On Tuesday, the three media companies filed a lawsuit against MiniMax, a Chinese AI company that is reportedly valued at $4 billion, alleging “willful and brazen” copyright infringement
Mariko Mori, the internationally celebrated artist who blends technology, spirituality, and nature, debuts Kamitate Stone I this October at Sean Kelly Gallery in New York. The work continues her exploration of luminous form, energy, and transcendence.
The OG video hosting company is being acquired by Bending Spoons, the same company that bought WeTransfer and quietly changed terms to let them use your content for AI training.
➤ Super‑fast, high‑resolution results : resolutions up to 4K, producing a 2K image in less than 1.8 seconds, all while maintining sharpness and realism.
➤ At 4K, cost as low as 0.03 $ per generation.
➤ Natural‑language editing – You can instruct the model to “remove the people in the background,” “add a helmet” or “replace this with that,” and it executes without needing complicated prompts.
➤ Multi‑image input and output – It can combine multiple images, transfer styles and produce storyboards or series with consistent characters and themes.
Film, called ‘Critterz,’ aims to debut at Cannes Film Festival and will leverage startup’s AI tools and resources.
“Critterz,” about forest creatures who go on an adventure after their village is disrupted by a stranger, is the brainchild of Chad Nelson, a creative specialist at OpenAI. Nelson started sketching out the characters three years ago while trying to make a short film with what was then OpenAI’s new DALL-E image-generation tool.
🔸 Gaussian Splats: imagine throwing thousands of tiny ellipsoidal paint drops. They overlap, blend, and create a smooth, photorealistic look. Fast, great for visualization, but less structured for measurements.
🔸 Point Clouds: every dot is a measured hit. LiDAR or photogrammetry gives us millions of them forming a constellation of reality. Amazing for accuracy, but they don’t connect the dots out of the box.
🔸 Meshes: take those points, connect them into triangles, and you get very realistic surfaces. Strong for 3D analysis, simulation as continues watertight models.
Petroleum jelly
This crude but reasonably effective technique involves smearing petroleum jelly (“Vaseline”) on a plate of glass in front of the camera lens, also known as vaselensing, then cleaning and reapplying it after each shot — a time-consuming process, but one which creates a blur around the model. This technique was used for the endoskeleton in The Terminator. This process was also employed by Jim Danforth to blur the pterodactyl’s wings in Hammer Films’ When Dinosaurs Ruled the Earth, and by Randal William Cook on the terror dogs sequence in Ghostbusters.[citation needed]
Bumping the puppet
Gently bumping or flicking the puppet before taking the frame will produce a slight blur; however, care must be taken when doing this that the puppet does not move too much or that one does not bump or move props or set pieces.
Moving the table
Moving the table on which the model is standing while the film is being exposed creates a slight, realistic blur. This technique was developed by Ladislas Starevich: when the characters ran, he moved the set in the opposite direction. This is seen in The Little Parade when the ballerina is chased by the devil. Starevich also used this technique on his films The Eyes of the Dragon, The Magical Clock and The Mascot. Aardman Animations used this for the train chase in The Wrong Trousers and again during the lorry chase in A Close Shave. In both cases the cameras were moved physically during a 1-2 second exposure. The technique was revived for the full-length Wallace & Gromit: The Curse of the Were-Rabbit.
Go motion
The most sophisticated technique was originally developed for the film The Empire Strikes Back and used for some shots of the tauntauns and was later used on films like Dragonslayer and is quite different from traditional stop motion. The model is essentially a rod puppet. The rods are attached to motors which are linked to a computer that can record the movements as the model is traditionally animated. When enough movements have been made, the model is reset to its original position, the camera rolls and the model is moved across the table. Because the model is moving during shots, motion blur is created.
A variation of go motion was used in E.T. the Extra-Terrestrial to partially animate the children on their bicycles.
Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.
Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf – Wicus
As Einstein showed us, light and matter and just aspects of the same thing. Matter is just frozen light. And light is matter on the move. Albert Einstein’s most famous equation says that energy and matter are two sides of the same coin. How does one become the other?
Relativity requires that the faster an object moves, the more mass it appears to have. This means that somehow part of the energy of the car’s motion appears to transform into mass. Hence the origin of Einstein’s equation. How does that happen? We don’t really know. We only know that it does.
Matter is 99.999999999999 percent empty space. Not only do the atom and solid matter consist mainly of empty space, it is the same in outer space
The quantum theory researchers discovered the answer: Not only do particles consist of energy, but so does the space between. This is the so-called zero-point energy. Therefore it is true: Everything consists of energy.
Energy is the basis of material reality. Every type of particle is conceived of as a quantum vibration in a field: Electrons are vibrations in electron fields, protons vibrate in a proton field, and so on. Everything is energy, and everything is connected to everything else through fields.