• Photography basics: Production Rendering Resolution Charts

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    https://www.urtech.ca/2019/04/solved-complete-list-of-screen-resolution-names-sizes-and-aspect-ratios/

     

    Resolution – Aspect Ratio 4:03 16:09 16:10 3:02 5:03 5:04
    CGA 320 x 200
    QVGA 320 x 240
    VGA (SD, Standard Definition) 640 x 480
    NTSC 720 x 480
    WVGA 854 x 450
    WVGA 800 x 480
    PAL 768 x 576
    SVGA 800 x 600
    XGA 1024 x 768
    not named 1152 x 768
    HD 720 (720P, High Definition) 1280 x 720
    WXGA 1280 x 800
    WXGA 1280 x 768
    SXGA 1280 x 1024
    not named (768P, HD, High Definition) 1366 x 768
    not named 1440 x 960
    SXGA+ 1400 x 1050
    WSXGA 1680 x 1050
    UXGA (2MP) 1600 x 1200
    HD1080 (1080P, Full HD) 1920 x 1080
    WUXGA 1920 x 1200
    2K 2048 x (any)
    QWXGA 2048 x 1152
    QXGA (3MP) 2048 x 1536
    WQXGA 2560 x 1600
    QHD (Quad HD) 2560 x 1440
    QSXGA (5MP) 2560 x 2048
    4K UHD (4K, Ultra HD, Ultra-High Definition) 3840 x 2160
    QUXGA+ 3840 x 2400
    IMAX 3D 4096 x 3072
    8K UHD (8K, 8K Ultra HD, UHDTV) 7680 x 4320
    10K  (10240×4320, 10K HD) 10240 x (any)
    16K (Quad UHD, 16K UHD, 8640P) 15360 x 8640

     

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  • AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel

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     https://www.animationxpress.com/vfx/meet-daniele-tosti-a-senior-cg-artist-who-is-on-a-mission-to-inspire-the-next-generation-of-artists/

    You’ve been in the VFX Industry for over a decade. Tell us about your journey.

    It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
    That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.

    I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.

     

    What inspired you to pursue VFX as a career?

    An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.

     

    Tell us about the projects you’ve particularly enjoyed working on in your career

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  • Scene Referred vs Display Referred color workflows

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    Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.

    Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
    So that color information stays untouched and only “transformed” as/when needed.

     

     

    Sources:
    – Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
    – https://z-fx.nl/ColorspACES.pdf
    – Wicus