you learnt all through mistakes…
https://www.cbc.ca/listen/live-radio/1-50-q/clip/16014382-tom-hanks
Two-time Oscar winner Tom Hanks (Forrest Gump, Philadelphia, A League of Their Own) on his debut novel “The Making of Another Major Motion Picture Masterpiece,” the insecurities he’s felt throughout his career, and what drives his passion for filmmaking when it feels like “the odds are stacked against you.”
Nothing comes easy if you learnt all through mistakes…
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Epic is changing Unreal Engine’s pricing for non-game developers
The change will happen sometime next year and will charge some users on a per-seat model, similar to Photoshop pricing.
Game developers using Unreal Engine won’t be affected and will continue to pay for a license based on a royalty model. However, users in industries like film or automotive will be moved to per-seat pricing, meaning they’ll be charged for the subscription the same way someone might pay for Photoshop.
https://www.theverge.com/2023/10/5/23905082/epic-unreal-engine-pricing-change-film-automotive
FEATURED POSTS
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Christopher Butler – Understanding the Eye-Mind Connection – Vision is a mental process
https://www.chrbutler.com/understanding-the-eye-mind-connection
The intricate relationship between the eyes and the brain, often termed the eye-mind connection, reveals that vision is predominantly a cognitive process. This understanding has profound implications for fields such as design, where capturing and maintaining attention is paramount. This essay delves into the nuances of visual perception, the brain’s role in interpreting visual data, and how this knowledge can be applied to effective design strategies.
This cognitive aspect of vision is evident in phenomena such as optical illusions, where the brain interprets visual information in a way that contradicts physical reality. These illusions underscore that what we “see” is not merely a direct recording of the external world but a constructed experience shaped by cognitive processes.
Understanding the cognitive nature of vision is crucial for effective design. Designers must consider how the brain processes visual information to create compelling and engaging visuals. This involves several key principles:
- Attention and Engagement
- Visual Hierarchy
- Cognitive Load Management
- Context and Meaning