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LATEST POSTS

  • Andrew Whitehurst – HDRI The Cheap And Nasty Way

    pIXELsHAM.com
    Mar 28, 2018
    production

    http://www.andrew-whitehurst.net/hdri_tut.html

    Views : 1,301
  • 3D Renders Wiki

    pIXELsHAM.com
    Mar 28, 2018
    production, software

    http://renderwiki.haggi.biz/wiki-seiten/renderers/renderer.php

    https://www.facebook.com/renderWiki-154750007918911/

    Views : 1,104
  • Photogrammetry with your phone

    pIXELsHAM.com
    Mar 28, 2018
    3Dprinting, photogrammetry, production, VR

    Views : 1,169
  • Slice models for 3d printing

    pIXELsHAM.com
    Mar 28, 2018
    3Dprinting, modeling

    Views : 1,138
  • Rampage poster by Kouji Tajima

    pIXELsHAM.com
    Mar 28, 2018
    trailers

    Views : 1,248
  • 3D Lighting Tutorial by Amaan Kram

    pIXELsHAM.com
    Mar 25, 2018
    colour, lighting, production

    http://www.amaanakram.com/lightingT/part1.htm

    The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting.

     

    Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera’s view.
    It gives a two-dimensional image on the monitor an illusion of the third dimension-depth.

    But it does not just stop there. It gives an image its personality, its character. A scene lit in different ways can give a feeling of happiness, of sorrow, of fear etc., and it can do so in dramatic or subtle ways. Along with personality and character, lighting fills a scene with emotion that is directly transmitted to the viewer.

     

    Trying to simulate a real environment in an artificial one can be a daunting task. But even if you make your 3D rendering look absolutely photo-realistic, it doesn’t guarantee that the image carries enough emotion to elicit a “wow” from the people viewing it.

     

    Making 3D renderings photo-realistic can be hard. Putting deep emotions in them can be even harder. However, if you plan out your lighting strategy for the mood and emotion that you want your rendering to express, you make the process easier for yourself.

     

    Each light source can be broken down in to 4 distinct components and analyzed accordingly.

    · Intensity
    · Direction
    · Color
    · Size

     

    The overall thrust of this writing is to produce photo-realistic images by applying good lighting techniques.

    Views : 1,476
  • Pixel Cinematography – A Lighting Approach for Computer Graphics – Siggraph 1996

    pIXELsHAM.com
    Mar 25, 2018
    colour, composition, lighting, production

    http://media.siggraph.org/education/cgsource/Archive/ConfereceCourses/S96/course30.pdf

    Views : 1,785
  • Rhino House – video reference tools to analyze motion

    pIXELsHAM.com
    Mar 25, 2018
    animation, software

    http://www.rhinohouse.com/

    Views : 1,232
  • Principles of Traditional Animation Applied to 3D Computer Animation – SIGGRAPH 87

    pIXELsHAM.com
    Mar 25, 2018
    animation

    https://www.siggraph.org//education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm

    http://www.cs.cmu.edu/afs/cs/academic/class/15462-f13/www/lec_slides/Lesseter.pdf

    Views : 1,270
  • Michael Comet – Character Animation Principles and Practice

    pIXELsHAM.com
    Mar 25, 2018
    animation

    http://www.comet-cartoons.com/3ddocs/charanim/index.html

    Views : 1,235
  • Walk tutorial by Mike Brown

    pIXELsHAM.com
    Mar 24, 2018
    animation

    http://www.anticz.com/Walks.htm

    Views : 1,101
  • Turn Photos into a 3D Print Using Autodesk ReMake – photogrammetry

    pIXELsHAM.com
    Mar 24, 2018
    3Dprinting, photogrammetry, production, software, VR
    Views : 1,464
  • 3D Printing Your Photos – Lithophanes

    pIXELsHAM.com
    Mar 24, 2018
    3Dprinting

    Views : 1,402
  • Superhero logos

    pIXELsHAM.com
    Mar 24, 2018
    reference

    Views : 7,305
  • Magnified Macro Photos of Creepy Crawlies Monsters

    pIXELsHAM.com
    Mar 24, 2018
    photography, reference

    https://cosmosmagazine.com/biology/micro-monsters-up-close-and-personal

    Views : 1,171
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FEATURED POSTS

  • The atmosphere expected when they reopen museums

    pIXELsHAM.com
    Mar 14, 2021
    A.I., jokes

    Views : 775
  • New York panorama

    pIXELsHAM.com
    Dec 20, 2011
    photography, VR

    http://pixelcase.com.au/vr/2009/newyork/brooklyn-bridge.html

    http://pixelcase.com.au/vr/2009/newyork/empire-state.html

    http://pixelcase.com.au/vr/2009/newyork/ny2.html

    Views : 1,072
  • Inside ILM: Creating the Mandalorian’s Razor Crest for Virtual Production

    pIXELsHAM.com
    Oct 1, 2020
    design, production

    Views : 757
  • CG Lighting Pipeline Toolset Demo using GafferHQ

    pIXELsHAM.com
    Aug 14, 2024
    lighting, production, software

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Views : 18,003

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