BREAKING NEWS
LATEST POSTS
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Fast, optimized ‘for’ pixel loops with OpenCV and Python to create tone mapped HDR images
https://pyimagesearch.com/2017/08/28/fast-optimized-for-pixel-loops-with-opencv-and-python/
https://learnopencv.com/exposure-fusion-using-opencv-cpp-python/
Exposure Fusion is a method for combining images taken with different exposure settings into one image that looks like a tone mapped High Dynamic Range (HDR) image.
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Louis Rosenberg – The profound danger of conversational AI
https://venturebeat.com/ai/the-profound-danger-of-conversational-ai/
We are about to enter a new age of Conversational Computing and despite the many benefits, it will unleash a new level of danger for targeted #manipulation, #persuasion, and #coercion.
Instead of firing buckshot into broad populations, these new AI methods will function more like “heat-seeking missiles” that mark users as individual targets and adapt their conversational tactics in real time, adjusting to each individual personally as they work to maximize their persuasive impact.
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Bomper Studio implements a 4 day work week and encourages others studios to follow suit
https://www.skwigly.co.uk/bomper-studio-4-day-work-week/
Welsh CGI and Animation studio, Bomper Studio, has made a progressive move and has voted to stick with a 4-day work week after a successful trial.
Bomper Studio is fully self-funded, which has been incredibly important in providing freedom to shape the company and its business practices. Over the past 4 years, Bomper has consistently spent a quarter of its revenue on Research and Development.
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HDRI Resources
Text2Light
- https://www.cgtrader.com/free-3d-models/exterior/other/10-free-hdr-panoramas-created-with-text2light-zero-shot
- https://frozenburning.github.io/projects/text2light/
- https://github.com/FrozenBurning/Text2Light
Royalty free links
- https://locationtextures.com/panoramas/
- http://www.noahwitchell.com/freebies
- https://polyhaven.com/hdris
- https://hdrmaps.com/
- https://www.ihdri.com/
- https://hdrihaven.com/
- https://www.domeble.com/
- http://www.hdrlabs.com/sibl/archive.html
- https://www.hdri-hub.com/hdrishop/hdri
- http://noemotionhdrs.net/hdrevening.html
- https://www.openfootage.net/hdri-panorama/
- https://www.zwischendrin.com/en/browse/hdri
Nvidia GauGAN360
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Ben McEwan – Demystifying ST Maps
An ST map is an image where every pixel has a unique Red and Green colour value that corresponds to an X and Y coordinate in screen-space. You can use one to efficiently warp an image in Nuke.
In 3D you project the STMap against all the elements in the scene and render glass/transmittive elements on top of that.
FEATURED POSTS
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Shanhai based StepFun – Open source Step-Video-T2V
https://huggingface.co/stepfun-ai/stepvideo-t2v
The model generates videos up to 204 frames, using a high-compression Video-VAE (16×16 spatial, 8x temporal). It processes English and Chinese prompts via bilingual text encoders. A 3D full-attention DiT, trained with Flow Matching, denoises latent frames conditioned on text and timesteps. A video-based DPO further reduces artifacts, enhancing realism and smoothness.
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What Is The Resolution and view coverage Of The human Eye. And what distance is TV at best?
https://www.discovery.com/science/mexapixels-in-human-eye
About 576 megapixels for the entire field of view.
Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be:
90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).At any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let’s be conservative and use 120 degrees for the field of view. Then we would see:
120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.
Or.
7 megapixels for the 2 degree focus arc… + 1 megapixel for the rest.
https://clarkvision.com/articles/eye-resolution.html
Details in the post