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BREAKING NEWS

LATEST POSTS

  • Pika.art – an AI for creating videos from stills

    pIXELsHAM.com
    Dec 26, 2023
    A.I.

    https://pika.art

     

    “It converts simple text instructions into captivating videos, in seconds.
    The story behind this AI is fascinating: A team of four engineers, led by Demi Guo and Chenlin Meng, was born with a clear vision: to transform video creation.
    After raising $55 million, Pika Labs initially focused on Japanese anime-style animations before expanding into 3D animation”

     

    Views : 89
  • DiffusionLight: HDRI Light Probes for Free by Painting a Chrome Ball

    pIXELsHAM.com
    Dec 26, 2023
    lighting, photography, production

    https://diffusionlight.github.io/

     

    https://www.pixelsham.com/wp-content/uploads/2023/12/man_face.mp4

     

    https://github.com/DiffusionLight/DiffusionLight

     

    https://github.com/DiffusionLight/DiffusionLight?tab=MIT-1-ov-file#readme

     

    https://colab.research.google.com/drive/15pC4qb9mEtRYsW3utXkk-jnaeVxUy-0S

     

    “a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR difusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.”

     

    Views : 195
  • Lance LeFort – The Decline of After-Hours Company Events: Unraveling the Shift in Employee Participation and Retention Strategies

    pIXELsHAM.com
    Dec 26, 2023
    ves

    The Decline of After-Hours Company Events: Unraveling the Shift in Employee Participation and Retention Strategies

     

    The Critical Question: How Are Companies Responding?

    • Long-Term Retention Strategies
    • Flexible Work Arrangements
    • Tailored Employee Benefits
    • Revitalizing In-House Socialization
    • Regular Feedback and Recognition:
    Views : 59
  • Blender Tutorial: How to Turn HDRi to 3D ENVIRONMENT

    pIXELsHAM.com
    Dec 24, 2023
    blender

    Views : 123
  • Protected: Jan van den Hemel – Blender Secrets

    pIXELsHAM.com
    Dec 24, 2023
    blender, production

    This content is password protected. To view it please enter your password below:

    Views : 119
  • Josh Gambrell and Ponte Ryuurui – The Blender Hard-Surface E-book

    pIXELsHAM.com
    Dec 23, 2023
    blender, production, software

    https://www.blenderbros.com/ebook

     

    Views : 134
  • 3D Gaussian Splatting step by step beginner course

    pIXELsHAM.com
    Dec 23, 2023
    A.I., Featured, photogrammetry

     

    Arkadiusz Szadkowski : Splats vs Points vs Mesh


    🔸 Gaussian Splats: imagine throwing thousands of tiny ellipsoidal paint drops. They overlap, blend, and create a smooth, photorealistic look. Fast, great for visualization, but less structured for measurements.

    🔸 Point Clouds: every dot is a measured hit. LiDAR or photogrammetry gives us millions of them forming a constellation of reality. Amazing for accuracy, but they don’t connect the dots out of the box.

    🔸 Meshes: take those points, connect them into triangles, and you get very realistic surfaces. Strong for 3D analysis, simulation as continues watertight models.

    (more…)
    Views : 173
  • Mickey Mouse, Long a Symbol in Copyright Wars, to Enter Public Domain

    pIXELsHAM.com
    Dec 23, 2023
    ves

    https://variety.com/2023/biz/news/mickey-mouse-public-domain-disney-copyright-lawsuits-1235844322

     

    Views : 70
  • Advanced World Building in Unreal Engine – Chris Murphy / Epic Games

    pIXELsHAM.com
    Dec 23, 2023
    software

    Views : 100
  • AMERICAN FICTION | DP Cristina Dunlap | ShotDeck: Shot Talk

    pIXELsHAM.com
    Dec 22, 2023
    composition, lighting, photography, production, ves

    Views : 87
  • AI and the Law – Midjourney v6 beta released

    pIXELsHAM.com
    Dec 22, 2023
    A.I.

     

     

    Rory Flynn – Usage examples (Large PDF)

     

    Download link

    https://pixelshame.com/wp-content/uploads/2023/12/MidJourney6.pdf

     

    Copyright-related challenges

    Views : 148
  • The Day Before game’s DISASTER Sets a Dangerous Precedent for production

    pIXELsHAM.com
    Dec 21, 2023
    ves

    Views : 65
  • SVG to Blender

    pIXELsHAM.com
    Dec 21, 2023
    blender, software

     

    https://www.youtube.com/shorts/2VQDBEKiraA

     

    EPS to SVG
    https://www.freeconvert.com/eps-to-svg/download

    Views : 104
  • Bambu Lab A1 Review

    pIXELsHAM.com
    Dec 19, 2023
    3Dprinting, hardware

    Views : 119
  • The Biggest Star Wars 3D Prints Ever Made by M.M’s Prop Shop

    pIXELsHAM.com
    Dec 19, 2023
    3Dprinting, production

    Views : 113
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FEATURED POSTS

  • ShotDeck – TopGun Maverick Shot Talk with Director Joseph Kosinski & DP Claudio Miranda, ASC

    pIXELsHAM.com
    Mar 11, 2023
    composition, photography, production

    Views : 527
  • Adobe TransPixar – Advancing Text-to-Video Generation with Transparency (Text-to-RGBA)

    pIXELsHAM.com
    Jan 10, 2025
    A.I., software

    https://wileewang.github.io/TransPixar

    Views : 43
  • Flash Street Photography by Satoki Nagata

    pIXELsHAM.com
    Mar 14, 2013
    photography

    http://www.thisiscolossal.com/2013/03/chicago-lights-flash-street-photography-by-satoki-nagata/

    Views : 1,125
  • Gamma correction

    pIXELsHAM.com
    Apr 1, 2018
    colour, Featured, lighting, photography, production

    http://www.normankoren.com/makingfineprints1A.html#Gammabox

    https://en.wikipedia.org/wiki/Gamma_correction

    http://www.photoscientia.co.uk/Gamma.htm

    https://www.w3.org/Graphics/Color/sRGB.html

    http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html

    https://forum.reallusion.com/PrintTopic308094.aspx

    Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.

    Three main types:
    – Image Gamma encoded in images
    – Display Gammas encoded in hardware and/or viewing time
    – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.

     

    (more…)
    Views : 3,245
  • QR code logos

    pIXELsHAM.com
    Sep 30, 2024
    design, Featured

     Reading QR codes without a computer!

    (more…)
    Views : 1,316
  • Nick Gaul – Morange model and shading

    pIXELsHAM.com
    Feb 20, 2021
    design, lighting, modeling

    https://www.artstation.com/artwork/oAmm9w

     

    Views : 953
Views : 13,059

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