• OpenAI releases o3-mini

    https://openai.com/index/openai-o3-mini

    OpenAI o3-mini is our first small reasoning model that supports highly requested developer features including function calling⁠(opens in a new window)Structured Outputs⁠(opens in a new window), and developer messages⁠(opens in a new window), making it production-ready out of the gate.

    o3-mini does not support vision capabilities, so developers should continue using OpenAI o1 for visual reasoning tasks.

    ChatGPT Plus, Team, and Pro users can access OpenAI o3-mini starting today, with Enterprise access coming in February. o3-mini will replace OpenAI o1-mini in the model picker, offering higher rate limits and lower latency, making it a compelling choice for coding, STEM, and logical problem-solving tasks. 


    As part of this upgrade, we’re tripling the rate limit for Plus and Team users from 50 messages per day with o1-mini to 150 messages per day with o3-mini. 

    Starting today, free plan users can also try OpenAI o3-mini by selecting ‘Reason’ in the message composer or by regenerating a response. This marks the first time a reasoning model has been made available to free users in ChatGPT.



  • 3D Lighting Tutorial by Amaan Kram

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    http://www.amaanakram.com/lightingT/part1.htm

    The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting.

     

    Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera’s view.
    It gives a two-dimensional image on the monitor an illusion of the third dimension-depth.

    But it does not just stop there. It gives an image its personality, its character. A scene lit in different ways can give a feeling of happiness, of sorrow, of fear etc., and it can do so in dramatic or subtle ways. Along with personality and character, lighting fills a scene with emotion that is directly transmitted to the viewer.

     

    Trying to simulate a real environment in an artificial one can be a daunting task. But even if you make your 3D rendering look absolutely photo-realistic, it doesn’t guarantee that the image carries enough emotion to elicit a “wow” from the people viewing it.

     

    Making 3D renderings photo-realistic can be hard. Putting deep emotions in them can be even harder. However, if you plan out your lighting strategy for the mood and emotion that you want your rendering to express, you make the process easier for yourself.

     

    Each light source can be broken down in to 4 distinct components and analyzed accordingly.

    · Intensity
    · Direction
    · Color
    · Size

     

    The overall thrust of this writing is to produce photo-realistic images by applying good lighting techniques.