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BREAKING NEWS

LATEST POSTS

  • Ralph Bakshi – Surviving In Tough Times

    pIXELsHAM.com
    Jul 3, 2025
    animation, ves
    Views : 11
  • Relighting with WAN VACE and Nuke

    pIXELsHAM.com
    Jul 2, 2025
    A.I., production

    Views : 154
  • Python Environment Dependency Management -UV vs pip and venv

    pIXELsHAM.com
    Jul 1, 2025
    python

    https://medium.com/codeelevation/97-of-python-devs-still-use-pip-venv-uv-makes-that-obsolete-b7b24716abd3

    python_uv_vs_pip_venv_tutorialDownload
    Views : 6
  • Persistence of vision illusion

    pIXELsHAM.com
    Jul 1, 2025
    cool

    Views : 5
  • eufyMake E1 UV Printer – This Machine is Unbelievable

    pIXELsHAM.com
    Jul 1, 2025
    hardware

    Views : 8
  • Blender 3D Sketching – Voxel Modelling Dragon Concept Art With Quicktools

    pIXELsHAM.com
    Jul 1, 2025
    blender, design

    Views : 7
  • Researchers from Beihang University have developed a 2-cm-long wireless bug-microbot capable of ultra-fast running speeds

    pIXELsHAM.com
    Jul 1, 2025
    hardware

    Views : 9
  • Kacha – Re-designing furnitures

    pIXELsHAM.com
    Jul 1, 2025
    design

    https://kachafurniture.com/

    Views : 9
  • How The Agatha Christie Course AI Was Made | BBC Maestro

    pIXELsHAM.com
    Jul 1, 2025
    A.I., production, trailers

    Views : 11
  • Hunyuan-GameCraft – High-dynamic Interactive Game Video Generation with Hybrid History Condition

    pIXELsHAM.com
    Jun 28, 2025
    A.I., production

    https://www.arxiv.org/pdf/2506.17201

    https://huggingface.co/papers/2506.17201

    https://hunyuan-gamecraft.github.io/

    Views : 33
  • Pixel3DMM – Versatile Screen-Space Priors for Single-Image 3D Face Model Reconstruction

    pIXELsHAM.com
    Jun 27, 2025
    A.I., modeling

    https://simongiebenhain.github.io/pixel3dmm/

    Views : 12
  • Microsoft Planetary Computer Data Catalog – Petabytes of environmental monitoring data, in consistent, analysis-ready formats

    pIXELsHAM.com
    Jun 26, 2025
    reference

    https://planetarycomputer.microsoft.com/catalog

    Views : 10
  • LumaLabs – Modify Video

    pIXELsHAM.com
    Jun 26, 2025
    A.I., animation, production

    https://docs.lumalabs.ai/docs/modify-video

    https://docs.lumalabs.ai/reference/modifyvideo

    https://pypi.org/project/lumaai/

    https://www.npmjs.com/package/lumaai/v/1.15.0

    https://lumalabs.ai/api/pricing

    Views : 9
  • FXGuide – ACES 2.0 with ILM’s Alex Fry

    pIXELsHAM.com
    Jun 25, 2025
    colour, production
    fxpodcast: ACES 2.0 with ILM’s Alex Fry

    https://draftdocs.acescentral.com/background/whats-new/

    ACES 2.0 is the second major release of the components that make up the ACES system. The most significant change is a new suite of rendering transforms whose design was informed by collected feedback and requests from users of ACES 1. The changes aim to improve the appearance of perceived artifacts and to complete previously unfinished components of the system, resulting in a more complete, robust, and consistent product.

    Highlights of the key changes in ACES 2.0 are as follows:

    • New output transforms, including:
      • A less aggressive tone scale
      • More intuitive controls to create custom outputs to non-standard displays
      • Robust gamut mapping to improve perceptual uniformity
      • Improved performance of the inverse transforms
    • Enhanced AMF specification
    • An updated specification for ACES Transform IDs
    • OpenEXR compression recommendations
    • Enhanced tools for generating Input Transforms and recommended procedures for characterizing prosumer cameras
    • Look Transform Library
    • Expanded documentation

    Rendering Transform

    The most substantial change in ACES 2.0 is a complete redesign of the rendering transform.

    ACES 2.0 was built as a unified system, rather than through piecemeal additions. Different deliverable outputs “match” better and making outputs to display setups other than the provided presets is intended to be user-driven. The rendering transforms are less likely to produce undesirable artifacts “out of the box”, which means less time can be spent fixing problematic images and more time making pictures look the way you want.

    Key design goals

    • Improve consistency of tone scale and provide an easy to use parameter to allow for outputs between preset dynamic ranges
    • Minimize hue skews across exposure range in a region of same hue
    • Unify for structural consistency across transform type
    • Easy to use parameters to create outputs other than the presets
    • Robust gamut mapping to improve harsh clipping artifacts
    • Fill extents of output code value cube (where appropriate and expected)
    • Invertible – not necessarily reversible, but Output > ACES > Output round-trip should be possible
    • Accomplish all of the above while maintaining an acceptable “out-of-the box” rendering

    Views : 39
  • Atelier Loop @tatami_loop – Skeleton and muscle pose references

    pIXELsHAM.com
    Jun 25, 2025
    animation, design, reference

    https://twitter.com/tatami_loop

    Views : 13
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FEATURED POSTS

  • Gleb Alexandrov – Composition based on primary, secondary and tertiary shapes distribution

    pIXELsHAM.com
    Sep 12, 2022
    composition

    Views : 579
  • Raphael AI – World’s First Unlimited Free AI Image Generator powered by FLUX.1-Dev model

    pIXELsHAM.com
    Jan 26, 2025
    A.I., software

    https://raphael.app

    Views : 339
  • Key/Fill ratios and scene composition using false colors and Nuke node

    pIXELsHAM.com
    Apr 22, 2021
    composition, Featured, lighting, photography

    www.videomaker.com/article/c03/18984-how-to-calculate-contrast-ratios-for-more-professional-lighting-setups

    To measure the contrast ratio you will need a light meter. The process starts with you measuring the main source of light, or the key light.

    Get a reading from the brightest area on the face of your subject. Then, measure the area lit by the secondary light, or fill light. To make sense of what you have just measured you have to understand that the information you have just gathered is in F-stops, a measure of light. With each additional F-stop, for example going one stop from f/1.4 to f/2.0, you create a doubling of light. The reverse is also true; moving one stop from f/8.0 to f/5.6 results in a halving of the light.

     

    (more…)
    Views : 3,080
  • Photography basics: Solid Angle measures

    pIXELsHAM.com
    Aug 1, 2020
    Featured, lighting, photography

    http://www.calculator.org/property.aspx?name=solid+angle

     

     

    A measure of how large the object appears to an observer looking from that point. Thus. A measure for objects in the sky. Useful to retuen the size of the sun and moon… and in perspective, how much of their contribution to lighting. Solid angle can be represented in ‘angular diameter’ as well.

    http://en.wikipedia.org/wiki/Solid_angle

     

    http://www.mathsisfun.com/geometry/steradian.html

     

    A solid angle is expressed in a dimensionless unit called a steradian (symbol: sr). By default in terms of the total celestial sphere and before atmospheric’s scattering, the Sun and the Moon subtend fractional areas of 0.000546% (Sun) and 0.000531% (Moon).

     

    http://en.wikipedia.org/wiki/Solid_angle#Sun_and_Moon

     

    On earth the sun is likely closer to 0.00011 solid angle after athmospheric scattering. The sun as perceived from earth has a diameter of 0.53 degrees. This is about 0.000064 solid angle.

    http://www.numericana.com/answer/angles.htm

     

    The mean angular diameter of the full moon is 2q = 0.52° (it varies with time around that average, by about 0.009°). This translates into a solid angle of 0.0000647 sr, which means that the whole night sky covers a solid angle roughly one hundred thousand times greater than the full moon.

     

    More info

     

    http://lcogt.net/spacebook/using-angles-describe-positions-and-apparent-sizes-objects

    http://amazing-space.stsci.edu/glossary/def.php.s=topic_astronomy

     

    Angular Size

    The apparent size of an object as seen by an observer; expressed in units of degrees (of arc), arc minutes, or arc seconds. The moon, as viewed from the Earth, has an angular diameter of one-half a degree.

     

    The angle covered by the diameter of the full moon is about 31 arcmin or 1/2°, so astronomers would say the Moon’s angular diameter is 31 arcmin, or the Moon subtends an angle of 31 arcmin.

    Views : 3,473
  • Gamma correction

    pIXELsHAM.com
    Apr 1, 2018
    colour, Featured, lighting, photography, production

    http://www.normankoren.com/makingfineprints1A.html#Gammabox

    https://en.wikipedia.org/wiki/Gamma_correction

    http://www.photoscientia.co.uk/Gamma.htm

    https://www.w3.org/Graphics/Color/sRGB.html

    http://www.eizoglobal.com/library/basics/lcd_display_gamma/index.html

    https://forum.reallusion.com/PrintTopic308094.aspx

    Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel. Generally Gamma is just about defining relationships.

    Three main types:
    – Image Gamma encoded in images
    – Display Gammas encoded in hardware and/or viewing time
    – System or Viewing Gamma which is the net effect of all gammas when you look back at a final image. In theory this should flatten back to 1.0 gamma.

     

    (more…)
    Views : 3,245
  • colorhunt.co

    pIXELsHAM.com
    Feb 5, 2020
    colour, reference

    Color Hunt is a free and open platform for color inspiration with thousands of trendy hand-picked color palettes.

    colorhunt.co/

    Views : 3,616
  • Yintion Jiang – concept designer portfolio

    pIXELsHAM.com
    May 24, 2019
    design

    www.artstation.com/yintion

    Views : 1,127
  • Christophe Brejon – CG Cinematography book

    pIXELsHAM.com
    Feb 2, 2022
    colour, lighting

    chrisbrejon.com/cg-cinematography/

     

     

     

    Views : 703
Views : 12,959

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