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BREAKING NEWS

LATEST POSTS

  • AI and the Law – Netflix : Using Generative AI in Content Production

    pIXELsHAM.com
    Aug 19, 2025
    A.I., Featured, ves

    https://partnerhelp.netflixstudios.com/hc/en-us/articles/43393929218323-Using-Generative-AI-in-Content-Production

    https://www.cartoonbrew.com/business/netflix-generative-ai-use-guidelines-253300.html

    • Temporary Use: AI-generated material can be used for ideation, visualization, and exploration—but is currently considered temporary and not part of final deliverables.
    • Ownership & Rights: All outputs must be carefully reviewed to ensure rights, copyright, and usage are properly cleared before integrating into production.
    • Transparency: Productions are expected to document and disclose how generative AI is used.
    • Human Oversight: AI tools are meant to support creative teams, not replace them—final decision-making rests with human creators.
    • Security & Compliance: Any use of AI tools must align with Netflix’s security protocols and protect confidential production material.
    Views : 15
  • SkyworkAI Matrix-3D – Omnidirectional Explorable 3D World Generation

    pIXELsHAM.com
    Aug 19, 2025
    A.I.

    https://github.com/SkyworkAI/Matrix-3D

    Matrix-3D utilizes panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction.

    • Large-Scale Scene Generation : Compared to existing scene generation approaches, Matrix-3D supports the generation of broader, more expansive scenes that allow for complete 360-degree free exploration.
    • High Controllability : Matrix-3D supports both text and image inputs, with customizable trajectories and infinite extensibility.
    • Strong Generalization Capability : Built upon self-developed 3D data and video model priors, Matrix-3D enables the generation of diverse and high-quality 3D scenes.
    • Speed-Quality Balance: Two types of panoramic 3D reconstruction methods are proposed to achieve rapid and detailed 3D reconstruction respectively.
    Views : 16
  • Nearly 800 Classic Looney Tunes Shorts Land On Adv-supported Tubi

    pIXELsHAM.com
    Aug 19, 2025
    cool, ves

    https://www.cartoonbrew.com/classic/classic-looney-tunes-shorts-tubi-251769.html

    https://tubitv.com/

    Views : 8
  • The Color Temperature Paradox

    pIXELsHAM.com
    Aug 19, 2025
    colour, lighting

    Views : 12
  • Create 3D Models For FREE With ANY Drone

    pIXELsHAM.com
    Aug 19, 2025
    hardware, photogrammetry

    Views : 7
  • Zibra.AI – Real-Time Volumetric Effects in Virtual Production. Now free for Indies!

    pIXELsHAM.com
    Aug 18, 2025
    Featured

    https://www.zibra.ai/

    A New Era for Volumetrics

    For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.

    With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine. 

    From now on, it’s completely free for individual creators!

    What it means for you?

    (more…)
    Views : 43
  • Eerie Realistic VHS-Style Footage Made with Blender by Kakeru Taira

    pIXELsHAM.com
    Aug 16, 2025
    blender, design

    https://80.lv/articles/check-out-this-eerie-realistic-vhs-style-footage-made-with-blender

    https://www.instagram.com/reel/DNNL__-PId5

    Views : 10
  • White Balance is Broken!

    pIXELsHAM.com
    Aug 16, 2025
    colour, Featured, lighting, photography

    Views : 7
  • Arvid Schneider – Lush Forest Biomes | Houdini 21

    pIXELsHAM.com
    Aug 16, 2025
    lighting, modeling, software

    https://www.patreon.com/arvidschneider/shop/lush-forest-biomes-scene-files-2137972

    Views : 9
  • GripTape – give creative professionals a better way to work with AI — predictable, controllable, and built for the way you think – ComfyUI support

    pIXELsHAM.com
    Aug 16, 2025
    A.I., production, software

    https://www.griptapenodes.com/

    https://github.com/griptape-ai/ComfyUI-Griptape

    https://www.griptape.ai/griptape-comfyui-nodes

    (more…)
    Views : 37
  • How to Automate Voxel Modelling of 3D Point Cloud with Python

    pIXELsHAM.com
    Aug 16, 2025
    modeling, python

    https://medium.com/data-science/how-to-automate-voxel-modelling-of-3d-point-cloud-with-python-459f4d43a227

    Views : 8
  • HumanOLAT – A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis

    pIXELsHAM.com
    Aug 16, 2025
    A.I., lighting, modeling

    https://vcai.mpi-inf.mpg.de/projects/HumanOLAT/

    https://github.com/TMT22/HumanOLAT

    Views : 10
  • Wan2.2 – This is now the BEST AI video generator! Free & open-source

    pIXELsHAM.com
    Aug 16, 2025
    A.I., production

    https://wan.video/

    https://docs.comfy.org/tutorials/video/wan/wan2_2

    https://huggingface.co/collections/QuantStack/wan22-ggufs-6887ec891bdea453a35b95f3

    https://civitai.com/models/1585622?modelVersionId=2014449

    Views : 19
  • RunPod – AI Cloud Deployment Platform

    pIXELsHAM.com
    Aug 16, 2025
    A.I., production

    https://www.runpod.io

    Views : 7
  • What if you just keep zooming in?

    pIXELsHAM.com
    Aug 16, 2025
    cool, lighting

    Views : 4
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FEATURED POSTS

  • Composition – Golden principles of design and photography

    pIXELsHAM.com
    Sep 2, 2017
    composition, design

    Views : 1,103
  • Midjourney v5.2 guide

    pIXELsHAM.com
    Jun 28, 2023
    A.I., software

    https://nftnow.com/guides/midjourney-5-2-a-guide-to-the-latest-tools-and-features/

     

    https://levelup.gitconnected.com/the-ultimate-guide-to-midjourney-v5-2-with-images-prompts-5bc536e04470

     

    https://levelup.gitconnected.com/the-ultimate-cheat-codes-to-midjourney-prompting-part-1-ed44aca3cab6

     

     

    Views : 479
  • Affinity Publisher – The next generation of professional photography, vector editing software as an Adobe replacement

    pIXELsHAM.com
    Jun 7, 2024
    photography, production, software

    https://affinity.serif.com/en-gb/

     

     

    Views : 1,095
  • Decart AI Mirage – The first ever World Transformation Model – turning any video, game, or camera feed into a new digital world, in real time

    pIXELsHAM.com
    Jul 25, 2025
    Featured

    https://mirage.decart.ai/

    https://about.decart.ai/publications/mirage

    Views : 13
  • QR code logos

    pIXELsHAM.com
    Sep 30, 2024
    design, Featured

     Reading QR codes without a computer!

    (more…)
    Views : 1,316
  • Victor Perez – ACES Color Management in NUKE

    pIXELsHAM.com
    Dec 30, 2023
    colour, production

    Views : 95
  • Artist Makes Portraits On Glass With Just A Hammer

    pIXELsHAM.com
    May 8, 2020
    design

    Views : 791
  • Photography basics: Why Use a (MacBeth) Color Chart?

    pIXELsHAM.com
    Aug 24, 2018
    colour, lighting, photography

    Start here: https://www.pixelsham.com/2013/05/09/gretagmacbeth-color-checker-numeric-values/

     

    https://www.studiobinder.com/blog/what-is-a-color-checker-tool/

     

     

     

     

    In LightRoom

     

    in Final Cut

     

    in Nuke

    Note: In Foundry’s Nuke, the software will map 18% gray to whatever your center f/stop is set to in the viewer settings (f/8 by default… change that to EV by following the instructions below).
    You can experiment with this by attaching an Exposure node to a Constant set to 0.18, setting your viewer read-out to Spotmeter, and adjusting the stops in the node up and down. You will see that a full stop up or down will give you the respective next value on the aperture scale (f8, f11, f16 etc.).

    One stop doubles or halves the amount or light that hits the filmback/ccd, so everything works in powers of 2.
    So starting with 0.18 in your constant, you will see that raising it by a stop will give you .36 as a floating point number (in linear space), while your f/stop will be f/11 and so on.

     

    If you set your center stop to 0 (see below) you will get a relative readout in EVs, where EV 0 again equals 18% constant gray.

     

    In other words. Setting the center f-stop to 0 means that in a neutral plate, the middle gray in the macbeth chart will equal to exposure value 0. EV 0 corresponds to an exposure time of 1 sec and an aperture of f/1.0.

     

    This will set the sun usually around EV12-17 and the sky EV1-4 , depending on cloud coverage.

     

    To switch Foundry’s Nuke’s SpotMeter to return the EV of an image, click on the main viewport, and then press s, this opens the viewer’s properties. Now set the center f-stop to 0 in there. And the SpotMeter in the viewport will change from aperture and fstops to EV.

    Views : 2,496
Views : 11,931

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