BREAKING NEWS
LATEST POSTS
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Essential Pipeline Concepts
cgsupervisor.blogspot.com/p/pipeline-articles.html
A VFX pipeline belongs to one of three classes:
- production (task) primary
- material (data) secondary
- approval (meta-data) tertiary
A VFX pipeline is comprised of four structural dimensions:
- leadership
- personnel
- tools
- methods
A VFX pipeline utilizes technology but is not the technology
A VFX pipeline divides a work-flow into separate and meaningful tasks assigned to two or more persons
A VFX pipeline tasks divisions are determined using a tree of specialization across the three dimensions
The VFX pipeline structural form is dictated by
- the functional mission,
- resources available and
- company culture
A VFX pipeline is malleable
FEATURED POSTS
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RigAnything – Template-Free Autoregressive Rigging for Diverse 3D Assets
https://www.liuisabella.com/RigAnything
RigAnything was developed through a collaboration between UC San Diego, Adobe Research, and Hillbot Inc. It addresses one of 3D animation’s most persistent challenges: automatic rigging.
- Template-Free Autoregressive Rigging. A transformer-based model that sequentially generates skeletons without predefined templates, enabling automatic rigging across diverse 3D assets through probabilistic joint prediction and skinning weight assignment.
- Support Arbitrary Input Pose. Generates high-quality skeletons for shapes in any pose through online joint pose augmentation during training, eliminating the common rest-pose requirement of existing methods and enabling broader real-world applications.
- Fast Rigging Speed. Achieves 20x faster performance than existing template-based methods, completing rigging in under 2 seconds per shape.
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apertus – open source cinema
The goal of the community driven apertus° project is to create a variety of powerful, free (in terms of liberty) and open cinema tools that we as filmmakers love to use.