Sourcetree and GitHub Desktop are both free, GUI-based Git clients aimed at simplifying version control for developers. While they share the same core purpose—making Git more accessible—they differ in features, UI design, integration options, and target audiences.
The addon is a full 3DGS editing and rendering suite for Blender.3DGS scans can be created from .OBJ files, or 3DGS .PLY files can be imported as mesh objects, offering two distinct workflows. The created objects can be manipulated, animated and rendered inside Blender. Or Blender can be used as an intermediate editing and painting software – with the results being exportable to other 3DGS software and viewers.
UnwrellaConnect for Blender is an extension that seamlessly connects Blender to our standalone UV editing applications, allowing you to run their powerful functionality directly from within the Blender interface – no need to leave your workflow.
Based on the new Blackmagic URSA Cine platform, the new Blackmagic URSA Cine Immersive model features a fixed, custom lens system with a sensor that features 8160 x 7200 resolution per eye with pixel level synchronization. It has an extremely wide 16 stops of dynamic range, and shoots at 90 fps stereoscopic into a Blackmagic RAW Immersive file. The new Blackmagic RAW Immersive file format is an enhanced version of Blackmagic RAW that’s been designed to make immersive video simple to use through the post production workflow.
In color technology, color depth also known as bit depth, is either the number of bits used to indicate the color of a single pixel, OR the number of bits used for each color component of a single pixel.
When referring to a pixel, the concept can be defined as bits per pixel (bpp).
When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space.
Ethan Roffler I recently had the honor of interviewing this VFX genius and gained great insight into what it takes to work in the entertainment industry. Keep in mind, these questions are coming from an artist’s perspective but can be applied to any creative individual looking for some wisdom from a professional. So grab a drink, sit back, and enjoy this fun and insightful conversation.
Ethan To start, I just wanted to say thank you so much for taking the time for this interview!
Daniele My pleasure. When I started my career I struggled to find help. Even people in the industry at the time were not that helpful. Because of that, I decided very early on that I was going to do exactly the opposite. I spend most of my weekends talking or helping students. ;)
Ethan That’s awesome! I have also come across the same struggle! Just a heads up, this will probably be the most informal interview you’ll ever have haha! Okay, so let’s start with a small introduction!