BREAKING NEWS
LATEST POSTS
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Stability.ai – Introducing Stable Virtual Camera: Multi-View Video Generation with 3D Camera Control
Capabilities
Stable Virtual Camera offers advanced capabilities for generating 3D videos, including:
- Dynamic Camera Control: Supports user-defined camera trajectories as well as multiple dynamic camera paths, including: 360°, Lemniscate (∞ shaped path), Spiral, Dolly Zoom In, Dolly Zoom Out, Zoom In, Zoom Out, Move Forward, Move Backward, Pan Up, Pan Down, Pan Left, Pan Right, and Roll.
- Flexible Inputs: Generates 3D videos from just one input image or up to 32.
- Multiple Aspect Ratios: Capable of producing videos in square (1:1), portrait (9:16), landscape (16:9), and other custom aspect ratios without additional training.
- Long Video Generation: Ensures 3D consistency in videos up to 1,000 frames, enabling seamless
Model limitations
In its initial version, Stable Virtual Camera may produce lower-quality results in certain scenarios. Input images featuring humans, animals, or dynamic textures like water often lead to degraded outputs. Additionally, highly ambiguous scenes, complex camera paths that intersect objects or surfaces, and irregularly shaped objects can cause flickering artifacts, especially when target viewpoints differ significantly from the input images.
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Sony tests AI-powered Playstation characters
https://www.independent.co.uk/tech/ai-playstation-characters-sony-ps5-chatgpt-b2712813.html
A demo video, first reported by The Verge, showed an AI version of the character Aloy from the Playstation game Horizon Forbidden West conversing through voice prompts during gameplay on the PS5 console.
The character’s facial expressions are also powered by Sony’s advanced AI software Mockingbird, while the speech artificially replicates the voice of the actor Ashly Burch.
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BEAR – BE-A-Rigger – Maya Rigging Tool
https://github.com/Grackable/bear_core
BEAR claims to be the most intuitive and easy-to-use rigging tool available, offering production-proven features that streamline the rigging workflow for maximum efficiency and consistency.
FEATURED POSTS
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Christopher Butler – Understanding the Eye-Mind Connection – Vision is a mental process
https://www.chrbutler.com/understanding-the-eye-mind-connection
The intricate relationship between the eyes and the brain, often termed the eye-mind connection, reveals that vision is predominantly a cognitive process. This understanding has profound implications for fields such as design, where capturing and maintaining attention is paramount. This essay delves into the nuances of visual perception, the brain’s role in interpreting visual data, and how this knowledge can be applied to effective design strategies.
This cognitive aspect of vision is evident in phenomena such as optical illusions, where the brain interprets visual information in a way that contradicts physical reality. These illusions underscore that what we “see” is not merely a direct recording of the external world but a constructed experience shaped by cognitive processes.
Understanding the cognitive nature of vision is crucial for effective design. Designers must consider how the brain processes visual information to create compelling and engaging visuals. This involves several key principles:
- Attention and Engagement
- Visual Hierarchy
- Cognitive Load Management
- Context and Meaning
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RigAnything – Template-Free Autoregressive Rigging for Diverse 3D Assets
https://www.liuisabella.com/RigAnything
RigAnything was developed through a collaboration between UC San Diego, Adobe Research, and Hillbot Inc. It addresses one of 3D animation’s most persistent challenges: automatic rigging.
- Template-Free Autoregressive Rigging. A transformer-based model that sequentially generates skeletons without predefined templates, enabling automatic rigging across diverse 3D assets through probabilistic joint prediction and skinning weight assignment.
- Support Arbitrary Input Pose. Generates high-quality skeletons for shapes in any pose through online joint pose augmentation during training, eliminating the common rest-pose requirement of existing methods and enabling broader real-world applications.
- Fast Rigging Speed. Achieves 20x faster performance than existing template-based methods, completing rigging in under 2 seconds per shape.
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Godot Cheat Sheets
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html
https://www.canva.com/design/DAGBWXOIWXY/hW1uECYrkiyqs9rN0a-XIA/view?utm_content=DAGBWXOIWXY
https://www.reddit.com/r/godot/comments/18aid4u/unit_circle_in_godot_format_version_2_by_foxsinart/
Images in the post
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PTGui 13 beta adds control through a Patch Editor
Additions:
- Patch Editor (PTGui Pro)
- DNG output
- Improved RAW / DNG handling
- JPEG 2000 support
- Performance improvements