Subscribe to PixelSham.com RSS for free

3Dprinting (179) A.I. (898) animation (353) blender (217) colour (241) commercials (53) composition (154) cool (368) design (657) Featured (91) hardware (316) IOS (109) jokes (140) lighting (300) modeling (156) music (189) photogrammetry (197) photography (757) production (1308) python (101) quotes (498) reference (317) software (1379) trailers (308) ves (571) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Introducing GPT-5

    pIXELsHAM.com
    Aug 7, 2025
    A.I.

    https://www.youtube.com/openai/live

    Views : 4
  • sRGB vs REC709 – An introduction and FFmpeg implementations

    pIXELsHAM.com
    Aug 7, 2025
    colour, Featured

    1. Basic Comparison

    • What they are
      • sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
      • Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
    • Why they exist
      • sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
      • Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
    • What you’ll see
      • On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
      • On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.

    2. Digging Deeper

    FeaturesRGBRec. 709
    White pointD65 (6504 K), same for bothD65 (6504 K)
    Primaries (x,y)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060)
    Gamut sizeIdentical triangle on CIE 1931 chartIdentical to sRGB
    Gamma / transferPiecewise curve: approximate 2.2 with linear toePure power-law γ≈2.4 (often approximated as 2.2 in practice)
    Matrix coefficientsN/A (pure RGB usage)Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix)
    Typical bit-depth8-bit/channel (with 16-bit variants)8-bit/channel (10-bit for professional video)
    Usage metadataTagged as “sRGB” in image files (PNG, JPEG, etc.)Tagged as “bt709” in video containers (MP4, MOV)
    Color rangeFull-range RGB (0–255)Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])


    Why the Small Differences Matter

    (more…)
    Views : 101
  • RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering

    pIXELsHAM.com
    Aug 7, 2025
    production, software
    RenderMan XPU – A Hybrid CPU+GPU Renderer for Interactive and Final-Frame Rendering (1)Download
    Views : 6
  • Sebastian Schütt – RGB Matte Merging, The Technique You’re Not Using (Yet!)

    pIXELsHAM.com
    Aug 7, 2025
    production

    https://www.lucasjwarren.com/post/lw_mergeaberation

    Views : 9
  • Formas.ai – From Sketch to Spatial PointCloud

    pIXELsHAM.com
    Aug 6, 2025
    A.I.

    https://www.formas.ai

    Views : 9
  • Google DeepMind Genie 3 – A new frontier for world models

    pIXELsHAM.com
    Aug 6, 2025
    A.I., modeling

    https://deepmind.google/discover/blog/genie-3-a-new-frontier-for-world-models/

    Views : 15
  • Scott Ross on the future of VFX

    pIXELsHAM.com
    Aug 5, 2025
    ves
    Views : 16
  • BANG – Dividing 3D Assets via Generative Exploded Dynamics

    pIXELsHAM.com
    Aug 5, 2025
    A.I., modeling

    https://sites.google.com/view/bang7355608

    https://dl.acm.org/doi/10.1145/3730840

    Views : 7
  • Narcis Calin’s Galaxy Engine – A free, open source simulation software

    pIXELsHAM.com
    Aug 5, 2025
    lighting, software

    https://www.linkedin.com/posts/narciscalin_this-2025-i-decided-to-start-learning-how-activity-7357485340300832768-1f3i

    This 2025 I decided to start learning how to code, so I installed Visual Studio and I started looking into C++. After days of watching tutorials and guides about the basics of C++ and programming, I decided to make something physics-related. I started with a dot that fell to the ground and then I wanted to simulate gravitational attraction, so I made 2 circles attracting each other. I thought it was really cool to see something I made with code actually work, so I kept building on top of that small, basic program. And here we are after roughly 8 months of learning programming. This is Galaxy Engine, and it is a simulation software I have been making ever since I started my learning journey. It currently can simulate gravity, dark matter, galaxies, the Big Bang, temperature, fluid dynamics, breakable solids, planetary interactions, etc. The program can run many tens of thousands of particles in real time on the CPU thanks to the Barnes-Hut algorithm, mixed with Morton curves. It also includes its own PBR 2D path tracer with BVH optimizations. The path tracer can simulate a bunch of stuff like diffuse lighting, specular reflections, refraction, internal reflection, fresnel, emission, dispersion, roughness, IOR, nested IOR and more! I tried to make the path tracer closer to traditional 3D render engines like V-Ray. I honestly never imagined I would go this far with programming, and it has been an amazing learning experience so far. I think that mixing this knowledge with my 3D knowledge can unlock countless new possibilities. In case you are curious about Galaxy Engine, I made it completely free and Open-Source so that anyone can build and compile it locally! You can find the source code in GitHub

    https://github.com/NarcisCalin/Galaxy-Engine

    Views : 15
  • Storyboards to 3d with one cilck – MagiCam + Blender + TV Paint

    pIXELsHAM.com
    Aug 5, 2025
    blender

    Views : 7
  • Capcut Seedream 3.0 – AI-powered editor for everyone

    pIXELsHAM.com
    Aug 5, 2025
    A.I., production, software

    https://www.capcut.com/

    Views : 13
  • Tommy Og – Ultimate Python Guide, From Zero to Hero

    pIXELsHAM.com
    Aug 4, 2025
    python
    TommyOg_UltimatePythonGuideDownload
    Views : 15
  • Introduction to BytesIO

    pIXELsHAM.com
    Aug 1, 2025
    python

    When you’re working with binary data in Python—whether that’s image bytes, network payloads, or any in-memory binary stream—you often need a file-like interface without touching the disk. That’s where BytesIO from the built-in io module comes in handy. It lets you treat a bytes buffer as if it were a file.

    What Is BytesIO?

    • Module: io
    • Class: BytesIO
    • Purpose:
      • Provides an in-memory binary stream.
      • Acts like a file opened in binary mode ('rb'/'wb'), but data lives in RAM rather than on disk.
    from io import BytesIO
    

    Why Use BytesIO?

    1. Speed
      • No disk I/O—reads and writes happen in memory.
    2. Convenience
      • Emulates file methods (read(), write(), seek(), etc.).
      • Ideal for testing code that expects a file-like object.
    3. Safety
      • No temporary files cluttering up your filesystem.
    4. Integration
      • Libraries that accept file-like objects (e.g., PIL, requests) will work with BytesIO.

    Basic Examples

    1. Writing Bytes to a Buffer

    from io import BytesIO
    
    # Create a BytesIO buffer
    buffer = BytesIO()
    
    # Write some binary data
    buffer.write(b'Hello, \xF0\x9F\x98\x8A')  # includes a smiley emoji in UTF-8
    
    # Retrieve the entire contents
    data = buffer.getvalue()
    print(data)                 # b'Hello, \xf0\x9f\x98\x8a'
    print(data.decode('utf-8')) # Hello, 😊
    
    # Always close when done
    buffer.close()
    
    (more…)
    Views : 17
  • Marigold – repurposing diffusion-based image generators for dense predictions

    pIXELsHAM.com
    Jul 31, 2025
    A.I.

    Marigold repurposes Stable Diffusion for dense prediction tasks such as monocular depth estimation and surface normal prediction, delivering a level of detail often missing even in top discriminative models.

    Key aspects that make it great:
    – Reuses the original VAE and only lightly fine-tunes the denoising UNet
    – Trained on just tens of thousands of synthetic image–modality pairs
    – Runs on a single consumer GPU (e.g., RTX 4090)
    – Zero-shot generalization to real-world, in-the-wild images

    https://mlhonk.substack.com/p/31-marigold

    https://arxiv.org/pdf/2505.09358

    https://marigoldmonodepth.github.io/

    Views : 7
  • Hunyuan3D World Model 1.0

    pIXELsHAM.com
    Jul 28, 2025
    A.I., modeling

    Project Page:https://3d-models.hunyuan.tencent.com/world/
    Try it now:https://3d.hunyuan.tencent.com/sceneTo3D
    Github:https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0
    Hugging Face:https://huggingface.co/tencent/HunyuanWorld-1

    Views : 27
Previous Page
1 … 4 5 6 7 8 … 433
Next Page

FEATURED POSTS

  • Composition – Tips from a Professional Photographer

    pIXELsHAM.com
    Apr 26, 2012
    composition, photography

    http://gizmodo.com/5904107/100-tips-from-a-professional-photographer

    http://digital-photography-school.com/digital-photography-tips-for-beginners

    But wait, there’s more!

    Views : 1,215
  • Runway Partners with AMC Networks Across Marketing and TV Development

    pIXELsHAM.com
    Jun 4, 2025
    A.I., ves

    https://runwayml.com/news/runway-amc-partnership

    Runway and AMC Networks, the international entertainment company known for popular and award-winning titles including MAD MEN, BREAKING BAD, BETTER CALL SAUL, THE WALKING DEAD and ANNE RICE’S INTERVIEW WITH THE VAMPIRE, are partnering to incorporate Runway’s AI models and tools in AMC Networks’ marketing and TV development processes.

    Views : 11
  • Eye close ups

    pIXELsHAM.com
    Jun 15, 2011
    photography, reference

    http://www.boredpanda.com/extreme-close-ups-of-the-human-eye/

    Views : 1,086
  • 4dv.ai – Remote Interactive 3D Holographic Presentation Technology and System running on the PlayCanvas engine

    pIXELsHAM.com
    Jun 6, 2025
    blender, Featured, hardware, photogrammetry, software

    https://www.4dv.ai/

    A walkthrough of Gaussian Splatting technology, editing and implementations.

    Views : 80
  • AI and the Law – studiobinder.com – What is Fair Use: Definition, Policies, Examples and More

    pIXELsHAM.com
    Oct 7, 2022
    A.I., Featured, ves

    https://www.studiobinder.com/blog/what-is-fair-use-definition

     

    “If you produce YouTube content or do any work with intellectual property or copyrighted material, then a thorough understanding of fair use copyright law may be absolutely vital.”

     

    “Fair Use is a branch of copyright law relating to the reuse and reproduction of copyrighted material.”

     

    Fair Use Policy (Determining Factors):

    • Purpose and character of use
    • Nature of the copyrighted work
    • Amount and substantiality of the portion reused
    • Effect of the use upon the potential market
    Views : 535
  • The 60–30–10 Rule – A Simple Way to Create Catchy User Interfaces

    pIXELsHAM.com
    Nov 7, 2024
    colour, design

    https://uxplanet.org/the-60-30-10-rule-a-simple-way-to-creating-catchy-user-interfaces-e9e2cf957213

     

    Views : 54
  • Holographic showcase featuring the Mark VII Collectible Figurine

    pIXELsHAM.com
    Apr 10, 2013
    design

    Views : 971
  • StudioBinder – Cinematic Lighting Cheatsheet PDF

    pIXELsHAM.com
    Nov 7, 2022
    lighting, photography, production

    https://s.studiobinder.com/wp-content/uploads/2022/10/Cinematic-Lighting-Cheatsheet.pdf

     

    Local copy

    Views : 674
Views : 12,003

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.