• Zibra.AI – Real-Time Volumetric Effects in Virtual Production. Now free for Indies!

    https://www.zibra.ai/

    A New Era for Volumetrics

    For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.

    With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine. 

    From now on, it’s completely free for individual creators!

    What it means for you?

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  • Ethan Roffler interviews CG Supervisor Daniele Tosti

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    Ethan Roffler
    I recently had the honor of interviewing this VFX genius and gained great insight into what it takes to work in the entertainment industry. Keep in mind, these questions are coming from an artist’s perspective but can be applied to any creative individual looking for some wisdom from a professional. So grab a drink, sit back, and enjoy this fun and insightful conversation.



    Ethan

    To start, I just wanted to say thank you so much for taking the time for this interview!

    Daniele
    My pleasure.
    When I started my career I struggled to find help. Even people in the industry at the time were not that helpful. Because of that, I decided very early on that I was going to do exactly the opposite. I spend most of my weekends talking or helping students. ;)

    Ethan
    That’s awesome! I have also come across the same struggle! Just a heads up, this will probably be the most informal interview you’ll ever have haha! Okay, so let’s start with a small introduction!

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