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BREAKING NEWS

LATEST POSTS

  • Rajiv Talreja on retaining talent through quality of life balance

    pIXELsHAM.com
    Apr 9, 2022
    quotes, ves

    https://rajivtalreja.com/

    http://pixelsham.com/wp-content/uploads/2022/03/RajivTalreja_onRetainingPeople.mp4

     

    Industrial revolution: people took a job for survival

     

    Information revolution: people took a job for standard of living

     

    Digital social revolution: people are taking a job for quality of life

    Views : 971
  • Unreal Engine- Intro to using USD

    pIXELsHAM.com
    Apr 8, 2022
    software

     

    Views : 774
  • The Python Lambda function

    pIXELsHAM.com
    Apr 6, 2022
    python
    Views : 18
  • The Matrix Awakens: Generating a World with Houdini | State of Unreal 2022

    pIXELsHAM.com
    Apr 6, 2022
    production, software

    https://time.com/6164332/epic-unreal-engine-5-launch/

    Views : 820
  • Björn Ottosson – OKHSV and OKHSL – Two new color spaces for color picking

    pIXELsHAM.com
    Apr 5, 2022
    colour, production, software

    https://bottosson.github.io/misc/colorpicker

     

    https://bottosson.github.io/posts/colorpicker/

     

    https://www.smashingmagazine.com/2024/10/interview-bjorn-ottosson-creator-oklab-color-space/

     

    One problem with sRGB is that in a gradient between blue and white, it becomes a bit purple in the middle of the transition. That’s because sRGB really isn’t created to mimic how the eye sees colors; rather, it is based on how CRT monitors work. That means it works with certain frequencies of red, green, and blue, and also the non-linear coding called gamma. It’s a miracle it works as well as it does, but it’s not connected to color perception. When using those tools, you sometimes get surprising results, like purple in the gradient.

     

     

    There were also attempts to create simple models matching human perception based on XYZ, but as it turned out, it’s not possible to model all color vision that way. Perception of color is incredibly complex and depends, among other things, on whether it is dark or light in the room and the background color it is against. When you look at a photograph, it also depends on what you think the color of the light source is. The dress is a typical example of color vision being very context-dependent. It is almost impossible to model this perfectly.

     

    I based Oklab on two other color spaces, CIECAM16 and IPT. I used the lightness and saturation prediction from CIECAM16, which is a color appearance model, as a target. I actually wanted to use the datasets used to create CIECAM16, but I couldn’t find them.

     

    IPT was designed to have better hue uniformity. In experiments, they asked people to match light and dark colors, saturated and unsaturated colors, which resulted in a dataset for which colors, subjectively, have the same hue. IPT has a few other issues but is the basis for hue in Oklab.

     

    In the Munsell color system, colors are described with three parameters, designed to match the perceived appearance of colors: Hue, Chroma and Value. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. Modern color spaces and models, such as CIELAB, Cam16 and Björn Ottosson own Oklab, are very similar in their construction.

     

     

    By far the most used color spaces today for color picking are HSL and HSV, two representations introduced in the classic 1978 paper “Color Spaces for Computer Graphics”. HSL and HSV designed to roughly correlate with perceptual color properties while being very simple and cheap to compute.

     

    Today HSL and HSV are most commonly used together with the sRGB color space.

     

     

    One of the main advantages of HSL and HSV over the different Lab color spaces is that they map the sRGB gamut to a cylinder. This makes them easy to use since all parameters can be changed independently, without the risk of creating colors outside of the target gamut.

     

     

    The main drawback on the other hand is that their properties don’t match human perception particularly well.
    Reconciling these conflicting goals perfectly isn’t possible, but given that HSV and HSL don’t use anything derived from experiments relating to human perception, creating something that makes a better tradeoff does not seem unreasonable.

     

     

    With this new lightness estimate, we are ready to look into the construction of Okhsv and Okhsl.

     

     

    Views : 2,213
  • Weta FX Opens Vancouver Office

    pIXELsHAM.com
    Apr 4, 2022
    ves

    www.hollywoodreporter.com/business/business-news/weta-fx-opens-vancouver-office-amid-global-expansion-1235125067/

    Views : 649
  • Bandai-Namco-Research-Motiondataset animation library

    pIXELsHAM.com
    Apr 2, 2022
    animation, reference

    https://github.com/BandaiNamcoResearchInc/Bandai-Namco-Research-Motiondataset

    (more…)

    Views : 925
  • Mania Carta – Photorealistic Characters Made in Blender

    pIXELsHAM.com
    Apr 1, 2022
    blender, design

    Maniacarta is an Artist based in Tokyo, her Artworks are unique and she strive to create the best characters that have soul in the World.

     

    https://80.lv/articles/marvelous-photorealistic-characters-made-in-blender-by-mania-carta/

     

    https://www.instagram.com/mania_carta/

     

     

     

    https://www.pixelsham.com/wp-content/uploads/2022/04/MariCarta.mp4

     

     

     

    https://www.pixelsham.com/wp-content/uploads/2022/04/275971545_304497515112005_6186962738360047190_n.mp4

     

    Views : 1,442
  • Mercury as seen from Messanger in 2015

    pIXELsHAM.com
    Apr 1, 2022
    reference

    Views : 577
  • Gamification techniques for every day production

    pIXELsHAM.com
    Apr 1, 2022
    production, quotes

    https://www.zippia.com/advice/gamification-statistics/

    • 90% of employees say gamification makes them more productive at work.
    • On average, employees experience a 60% engagement increase with a gamified work experience.
    • Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
    • The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
    • 72% of people say gamification motivates them to do tasks and work harder on the job.
    • 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.

     

    hatrabbits.com/en/gamification/

    Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention

    10 gamification techniques you can use instantly

    • – Create ‘flow’ If a task is too easy, you will get bored. …
    • – Let users ‘complete’ a task. …
    • – Set up appropriate challenges. …
    • – Allow players to customise things. …
    • – Allow users to ‘unlock’ stuff. …
    • – Make people curious. …
    • – Use the element of surprise. …
    • – Recognize achievements.

     

    Views : 860
  • Han Cao – H_AutoFlare: Automatic Flare generation in Nuke

    pIXELsHAM.com
    Mar 31, 2022
    production, software

     

    https://www.nukeisfun.com/post/h_autoflare-there-shall-be-sh-to

     

    https://drive.google.com/file/d/1_lacYWkepK4Jcf-SKX46ayuAf3ub1BAt/view

    Local Link

     

    Views : 776
  • 3D Workshop – Introduction to 3D Scanning Tools and Techniques to Face Any Challenge

    pIXELsHAM.com
    Mar 29, 2022
    photogrammetry, production

    Views : 601
  • Fabio Messina – Godfeather – A Houdini feather toolkit

    pIXELsHAM.com
    Mar 29, 2022
    software

    Views : 1,093
  • Why Great Movies use the 60/30/10 Percent Color Rule

    pIXELsHAM.com
    Mar 28, 2022
    colour

    Views : 801
  • Learning RayTracing In One Weekend

    pIXELsHAM.com
    Mar 24, 2022
    software

    https://raytracing.github.io/

    Views : 567
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FEATURED POSTS

  • Composition in Video Editing – 9 Cuts Every Video Editor Should Know

    pIXELsHAM.com
    Nov 17, 2018
    composition, production

    Views : 1,187
  • Luma Interactive Scenes announced: Gaussian Splatting

    pIXELsHAM.com
    Oct 5, 2023
    A.I., photogrammetry

    https://neuralradiancefields.io/luma-interactive-scenes-announced/

     

    “…these are in fact Gaussian Splats that are being run and it’s a proprietary iteration of the original Inria paper. They hybridize the performance gain of realtime rendering with Gaussian Splatting with robust cloud based rendering that’s already widely being used in commercial applications. This has been in the works for a while over at Luma and I had the opportunity to try out some of my datasets on their new method.”

    MICHAEL RUBLOFF

    (more…)

    Views : 309
  • How John Alcott Achieved the Beautiful Cinematography of Kubrik’s Barry Lyndon

    pIXELsHAM.com
    Sep 15, 2020
    colour, composition, lighting, photography

    Views : 793
  • PTGui 13 beta adds control through a Patch Editor

    pIXELsHAM.com
    Sep 23, 2024
    colour, lighting, photography, software

    https://ptgui.com

     

    Additions:

    • Patch Editor (PTGui Pro)
    • DNG output
    • Improved RAW / DNG handling
    • JPEG 2000 support
    • Performance improvements

     

    Views : 80
  • Why Automakers Spend Millions On Concept Cars They Don’t Plan On Making

    pIXELsHAM.com
    Jun 17, 2019
    design, reference

    Views : 1,095
  • flim.ai – movie reference database

    pIXELsHAM.com
    Feb 24, 2021
    lighting, reference

    flim.ai/

    Views : 869
Views : 10,219

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