BREAKING NEWS
LATEST POSTS
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Immersity.AI turns 2D art and videos into 3D animation
Immersity AI (formerly LeiaPix), turns 2D illustrations into 3D animation, ideal for bringing a sketch, painting or scene to life.
It converts the video into an animated depth video and uses that to trigger depth in the final output.
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Planning to move jobs? These cities are now so expensive they’re considered ‘impossibly unaffordable’
https://www.cnn.com/2024/06/14/business/house-prices-impossibly-unaffordable-intl-hnk/index.html
Top 10 “impossibly unaffordable” cities
- Hong Kong
- Sydney
- Vancouver
- San Jose
- Los Angeles
- Honolulu
- Melbourne
- San Francisco/Adelaide
- San Diego
- Toronto
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Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering and Denoising for HDR View Synthesis
https://srameo.github.io/projects/le3d/
LE3D is a method for real-time HDR view synthesis from RAW images. It is particularly effective for nighttime scenes.
https://github.com/Srameo/LE3D
FEATURED POSTS
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Embedding frame ranges into Quicktime movies with FFmpeg
QuickTime (.mov) files are fundamentally time-based, not frame-based, and so don’t have a built-in, uniform “first frame/last frame” field you can set as numeric frame IDs. Instead, tools like Shotgun Create rely on the timecode track and the movie’s duration to infer frame numbers. If you want Shotgun to pick up a non-default frame range (e.g. start at 1001, end at 1064), you must bake in an SMPTE timecode that corresponds to your desired start frame, and ensure the movie’s duration matches your clip length.
How Shotgun Reads Frame Ranges
- Default start frame is 1. If no timecode metadata is present, Shotgun assumes the movie begins at frame 1.
- Timecode ⇒ frame number. Shotgun Create “honors the timecodes of media sources,” mapping the embedded TC to frame IDs. For example, a 24 fps QuickTime tagged with a start timecode of 00:00:41:17 will be interpreted as beginning on frame 1001 (1001 ÷ 24 fps ≈ 41.71 s).
Embedding a Start Timecode
QuickTime uses a
tmcd
(timecode) track. You can bake in an SMPTE track via FFmpeg’s-timecode
flag or via Compressor/encoder settings:- Compute your start TC.
- Desired start frame = 1001
- Frame 1001 at 24 fps ⇒ 1001 ÷ 24 ≈ 41.708 s ⇒ TC 00:00:41:17
- FFmpeg example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ output.mov
This adds a timecode track beginning at 00:00:41:17, which Shotgun maps to frame 1001.
Ensuring the Correct End Frame
Shotgun infers the last frame from the movie’s duration. To end on frame 1064:
- Frame count = 1064 – 1001 + 1 = 64 frames
- Duration = 64 ÷ 24 fps ≈ 2.667 s
FFmpeg trim example:
ffmpeg -i input.mov \ -c copy \ -timecode 00:00:41:17 \ -t 00:00:02.667 \ output_trimmed.mov
This results in a 64-frame clip (1001→1064) at 24 fps.
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NVidia – High-Fidelity 3D Mesh Generation at Scale with Meshtron
https://developer.nvidia.com/blog/high-fidelity-3d-mesh-generation-at-scale-with-meshtron/
Meshtron provides a simple and scalable, data-driven solution for generating intricate, artist-like meshes of up to 64K faces at 1024-level coordinate resolution. This is over an order of magnitude higher face count and 8x higher coordinate resolution compared to existing methods.
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Is it possible to get a dark yellow
https://www.patreon.com/posts/102660674
https://www.linkedin.com/posts/stephenwestland_here-is-a-post-about-the-dark-yellow-problem-activity-7187131643764092929-7uCL
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Chongqing the world’s largest city in pictures
https://www.theguardian.com/world/gallery/2025/apr/27/chongqing-the-worlds-largest-city-in-pictures
The largest city in the world is as big as Austria, but few people have ever heard of it. The megacity of 34 million people in central of China is the emblem of the fastest urban revolution on the planet.
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Composition – 5 tips for creating perfect cinematic lighting and making your work look stunning
http://www.diyphotography.net/5-tips-creating-perfect-cinematic-lighting-making-work-look-stunning/
1. Learn the rules of lighting
2. Learn when to break the rules
3. Make your key light larger
4. Reverse keying
5. Always be backlighting