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LATEST POSTS

  • Blender Tutorial – Compositing Basics

    pIXELsHAM.com
    Oct 30, 2024
    blender

    Views : 25
  • Florent Poux – 5-Step Guide to generate 3D meshes from point clouds with Python

    pIXELsHAM.com
    Oct 29, 2024
    photogrammetry, python

    https://towardsdatascience.com/5-step-guide-to-generate-3d-meshes-from-point-clouds-with-python-36bad397d8ba

     

     

     

    Views : 192
  • Foundry Nuke – Automatically Fade Cards From Camera using Deep Compositing Samples

    pIXELsHAM.com
    Oct 29, 2024
    production, software

    Views : 40
  • Getting Started with Act-One | Runway Academy

    pIXELsHAM.com
    Oct 29, 2024
    A.I.

    Views : 28
  • James Cameron: Special Video Message at the SCSP AI+Robotics Summit

    pIXELsHAM.com
    Oct 28, 2024
    A.I., quotes, ves

    Views : 41
  • Where The Robots Grow – First Ai Feature Film in 2024

    pIXELsHAM.com
    Oct 25, 2024
    A.I., trailers, ves

    https://www.forbes.com/sites/charliefink/2024/10/17/where-the-robots-grow-is-ais-first-feature/

     

    Views : 40
  • Blender Folds Modifier – real time solution to add cloth folds to your characters

    pIXELsHAM.com
    Oct 25, 2024
    blender

    https://blendermarket.com/products/folds-modifier

     

    Views : 63
  • Arvid Schneider – Introduction to Gaffer and Arnold | Open Source VFX

    pIXELsHAM.com
    Oct 25, 2024
    production, software

    Views : 37
  • Why Streaming Content Could Be Hollywood’s Final Act

    pIXELsHAM.com
    Oct 25, 2024
    ves

    https://www.forbes.com/sites/carolinereid/2024/10/24/why-streaming-could-be-hollywoods-final-act/

     

    The future of Hollywood was reshaped in 1997 with the founding of Netflix, an innovative mail-order DVD rental business by Reed Hastings and Marc Randolph. Unlike traditional rentals, Netflix allowed subscribers to retain DVDs as long as they wanted but required returns before ordering more, allowing the company to collect uninterrupted subscription fees. By 2009, Netflix was shipping nearly a billion DVDs annually but had already set its sights on streaming. The transition to streaming, launched in 2007, faced initial challenges due to limited broadband availability but soon became popular, outpacing the DVD business and bringing Netflix millions of subscribers.

     

    Netflix’s dominance drove traditional media giants to reevaluate their strategies. Disney, initially hesitant, eventually licensed its vast library to Netflix, contributing to the latter’s rise. However, by 2017, Disney pivoted to launch its own platform, Disney+, breaking its Netflix partnership and acquiring 21st Century Fox for content diversification. Disney’s decision sparked a broader industry shift as other studios also developed streaming services, aiming to retain full revenue from direct-to-consumer content instead of sharing it with theaters or traditional networks.

     

    Disney+ quickly gained traction, especially during the pandemic, reaching millions of subscribers and temporarily boosting Disney’s stock. However, the reliance on streaming and subscriber growth strained Disney financially, with high operating costs and content expenses. Content exclusivity backfired, creating complexity for fans, particularly with interconnected Marvel shows, and contributing to user dissatisfaction. Additionally, Disney’s decision to release films like Black Widow simultaneously in theaters and on streaming led to backlash, lawsuits, and lost box office revenue, highlighting the downsides of simultaneous releases.

     

    Facing ballooning expenses and subscriber attrition post-pandemic, Disney’s leadership returned to more traditional revenue models, emphasizing exclusive theater releases and licensing content to third parties. They also introduced cost-saving measures like job cuts and content reductions to stabilize financial losses. This shift echoes a partial return to pre-streaming industry norms as Disney and other studios explore “always-on” channels within their streaming platforms, aiming to balance direct consumer access with sustainable profit models.

    Views : 38
  • Björn Ottosson – OKlch color space

    pIXELsHAM.com
    Oct 23, 2024
    colour
    https://abhisaha.com/blog/interactive-post-oklch-color-space

     

    Björn Ottosson proposed OKlch in 2020 to create a color space that can closely mimic how color is perceived by the human eye, predicting perceived lightness, chroma, and hue.

     

    The OK in OKLCH stands for Optimal Color.

    • L: Lightness (the perceived brightness of the color)
    • C: Chroma (the intensity or saturation of the color)
    • H: Hue (the actual color, such as red, blue, green, etc.)

     

     

    Also read:

    Björn Ottosson – How software gets color wrong

     

    Björn Ottosson – OKHSV and OKHSL – Two new color spaces for color picking

     

     

    Views : 265
  • Motionity – The free, open source web-based motion graphics editor for everyone

    pIXELsHAM.com
    Oct 23, 2024
    production, software

    https://www.producthunt.com/products/motionity

     

    https://www.motionity.app/

     

    Motionity is an free and open source animation editor in the web. It’s a mix of After Effects and Canva, with powerful features like keyframing, masking, filters, and more, and integrations to browse for assets to easily drag and drop into your video.

     

    Views : 104
  • Open Shading Language (OSL) by Larry Gritz

    pIXELsHAM.com
    Oct 22, 2024
    production, software

    Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

     

    https://open-shading-language.readthedocs.io/en/main/

     

    https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

     

    https://github.com/sambler/osl-shaders

     

     

    Learn OSL in a few minutes
    https://learnxinyminutes.com/docs/osl/

     

     

    Views : 133
  • Intro To Houdini Solaris – Full Beginner Course

    pIXELsHAM.com
    Oct 22, 2024
    production, software

    Views : 24
  • Graphicinfo.cc – AI-Powered Infographic Generator

    pIXELsHAM.com
    Oct 21, 2024
    A.I., design, software

    https://graphicinfo.cc/

     

    Views : 51
  • AIComicfactory.ai – Create Free AI-Generated Comics Instantly with AI Comic Factory

    pIXELsHAM.com
    Oct 21, 2024
    A.I., design, software

    https://aicomicfactory.ai/

     

    Views : 192
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FEATURED POSTS

  • 7 Optical Illusions in Type Design

    pIXELsHAM.com
    Mar 19, 2025
    composition
    7 OPTICAL ILLUSIONS THAT EVERY GRAPHIC DESIGNER SHOULD KNOW
    Views : 32
  • Coin3D – Controllable and Interactive 3D Models Generation with Proxy-Guided Conditioning

    pIXELsHAM.com
    May 16, 2024
    A.I., modeling

    https://zju3dv.github.io/coin3d/

     

    Views : 68
  • The science behind the Magic Eye

    pIXELsHAM.com
    Oct 30, 2016
    photography, production

    http://www.sciencealert.com/here-s-the-science-behind-the-magic-eye-craze-of-the-1990s

    Views : 1,185
  • Alejandro Villabón and Rafał Kaniewski – Recover Highlights With 8-Bit to High Dynamic Range Half Float Copycat – Nuke

    pIXELsHAM.com
    Mar 25, 2025
    A.I., Featured, lighting, photography

    https://github.com/vfxwiki/8bit2floatCat

    8 bit to half float Copycat
    Views : 83
  • QR code logos

    pIXELsHAM.com
    Sep 30, 2024
    design, Featured

     Reading QR codes without a computer!

    (more…)
    Views : 1,320
  • Jeremy Vickery – Why Color Studies Are So Powerful

    pIXELsHAM.com
    Oct 5, 2023
    colour, composition, design, lighting

     

    Views : 169
  • Claudia Marvisi – Texturing lessons from House of the Dragon – FMX 2024

    pIXELsHAM.com
    Oct 10, 2024
    colour, design, modeling, production, reference

    Views : 35
  • How black light (UVB) works

    pIXELsHAM.com
    Mar 21, 2016
    cool, lighting

    http://science.howstuffworks.com/innovation/everyday-innovations/black-light.htm

    Views : 1,188
Views : 20,472

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