Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (898) animation (353) blender (217) colour (240) commercials (53) composition (154) cool (368) design (655) Featured (91) hardware (316) IOS (109) jokes (140) lighting (299) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (571) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • BEST Macro Tools 2023 – Extension Tubes vs Reverse Mount vs Macro Lens vs Raynox vs Laowa

    pIXELsHAM.com
    Sep 25, 2023
    hardware, photography

    Views : 157
  • Artist Kris Theorin on modern social media

    pIXELsHAM.com
    Sep 25, 2023
    design

    https://www.instagram.com/reel/CwsaSuNgd7P/

     

    https://www.pixelsham.com/wp-content/uploads/2023/09/Kris-Theorin.mp4
    Views : 260
  • Survivorship Bias: The error resulting from systematically focusing on successes and ignoring failures. How a young statistician saved his planes during WW2.

    pIXELsHAM.com
    Sep 25, 2023
    Featured, quotes

    A young statistician saved their lives.

     His insight (and how it can change yours):
    During World War II, the U.S. wanted to add reinforcement armor to specific areas of its planes.
    Analysts examined returning bombers, plotted the bullet holes and damage on them (as in the image below), and came to the conclusion that adding armor to the tail, body, and wings would improve their odds of survival.

     But a young statistician named Abraham Wald noted that this would be a tragic mistake. By only plotting data on the planes that returned, they were systematically omitting the data on a critical, informative subset: The planes that were damaged and unable to return.

    (more…)
    Views : 259
  • Texturing of complex surface without plugins – Tracking anything – After Effects

    pIXELsHAM.com
    Sep 23, 2023
    production, software

    Views : 173
  • Geoffrey Reynaud – Wildlife photographer

    pIXELsHAM.com
    Sep 22, 2023
    photography

    https://reynaud-geoffrey.com

     

    Views : 196
  • Macro Probe Lens Comparison: AstrHori 28mm vs Laowa 24mm

    pIXELsHAM.com
    Sep 22, 2023
    hardware, photography

    https://visualeducation.com/macro-probe-lens-comparison-astrhori-28mm-vs-laowa-24mm/

     

    https://petapixel.com/2022/11/01/astrhori-has-a-28mm-macro-probe-lens-that-looks-a-lot-like-laowas/

     

    Overall, the Laowa did perform better than the AstrHori across all of our tests. The AstrHori lost contrast and suffered from flare when the subject was backlit. It also struggled to achieve perfect neutrality in terms of colour balance.

     

    However, as mentioned above, the cost difference between these two lenses is significant. Considering that it costs less than half as much as the Laowa, the AstrHori is an impressive macro probe lens for the price.

     

     

     

     

    Views : 377
  • 2023 – the industry state of affairs

    pIXELsHAM.com
    Sep 22, 2023
    jokes, quotes

    Views : 300
  • Unity3D – open letter on runtime fees

    pIXELsHAM.com
    Sep 22, 2023
    IOS, software, ves

    https://blog.unity.com/news/open-letter-on-runtime-fee

     

     

    To our community:

     

    I’m Marc Whitten, and I lead Unity Create which includes the Unity engine and editor teams.

     

    I want to start with this: I am sorry.

     

    We should have spoken with more of you and we should have incorporated more of your feedback before announcing our new Runtime Fee policy. Our goal with this policy is to ensure we can continue to support you today and tomorrow, and keep deeply investing in our game engine.

     

    You are what makes Unity great, and we know we need to listen, and work hard to earn your trust. We have heard your concerns, and we are making changes in the policy we announced to address them.

     

    Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.

     

    No game with less than $1 million in trailing 12-month revenue will be subject to the fee.

     

    For those creators on Unity Pro and Unity Enterprise, we are also making changes based on your feedback.

     

    The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.

     

    We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version.

     

    For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.

     

    We want to continue to build the best engine for creators. We truly love this industry and you are the reason why.

     

    I’d like to invite you to join me for a live fireside chat hosted by Jason Weimann today at 4:00 pm ET/1:00 pm PT, where I will do my best to answer your questions. In the meantime, here are some more details.*

     

    Thank you for caring as deeply as you do, and thank you for giving us hard feedback.

     

    Marc Whitten

     

     

    https://www.linkedin.com/posts/alexanderrehm_on-the-subject-of-unity-on-september-activity-7109854372930412544-UM1I

    On September 18, Unity Software held an all-hands meeting to discuss the rollout of per-install fees. The recording was reviewed by Bloomberg, which said the company is ready to backtrack on major aspects of its new pricing policy.

    The changes are yet to be approved, but here are the first details:
    ➡ Unity plans to limit fees to 4% for games making over $1 million
    ➡ Instead of lifetime installs, the company intends to only count installs generated after January 1, 2024 (so the thresholds announced last week won’t be retroactive);
    ➡ Unity won’t reportedly track installs using its proprietary tools, instead relying on self-reported data from developers.

    During the meeting on Monday, Unity CEO John Riccitiello noted that the new policy is “designed to generate more revenue from the company’s biggest customers and that more than 90% of Unity users won’t be affected.” When asked by several employees how the company would regain the trust of developers, execs said they will have to “show, not tell.”

    David Helgason, founder of Unity and its former CEO (he is currently on the board), also commented on the controversy around the pricing changes. In a Facebook post (spotted by GamesBeat), he said “we f*cked up on many levels,” adding that the announcement of the new business model “missed a bunch of important “corner” cases, and in central ways ended up as the opposite of what it was supposed to be. […] Now to try again, and try harder,” Helgason wrote. “I am provisionally optimistic about the progress. So sorry about this mess.”

     

     

    RESPONSES

     

     

    Unilaterally removing Terms Of Services and making them retroactive is a HUGE loss of trust in Unity’s executive and management team. There is no going back there, no matter if they patch this mess. Using Unity moving forward will just be a gamble. 

     

    4% doesn’t change anything. It does not fix any of the problems that have been raised, and asked repeatedly. Install bombing still not addressed. So many “corner cases” still not addressed, especially in the mobile space.

     

    To little to late tbh it’s a systematic problem with the ceo being so out of touch that it’s going to happen again. Remember this was a man who wanted a dollar per battlefield player revive

     

    Mega Crit said Unity’s decision was “not only harmful in a myriad of ways” but was also “a violation of trust”, and pointed to Unity’s removal of its Terms of Service from GitHub, where changes can be easily tracked.

     

    Views : 250
  • Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players

    pIXELsHAM.com
    Sep 20, 2023
    A.I., software

    https://cs.stanford.edu/~haotianz/research/vid2player/

     

    https://arxiv.org/pdf/2008.04524.pdf

     

    Views : 175
  • New LOST FRAGMENT GAMEPLAY | ULTRA REALISTIC Body Cam Games in UNREAL ENGINE 5

    pIXELsHAM.com
    Sep 20, 2023
    trailers

    Views : 230
  • Which one generates a better 3D model from video? Luma AI or 3DPresso?

    pIXELsHAM.com
    Sep 19, 2023
    modeling, photogrammetry

    Views : 267
  • Trexo Wheels – camera’s pocket motorized dolly

    pIXELsHAM.com
    Sep 18, 2023
    hardware, photography

    https://www.trexoin.com/products/wheels

     

     

    Views : 272
  • Generative Image Dynamics – modeling an image-space prior on scene dynamics, dynamic animation of stills

    pIXELsHAM.com
    Sep 18, 2023
    A.I., modeling, production, software

    https://generative-dynamics.github.io/

     

    https://generative-dynamics.github.io/static/pdfs/GenerativeImageDynamics.pdf

     

    https://www.pixelsham.com/wp-content/uploads/2023/09/socks_loop.mp4

    https://www.pixelsham.com/wp-content/uploads/2023/09/InterativeDynamics.mp4

    Views : 279
  • Best Render Engines for Blender

    pIXELsHAM.com
    Sep 18, 2023
    blender, software

    Views : 434
  • Photoshop 2024 is HERE. All New Features

    pIXELsHAM.com
    Sep 18, 2023
    software

    Views : 240
Previous Page
1 … 107 108 109 110 111 … 433
Next Page

FEATURED POSTS

  • Composition – The golden ratio

    pIXELsHAM.com
    Jan 21, 2017
    composition, design, photography

    https://www.mathsisfun.com/numbers/golden-ratio.html

     

    https://www.mathsisfun.com/numbers/fibonacci-sequence.html

     

     

    https://www.boredpanda.com/fibonacci-composition-cats-furbonacci

    Views : 1,539
  • David Cahn – AI’s $600B Question, is it a sustainable bubble?

    pIXELsHAM.com
    Jul 28, 2024
    A.I., ves

    https://www.sequoiacap.com/article/ais-600b-question

     

    The expanding economic impact of AI, highlights a significant gap between AI infrastructure investments and actual revenue generation. Despite easing GPU shortages and increased investments by cloud providers, AI-related revenue, particularly dominated by OpenAI, remains insufficient to justify the massive capital expenditures. The analysis reveals that this gap has grown from $125 billion to $500 billion, posing challenges for the AI industry while emphasizing the need for realistic expectations and sustainable value creation.

     

     

    OpenAI training and inference costs could reach $7bn for 2024, AI startup set to lose $5bn – report

    https://www.datacenterdynamics.com/en/news/openai-training-and-inference-costs-could-reach-7bn-for-2024-ai-startup-set-to-lose-5bn-report

     

    AI: Are we in another dot-com bubble?

    The power of AI will transform every facet of our society, from the micro changes in our day-to-day lives to the macro changes in global geopolitics. It will challenge our values and assumptions and make us reconsider what it means to be human. It is inevitable that some capital will be wasted getting there. We may even experience a bubble or two. But this is part of the growing pains of advancing humankind. Society, like our individual lives, seldom take the shortest route. As to the argument that we are in a bubble right now, we think it deserves some reconsidering.

    https://kelvinmu.substack.com/p/ai-are-we-in-another-dot-com-bubble

    Views : 116
  • CG Renders to AI workflow – Concept Design – (ComfyUI)

    pIXELsHAM.com
    Jan 18, 2024
    A.I., photography

    Views : 66
  • Victor Perez – ACES Color Management in Maya

    pIXELsHAM.com
    Jan 4, 2024
    colour, production

    Views : 77
  • Free video lectures

    pIXELsHAM.com
    Dec 1, 2011
    design

    http://freevideolectures.com/

    Views : 1,078
  • Painting An Entire Room With The World’s Brightest and Darkest Paints

    pIXELsHAM.com
    Jan 19, 2021
    lighting

    Views : 632
Views : 11,579

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.