Luma Interactive Scenes announced: Gaussian Splatting

https://neuralradiancefields.io/luma-interactive-scenes-announced/

 

“…these are in fact Gaussian Splats that are being run and it’s a proprietary iteration of the original Inria paper. They hybridize the performance gain of realtime rendering with Gaussian Splatting with robust cloud based rendering that’s already widely being used in commercial applications. This has been in the works for a while over at Luma and I had the opportunity to try out some of my datasets on their new method.”

MICHAEL RUBLOFF

 

https://lumalabs.ai/embed/95aa8119-a2fd-4ba2-9e1d-a9ea668f4be2?mode=sparkles&background=%23ffffff&color=%23000000&showTitle=true&loadBg=true&logoPosition=bottom-left&infoPosition=bottom-right&cinematicVideo=undefined&showMenu=false

 

https://lumalabs.ai/capture/ccd7a96a-c2e2-44cf-a358-80b2fea8532f

 

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