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BREAKING NEWS

LATEST POSTS

  • Rango behind the scenes- Breaking the Rules

    pIXELsHAM.com
    Jul 8, 2019
    production

    Views : 1,308
  • Parametric Non-Destructive Modeling Practice in Blender

    pIXELsHAM.com
    Jul 8, 2019
    blender, modeling, software

    Views : 1,065
  • Rick and Morty Exquisite Corpse | new Rick and Morty season promo

    pIXELsHAM.com
    Jul 7, 2019
    animation

    Views : 1,021
  • The distinction between the past, present and future is but a stubborn illusion

    pIXELsHAM.com
    Jul 7, 2019
    quotes

    Views : 999
  • Blender For Noobs – Learn Blender in an hour

    pIXELsHAM.com
    Jul 6, 2019
    blender, modeling, software

     

    Common Blender 3.x keyboard shortcuts

     

    Common Blender 2.x keyboard shortcuts
    By Blender for Noobs!

    Mouse Navigation:
    Select = Right mouse button (unless you set it to use the left mouse button)
    Dolly = Middle mouse button
    Pan = Shift + Middle mouse button
    Zoom = Mouse scroll wheel

     

    Menus:
    T = Object Tool Shelf (toggle)
    N= Properties Tool Shelf (toggle)
    Shift + A = Add object menu

     

    Window views:
    Numpad 1 = Front view Numpad Ctrl + 1 = Back view
    Numpad 3 = Right view Numpad Ctrl + 3 = Left view
    Numpad 7 = Top view Numpad Ctrl + 7 = Bottom view
    Numpad 5 = Orthographic and perspective views (toggle)
    Ctrl + Up arrow = Full screen view (toggle)
    Ctrl + Alt + Q = 4 window split view

     

    Functions:
    Undo = Ctrl + Z
    Redo = Ctrl + Shift + Z
    Save = Ctrl + S
    Object/Edit mode = TAB (toggle)
    Select/Deselect all = A (toggle)
    Box select = B
    Box deselect = B, then Middle mouse button
    Circle select = C
    Circle deselect = C, then Middle mouse button
    Delete = X
    Toggle Solid view and Wireframe view = Z
    Toggle Solid view and Render preview = Shift + Z
    Render = F12

     

    Modeling/Object Manipulation:
    Extrude = E
    Grab/Move = G
    Edge Loop = Ctrl + R
    Rotate = R
    Merge = Alt + M
    Scale = S
    Duplicate = Shift + D

     

    Maya setup in 2.80+
    https://blender.stackexchange.com/questions/130342/maya-viewport-navigation-in-2-80

     

    Blender keymap for busy Maya / Unity / Substance Designer users
    https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835

     

    Apply/resolve constraints
    https://blender.stackexchange.com/questions/1013/kind-of-apply-for-a-clamp-to-constraint
    Search for “Apply Visual Transform”

     

    Camera movements
    https://all3dp.com/2/blender-how-to-move-the-camera/

    shift+`
    W or S move forward/backwards
    A or D move left/right
    Q or E move up/down

     

    Add keyboard shortcuts
    Go to Edit->Preferences
    Select Keymap on the left side
    Expand 3d View (or interested location)
    Expand 3d View (Global)
    Scroll to the bottom of the list and click “Add new”

    Light emission in Cycles
    To make an object emit light you use an emission shader. Go to the materials tab on the properties editor, then add a new material and change the shader from the default diffuse to emission.

     

    Avoid rendering in a new window.
    You can set the Display Mode for the actual rendering in Preferences under Interface/Temporary Windopes. If you’d like to get the old behavior back, set it to ‘Image Editor‘ or ‘Keep User Interface’ and save preferences.

     

    Proportional transformation by numbers
    By left-clicking and dragging down on the sliders you can select and edit the values for multiple axes simultaneously

     

    Light power emitted through an element in Cycles
    https://blender.stackexchange.com/questions/45209/what-kind-of-units-does-the-cycles-emission-strength-use

    https://blendergrid.com/learn/articles/cycles-physically-correct-brightness
    The emission shader strength value is Watt/m^2
    The unit is Irradiance – radiant flux emitted by a surface per unit area (watt per square meter).

    Irradiance is a radiometric “corresponding” unit to Illuminance (also known as Lux), which is a photometric unit measured in lumen per square meter.

    Radiometric units are based on physical power, that means all wavelengths are weighted equally, while photometric units take into account the sensitivity of human eye to different wavelengths.
    The weighting is determined by the luminosity function (which was measured for human eye and is an agreed-upon standard).

    Converting Irradiance and Illuminance:
    There is a different conversion factor for every wavelength, so the spectral composition of light must be known to make the conversion.

    At the most sensitive wavelength to the human eye the conversion factor is

    1.0 W/m2 = 683.002 lumen/m2 # at wavelength = 555nm (green)

    That means the irradiance (power) to make 1 lumen is at it’s minimum at this wavelength (just 1.464 mW/m2).
    Luminous efficiency is then the ratio between the actual number of lumens per watt and the theoretical maximum.
    Incandescent light bulb has a luminous efficiency of 2% which is very poor. It’s because lot of it’s irradiance is only heat which is not visible. The luminosity function is zero for wavelengths outside the visible spectrum.

     

    Control text through drivers and the animation node tree
    https://blender.stackexchange.com/questions/31814/how-to-drive-text-based-off-of-a-value

     

    Driving custom properties

     

    Rendering when using Animation Nodes
    import bpy
    for step in range(0, 40):

    bpy.context.scene.frame_set(step)

    bpy.data.scenes[“Scene”].render.filepath = ‘D:/render/image.jpg_%d.jpg’ % step

    bpy.ops.render.render( write_still=True )

    (more…)

    Views : 1,014
  • The colors of the sky and the sun

    pIXELsHAM.com
    Jul 5, 2019
    colour, lighting

    Views : 1,019
  • character and Figure Drawing With Figurosity

    pIXELsHAM.com
    Jul 5, 2019
    software

    Views : 1,127
  • Zbrush tutorial for absolute beginners

    pIXELsHAM.com
    Jul 5, 2019
    software

    Views : 1,087
  • Netflix announces dedicated UK production hub at Shepperton

    pIXELsHAM.com
    Jul 3, 2019
    ves

    www.bbc.com/news/entertainment-arts-48854876

    Netflix plan is to create a dedicated UK production hub, including 14 sound stages, workshops and office space at the site owned by the Pinewood Group.

    The deal, believed to be in place for 10 years, will see the Netflix production hub take up 435,000 square feet of the studios.

    Views : 955
  • 3D Technologies Coming Soon From Adobe

    pIXELsHAM.com
    Jul 3, 2019
    software

    Views : 990
  • handbuiltcreative.com.au AR Zoo

    pIXELsHAM.com
    Jul 3, 2019
    VR

    www.handbuiltcreative.com.au/

    Views : 1,092
  • Jama Jurabaev Blender, Photoshop and Lighting training packages

    pIXELsHAM.com
    Jul 3, 2019
    blender, lighting, production, software

    gumroad.com/jamajurabaev

    Views : 1,226
  • Anna Zhilyaeva – Live virtual reality art performance at the Louvre Museum Paris

    pIXELsHAM.com
    Jul 2, 2019
    design, VR

    Views : 1,065
  • 3d printed Zoetropes Create 3D Illusions Using Light

    pIXELsHAM.com
    Jul 2, 2019
    3Dprinting, design

    Views : 1,106
  • Avengers: Endgame | Professor Hulk VFX

    pIXELsHAM.com
    Jul 2, 2019
    production

    Views : 983
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FEATURED POSTS

  • CaPa – Carve-n-Paint Synthesisfor Efficient 4K Textured Mesh Generation

    pIXELsHAM.com
    Jan 26, 2025
    A.I., modeling

    https://ncsoft.github.io/CaPa

    https://github.com/ncsoft/CaPa

    a novel method for generating hyper-quality 4K textured mesh under only 30 seconds, providing 3D assets ready for commercial applications such as games, movies, and VR/AR.

    Views : 33
  • How to Correctly Light a 3d Model

    pIXELsHAM.com
    Aug 13, 2017
    blender, lighting, modeling, photography

    https://blendermarket.com/products/pro-lighting-studio

    Views : 1,109
  • This is not a rainbow

    pIXELsHAM.com
    Jun 30, 2021
    colour, lighting

    Views : 675
  • 100 Texture studies

    pIXELsHAM.com
    Mar 10, 2017
    design, reference

    http://vesner.deviantart.com/art/100-texture-studies-360570335

    Views : 1,453
  • NVidia DiffusionRenderer – Neural Inverse and Forward Rendering with Video Diffusion Models. How NVIDIA reimagined relighting

    pIXELsHAM.com
    Jun 18, 2025
    A.I., lighting

    https://www.fxguide.com/quicktakes/diffusing-reality-how-nvidia-reimagined-relighting/

    https://research.nvidia.com/labs/toronto-ai/DiffusionRenderer/

    Views : 10
Views : 18,284

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