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LATEST POSTS
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Qwen-Image-Edit – Free open-source image editor
https://docs.comfy.org/tutorials/image/qwen/qwen-image-edit
https://huggingface.co/QuantStack/Qwen-Image-Edit-GGUF
Qwen-Image-Edit is the image editing version of Qwen-Image. It is further trained based on the 20B Qwen-Image model, successfully extending Qwen-Image’s unique text rendering capabilities to editing tasks, enabling precise text editing. In addition, Qwen-Image-Edit feeds the input image into both Qwen2.5-VL (for visual semantic control) and the VAE Encoder (for visual appearance control), thus achieving dual semantic and appearance editing capabilities.
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AI 2025 – The house of cards
The gap is covered by venture capitals.
Three possible futures:
Price hikes – users pay $1,000+/year (will they?)
Cost collapse – cheaper GPUs, efficient models, decentralized compute.
Implosion – AI apps and LLMs vanish in a mass shakeout. -
PixiEditor is FRICKIN’ AWESOME
https://github.com/PixiEditor/PixiEditor
PixiEditor is a universal 2D editor that was made to provide you with tools and features for all your 2D needs. Create beautiful sprites for your games, animations, edit images, create logos. All packed up in an intuitive and familiar interface.
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Andrii Shramko – How to process 20,000 photos for a 3DGS model on a single RTX 4090 using GreenValley International Lidar360MLS
The goal was ambitious: to generate a hyper-detailed 3DGS scan from a massive dataset—20,000 drone photos at full resolution (5280x3956px). All of this on a single machine with just one RTX 4090 GPU.
What was the problem?
Most existing tools simply can’t handle this volume of data. For instance, Postshot, which is excellent for many tasks, confidently processed up to 7,000 photos but choked on 20,000—it ran for two days without even starting the model training.
The Breakthrough Solution.
The real discovery was the software from GreenValley Internationalhttps://www.greenvalleyintl.com/LiDAR360MLS
Their approach is brilliant: instead of trying to swallow the entire dataset at once, the program intelligently divides it into smaller, manageable chunks, trains each one individually, and then seamlessly merges them into one giant, detailed scene. After 40 hours of rendering, we got this stunning 103 million splats PLY result:
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AI and the Law – Netflix : Using Generative AI in Content Production
https://www.cartoonbrew.com/business/netflix-generative-ai-use-guidelines-253300.html
- Temporary Use: AI-generated material can be used for ideation, visualization, and exploration—but is currently considered temporary and not part of final deliverables.
- Ownership & Rights: All outputs must be carefully reviewed to ensure rights, copyright, and usage are properly cleared before integrating into production.
- Transparency: Productions are expected to document and disclose how generative AI is used.
- Human Oversight: AI tools are meant to support creative teams, not replace them—final decision-making rests with human creators.
- Security & Compliance: Any use of AI tools must align with Netflix’s security protocols and protect confidential production material.
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SkyworkAI Matrix-3D – Omnidirectional Explorable 3D World Generation
https://github.com/SkyworkAI/Matrix-3D
Matrix-3D utilizes panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction.
- Large-Scale Scene Generation : Compared to existing scene generation approaches, Matrix-3D supports the generation of broader, more expansive scenes that allow for complete 360-degree free exploration.
- High Controllability : Matrix-3D supports both text and image inputs, with customizable trajectories and infinite extensibility.
- Strong Generalization Capability : Built upon self-developed 3D data and video model priors, Matrix-3D enables the generation of diverse and high-quality 3D scenes.
- Speed-Quality Balance: Two types of panoramic 3D reconstruction methods are proposed to achieve rapid and detailed 3D reconstruction respectively.
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Zibra.AI – Real-Time Volumetric Effects in Virtual Production. Now free for Indies!
A New Era for Volumetrics
For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.
With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine.
From now on, it’s completely free for individual creators!
What it means for you?
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FEATURED POSTS
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Photography basics: Production Rendering Resolution Charts
https://www.urtech.ca/2019/04/solved-complete-list-of-screen-resolution-names-sizes-and-aspect-ratios/
Resolution – Aspect Ratio 4:03 16:09 16:10 3:02 5:03 5:04 CGA 320 x 200 QVGA 320 x 240 VGA (SD, Standard Definition) 640 x 480 NTSC 720 x 480 WVGA 854 x 450 WVGA 800 x 480 PAL 768 x 576 SVGA 800 x 600 XGA 1024 x 768 not named 1152 x 768 HD 720 (720P, High Definition) 1280 x 720 WXGA 1280 x 800 WXGA 1280 x 768 SXGA 1280 x 1024 not named (768P, HD, High Definition) 1366 x 768 not named 1440 x 960 SXGA+ 1400 x 1050 WSXGA 1680 x 1050 UXGA (2MP) 1600 x 1200 HD1080 (1080P, Full HD) 1920 x 1080 WUXGA 1920 x 1200 2K 2048 x (any) QWXGA 2048 x 1152 QXGA (3MP) 2048 x 1536 WQXGA 2560 x 1600 QHD (Quad HD) 2560 x 1440 QSXGA (5MP) 2560 x 2048 4K UHD (4K, Ultra HD, Ultra-High Definition) 3840 x 2160 QUXGA+ 3840 x 2400 IMAX 3D 4096 x 3072 8K UHD (8K, 8K Ultra HD, UHDTV) 7680 x 4320 10K (10240×4320, 10K HD) 10240 x (any) 16K (Quad UHD, 16K UHD, 8640P) 15360 x 8640
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sRGB vs REC709 – An introduction and FFmpeg implementations
1. Basic Comparison
- What they are
- sRGB: A standard “web”/computer-display RGB color space defined by IEC 61966-2-1. It’s used for most monitors, cameras, printers, and the vast majority of images on the Internet.
- Rec. 709: An HD-video color space defined by ITU-R BT.709. It’s the go-to standard for HDTV broadcasts, Blu-ray discs, and professional video pipelines.
- Why they exist
- sRGB: Ensures consistent colors across different consumer devices (PCs, phones, webcams).
- Rec. 709: Ensures consistent colors across video production and playback chains (cameras → editing → broadcast → TV).
- What you’ll see
- On your desktop or phone, images tagged sRGB will look “right” without extra tweaking.
- On an HDTV or video-editing timeline, footage tagged Rec. 709 will display accurate contrast and hue on broadcast-grade monitors.
2. Digging Deeper
Feature sRGB Rec. 709 White point D65 (6504 K), same for both D65 (6504 K) Primaries (x,y) R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060) R: (0.640, 0.330) G: (0.300, 0.600) B: (0.150, 0.060) Gamut size Identical triangle on CIE 1931 chart Identical to sRGB Gamma / transfer Piecewise curve: approximate 2.2 with linear toe Pure power-law γ≈2.4 (often approximated as 2.2 in practice) Matrix coefficients N/A (pure RGB usage) Y = 0.2126 R + 0.7152 G + 0.0722 B (Rec. 709 matrix) Typical bit-depth 8-bit/channel (with 16-bit variants) 8-bit/channel (10-bit for professional video) Usage metadata Tagged as “sRGB” in image files (PNG, JPEG, etc.) Tagged as “bt709” in video containers (MP4, MOV) Color range Full-range RGB (0–255) Studio-range Y′CbCr (Y′ [16–235], Cb/Cr [16–240])
Why the Small Differences Matter
(more…) - What they are
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HDRI Resources
Text2Light
- https://www.cgtrader.com/free-3d-models/exterior/other/10-free-hdr-panoramas-created-with-text2light-zero-shot
- https://frozenburning.github.io/projects/text2light/
- https://github.com/FrozenBurning/Text2Light
Royalty free links
- https://locationtextures.com/panoramas/
- http://www.noahwitchell.com/freebies
- https://polyhaven.com/hdris
- https://hdrmaps.com/
- https://www.ihdri.com/
- https://hdrihaven.com/
- https://www.domeble.com/
- http://www.hdrlabs.com/sibl/archive.html
- https://www.hdri-hub.com/hdrishop/hdri
- http://noemotionhdrs.net/hdrevening.html
- https://www.openfootage.net/hdri-panorama/
- https://www.zwischendrin.com/en/browse/hdri
Nvidia GauGAN360