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BREAKING NEWS

LATEST POSTS

  • THE HISTORY OF VISUAL EFFECTS – Matt Leonard

    pIXELsHAM.com
    Nov 27, 2020
    reference, ves

    https://www.spherevfx.com/thehistoryofvfx

     

    Views : 881
  • KineFX for Games | Luiz Kruel | Houdini 18.5 HIVE

    pIXELsHAM.com
    Nov 26, 2020
    production, software

    Views : 710
  • RUSSIAN CYBERPUNK FARM // РУССКАЯ КИБЕРДЕРЕВНЯ

    pIXELsHAM.com
    Nov 25, 2020
    trailers

    Views : 848
  • HDRI Median Cut plugin

    pIXELsHAM.com
    Nov 24, 2020
    Featured, lighting, software

    www.hdrlabs.com/picturenaut/plugins.html

     

     

    Note. The Median Cut algorithm is typically used for color quantization, which involves reducing the number of colors in an image while preserving its visual quality. It doesn’t directly provide a way to identify the brightest areas in an image. However, if you’re interested in identifying the brightest areas, you might want to look into other methods like thresholding, histogram analysis, or edge detection, through openCV for example.

     

    Here is an openCV example:

    (more…)
    Views : 851
  • How are Energy and Matter the Same?

    pIXELsHAM.com
    Nov 24, 2020
    lighting, quotes

    www.turnerpublishing.com/blog/detail/everything-is-energy-everything-is-one-everything-is-possible/

    www.universetoday.com/116615/how-are-energy-and-matter-the-same/

    As Einstein showed us, light and matter and just aspects of the same thing. Matter is just frozen light. And light is matter on the move. Albert Einstein’s most famous equation says that energy and matter are two sides of the same coin. How does one become the other?

    Relativity requires that the faster an object moves, the more mass it appears to have. This means that somehow part of the energy of the car’s motion appears to transform into mass. Hence the origin of Einstein’s equation. How does that happen? We don’t really know. We only know that it does.

    Matter is 99.999999999999 percent empty space. Not only do the atom and solid matter consist mainly of empty space, it is the same in outer space

    The quantum theory researchers discovered the answer: Not only do particles consist of energy, but so does the space between. This is the so-called zero-point energy. Therefore it is true: Everything consists of energy.

    Energy is the basis of material reality. Every type of particle is conceived of as a quantum vibration in a field: Electrons are vibrations in electron fields, protons vibrate in a proton field, and so on. Everything is energy, and everything is connected to everything else through fields.

    Views : 587
  • Working with Different Colour Spaces – Autodesk Smoke

    pIXELsHAM.com
    Nov 23, 2020
    colour

    Views : 618
  • Polycam integration with Sketchfab

    pIXELsHAM.com
    Nov 20, 2020
    IOS, photogrammetry, software

    Polycam Adds Sketchfab Integration

    3D scanning is becoming more accessible with the LiDAR scanners in the new iPhone 12 Pro and iPad Pro.
    Polycam’s integration lets users log in to their Sketchfab account and publish directly to Sketchfab.

    Views : 965
  • Monte Carlo Simulation and raytracing

    pIXELsHAM.com
    Nov 20, 2020
    lighting

    Views : 686
  • Facebook joins the Blender Development Fund

    pIXELsHAM.com
    Nov 20, 2020
    blender, software, ves

    www.blender.org/press/facebook-joins-the-blender-development-fund/

    Facebook will join the Blender Foundation’s Development Fund as a Corporate Patron as of Q4, 2020.

    Views : 866
  • ShotDeck – film reference library

    pIXELsHAM.com
    Nov 19, 2020
    design, photography, reference

    shotdeck.com

    Views : 4,178
  • Autodesk Shotgun running generative scheduling based on machine learning

    pIXELsHAM.com
    Nov 19, 2020
    A.I., software

    www.awn.com/news/autodesk-shotgun-taps-new-tech-future-production-management

    With Autodesk’s acquisition of technology known as Consilium, machine learning-driven generative scheduling is coming to Shotgun Software, which will enable more accurate bidding, scheduling, and resource planning decisions.

    Machine learning is being brought to production management with generative scheduling in Shotgun, currently in early testing. For producers and production managers, this will make the manual and complex challenge of optimized scheduling and resource planning more dynamic, controllable, and predictive. This feature set will allow producers to plan faster, with greater accuracy and agility to help their teams produce the best work possible.

    Views : 952
  • Epic Acquires Hyprsense Technology – a leading developer of real-time facial animation technology

    pIXELsHAM.com
    Nov 19, 2020
    software

    www.awn.com/news/epic-acquires-hyprsense-technology-optimize-players-immersive-experience

    Views : 720
  • Chandigarh Design School – GO48 International Challenge

    pIXELsHAM.com
    Nov 19, 2020
    cool

    GO48 Challenge is an international competition that celebrates the creative skills of the global community comprising students, artists, designers, faculty, professionals and industry experts.

    The contest would have 5 Exciting Competitions, each comprising of 2 Challenges, all bound by the common thread 48.
    That means, you submit your art/design solution, either in 48 minutes or 48 hours.

    To this effect, you can work on design solutions in the following 10 Challenges:

    Go48 Graphix : Visual Communication Design : LoGO48 and MotionX.

    Go48 Anim8 : 2d & 3d Animation : 3D As8 and Anim8.

    Go48 Live : Filmmaking : Photography and Live!

    Go48 GameIT : Game Design : CharACTer and Game IT.

    Go48 UI/UX : User Interaction / User Experience Design : UI Eye and XD48.

    chandigarhdesignschool.com/go48-competition/

    Views : 1,079
  • Gaffer.org – free, open source, node-based VFX scene manager – pipeline

    pIXELsHAM.com
    Nov 18, 2020
    production, software

    www.gafferhq.org/

    Views : 1,133
  • EDLs (Edit Decision List) and CDLs (Color Decision List) in a basic VFX pipeline and Workflow

    pIXELsHAM.com
    Nov 18, 2020
    colour, production

    www.wicuslab.com/posts/edl-cdl-in-vfx-pipeline

    Views : 931
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FEATURED POSTS

  • ComfyUI – Beginner guide to upscaling, inpainting, SDLX workflow, Impack Pack, embeddings, LoRA,

    pIXELsHAM.com
    Dec 28, 2024
    A.I.

    https://stable-diffusion-art.com/comfyui/

    Views : 70
  • Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering and Denoising for HDR View Synthesis

    pIXELsHAM.com
    Jun 12, 2024
    A.I., lighting, photogrammetry, photography

    https://srameo.github.io/projects/le3d/

     

    LE3D is a method for real-time HDR view synthesis from RAW images. It is particularly effective for nighttime scenes.

     

    https://github.com/Srameo/LE3D

     

    Views : 85
  • Film Tone — Filmmaking Techniques for Directors

    pIXELsHAM.com
    Nov 26, 2019
    colour

    Views : 955
  • Paper.Design – AI driven design

    pIXELsHAM.com
    Feb 22, 2025
    design

    https://paper.design

    https://liquid.paper.design/?refraction=0.015&edge=0.4&patternBlur=0.005&liquid=0.07&speed=0.3&patternScale=2&background=metal

    Views : 30
  • Photography basics: How Exposure Stops (Aperture, Shutter Speed, and ISO) Affect Your Photos – cheat sheet cards

    pIXELsHAM.com
    Oct 30, 2019
    Featured, lighting, photography, production

     

    Also see:

    https://www.pixelsham.com/2018/11/22/exposure-value-measurements/

     

    https://www.pixelsham.com/2016/03/03/f-stop-vs-t-stop/

     

     

    An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.

    +-1 stop is a doubling or halving of the amount of light let in when taking a photo

    1 EV (exposure value) is just another way to say one stop of exposure change.

    https://www.photographymad.com/pages/view/what-is-a-stop-of-exposure-in-photography

    Same applies to shutter speed, iso and aperture.
    Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
    Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.

     

    (more…)
    Views : 7,513
Views : 18,511

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