Tired of having iTunes messing up your mp3 library? … Time to try MiniTunes!
– Arrange your library by Genre, Artists or Albums. – Change UI colors at will. – Edit tags and create playlists. – Consolidate your library once for all. – Windows 64 only
Qwen-Image-Edit is the image editing version of Qwen-Image. It is further trained based on the 20B Qwen-Image model, successfully extending Qwen-Image’s unique text rendering capabilities to editing tasks, enabling precise text editing. In addition, Qwen-Image-Edit feeds the input image into both Qwen2.5-VL (for visual semantic control) and the VAE Encoder (for visual appearance control), thus achieving dual semantic and appearance editing capabilities.
PixiEditor is a universal 2D editor that was made to provide you with tools and features for all your 2D needs. Create beautiful sprites for your games, animations, edit images, create logos. All packed up in an intuitive and familiar interface.
The goal was ambitious: to generate a hyper-detailed 3DGS scan from a massive dataset—20,000 drone photos at full resolution (5280x3956px). All of this on a single machine with just one RTX 4090 GPU.
What was the problem? Most existing tools simply can’t handle this volume of data. For instance, Postshot, which is excellent for many tasks, confidently processed up to 7,000 photos but choked on 20,000—it ran for two days without even starting the model training. The Breakthrough Solution. The real discovery was the software from GreenValley International
Their approach is brilliant: instead of trying to swallow the entire dataset at once, the program intelligently divides it into smaller, manageable chunks, trains each one individually, and then seamlessly merges them into one giant, detailed scene. After 40 hours of rendering, we got this stunning 103 million splats PLY result:
Temporary Use: AI-generated material can be used for ideation, visualization, and exploration—but is currently considered temporary and not part of final deliverables.
Ownership & Rights: All outputs must be carefully reviewed to ensure rights, copyright, and usage are properly cleared before integrating into production.
Transparency: Productions are expected to document and disclose how generative AI is used.
Human Oversight: AI tools are meant to support creative teams, not replace them—final decision-making rests with human creators.
Security & Compliance: Any use of AI tools must align with Netflix’s security protocols and protect confidential production material.
Matrix-3D utilizes panoramic representation for wide-coverage omnidirectional explorable 3D world generation that combines conditional video generation and panoramic 3D reconstruction.
Large-Scale Scene Generation : Compared to existing scene generation approaches, Matrix-3D supports the generation of broader, more expansive scenes that allow for complete 360-degree free exploration.
High Controllability : Matrix-3D supports both text and image inputs, with customizable trajectories and infinite extensibility.
Strong Generalization Capability : Built upon self-developed 3D data and video model priors, Matrix-3D enables the generation of diverse and high-quality 3D scenes.
Speed-Quality Balance: Two types of panoramic 3D reconstruction methods are proposed to achieve rapid and detailed 3D reconstruction respectively.
For a long time, volumetric visual effects were viable only in high-end offline VFX workflows. Large data footprints and poor real-time rendering performance limited their use: most teams simply avoided volumetrics altogether. It’s similar to the early days of online video: limited computational power and low network bandwidth made video content hard to share or stream. Today, of course, we can’t imagine the internet without it, and we believe volumetrics are on a similar path.
With advanced data compression and real-time, GPU-driven decompression, anyone can now bring CGI-class visual effects into Unreal Engine.
From now on, it’s completely free for individual creators!
An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.
+-1 stop is a doubling or halving of the amount of light let in when taking a photo
1 EV (exposure value) is just another way to say one stop of exposure change.
Same applies to shutter speed, iso and aperture.
Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.
The human eye perceives half scene brightness not as the linear 50% of the present energy (linear nature values) but as 18% of the overall brightness. We are biased to perceive more information in the dark and contrast areas. A Macbeth chart helps with calibrating back into a photographic capture into this “human perspective” of the world.
In photography, painting, and other visual arts, middle gray or middle grey is a tone that is perceptually about halfway between black and white on a lightness scale in photography and printing, it is typically defined as 18% reflectance in visible light
Light meters, cameras, and pictures are often calibrated using an 18% gray card[4][5][6] or a color reference card such as a ColorChecker. On the assumption that 18% is similar to the average reflectance of a scene, a grey card can be used to estimate the required exposure of the film.