Open-source fonts packaged into individual NPM packages for self-hosting in web applications. Self-hosting fonts can significantly improve website performance, remain version-locked, work offline, and offer more privacy.
Link all your passes and aovs into the output node automatically. It can works with EEVEE and CYCLES. The default output for Blender is really bad, but after use this script can really save your life and make your life easier!
Despite embracing technology, the “Blade Runner” and “Alien” director has long incorporated the fear of AI in his stories onscreen and knows better than most about its ramifications. Scott previously told Rolling Stone in November 2023 that when it came to his concerns about artificial intelligence broadly, he said that AI was “dangerous” and akin to a “technical hydrogen bomb.”
The expanding economic impact of AI, highlights a significant gap between AI infrastructure investments and actual revenue generation. Despite easing GPU shortages and increased investments by cloud providers, AI-related revenue, particularly dominated by OpenAI, remains insufficient to justify the massive capital expenditures. The analysis reveals that this gap has grown from $125 billion to $500 billion, posing challenges for the AI industry while emphasizing the need for realistic expectations and sustainable value creation.
OpenAI training and inference costs could reach $7bn for 2024, AI startup set to lose $5bn – report
The power of AI will transform every facet of our society, from the micro changes in our day-to-day lives to the macro changes in global geopolitics. It will challenge our values and assumptions and make us reconsider what it means to be human. It is inevitable that some capital will be wasted getting there. We may even experience a bubble or two. But this is part of the growing pains of advancing humankind. Society, like our individual lives, seldom take the shortest route. As to the argument that we are in a bubble right now, we think it deserves some reconsidering.
Color Temperature of a light source describes the spectrum of light which is radiated from a theoretical “blackbody” (an ideal physical body that absorbs all radiation and incident light – neither reflecting it nor allowing it to pass through) with a given surface temperature.
Or. Most simply it is a method of describing the color characteristics of light through a numerical value that corresponds to the color emitted by a light source, measured in degrees of Kelvin (K) on a scale from 1,000 to 10,000.
More accurately. The color temperature of a light source is the temperature of an ideal backbody that radiates light of comparable hue to that of the light source.
This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code inGitHub