BREAKING NEWS
LATEST POSTS
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PlayBook3D – Creative controls for all media formats
Playbook3d.com is a diffusion-based render engine that reduces the time to final image with AI. It is accessible via web editor and API with support for scene segmentation and re-lighting, integration with production pipelines and frame-to-frame consistency for image, video, and real-time 3D formats.
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AI and the Law – AI Creativity – Genius or Gimmick?
7:59-9:50 Justine Bateman:
“I mean first I want to give people, help people have a little bit of a definition of what generative AI is—
think of it as like a blender and if you have a blender at home and you turn it on, what does it do? It depends on what I put into it, so it cannot function unless it’s fed things.
Then you turn on the blender and you give it a prompt, which is your little spoon, and you get a little spoonful—little Frankenstein spoonful—out of what you asked for.
So what is going into the blender? Every but a hundred years of film and television or many, many years of, you know, doctor’s reports or students’ essays or whatever it is.
In the film business, in particular, that’s what we call theft; it’s the biggest violation. And the term that continues to be used is “all we did.” I think the CTO of OpenAI—believe that’s her position; I forget her name—when she was asked in an interview recently what she had to say about the fact that they didn’t ask permission to take it in, she said, “Well, it was all publicly available.”
And I will say this: if you own a car—I know we’re in New York City, so it’s not going to be as applicable—but if I see a car in the street, it’s publicly available, but somehow it’s illegal for me to take it. That’s what we have the copyright office for, and I don’t know how well staffed they are to handle something like this, but this is the biggest copyright violation in the history of that office and the US government” -
Aze Alter – What If Humans and AI Unite? | AGE OF BEYOND
https://www.patreon.com/AzeAlter
Voices & Sound Effects: https://elevenlabs.io/
Video Created mainly with Luma: https://lumalabs.ai/
LUMA LABS
KLING
RUNWAY
ELEVEN LABS
MINIMAX
MIDJOURNEY
Music By Scott Buckley -
ComfyUI-Manager Joins Comfy-Org
https://blog.comfy.org/p/comfyui-manager-joins-comfy-org
On March 28, ComfyUI-Manager will be moving to the Comfy-Org GitHub organization as Comfy-Org/ComfyUI-Manager. This represents a natural evolution as they continue working to improve the custom node experience for all ComfyUI users.
What This Means For You
This change is primarily about improving support and development velocity. There are a few practical considerations:
- Automatic GitHub redirects will ensure all existing links, git commands, and references to the repository will continue to work seamlessly without any action needed
- For developers: Any existing PRs and issues will be transferred to the new repository location
- For users: ComfyUI-Manager will continue to function exactly as before—no action needed
- For workflow authors: Resources that reference ComfyUI-Manager will continue to work without interruption
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AccVideo – Accelerating Video Diffusion Model with Synthetic Dataset
https://aejion.github.io/accvideo
https://github.com/aejion/AccVideo
https://huggingface.co/aejion/AccVideo
AccVideo is a novel efficient distillation method to accelerate video diffusion models with synthetic datset. This method is 8.5x faster than HunyuanVideo.
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Mastering Camera Shots and Angles: A Guide for Filmmakers
https://website.ltx.studio/blog/mastering-camera-shots-and-angles
1. Extreme Wide Shot
2. Wide Shot
3. Medium Shot
4. Close Up
5. Extreme Close Up
FEATURED POSTS
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Animation/VFX/Game Industry JOB POSTINGS by Chris Mayne
Chris is now using Google’s Looker Studio (this may better help those that aren’t able to use the filters on the spreadsheet):
https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB
Older format: docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit#gid=0
For any studios that would like to add positions to this, please feel free to use the following form:
https://docs.google.com/forms/d/e/1FAIpQLSeXziY3GQ8N7bxM-GxwDoZ7AimguHru0105PLVQtNYygswIlw/viewform
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THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering
https://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering
The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer.
Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer.