Subscribe to PixelSham.com RSS for free

3Dprinting (184) A.I. (919) animation (354) blender (219) colour (241) commercials (53) composition (154) cool (375) design (659) Featured (94) hardware (319) IOS (109) jokes (141) lighting (300) modeling (160) music (189) photogrammetry (198) photography (757) production (1310) python (104) quotes (501) reference (318) software (1380) trailers (310) ves (577) VR (221)

POPULAR SEARCHES unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke

  • Explore Posts
  • Job Postings
  • ReelMatters.com
  • About and Contact
    • About And Contact
    • Portfolio
    • Privacy Policy
    • RSS feed page

BREAKING NEWS

LATEST POSTS

  • Intel Open Image open source Denoiser

    pIXELsHAM.com
    Oct 12, 2023
    production, software

    Intel Open Image Denoise is an open source library of high-performance, high-quality denoising filters for images rendered with ray tracing. Intel Open Image Denoise is part of the Intel® oneAPI Rendering Toolkit and is released under the permissive Apache 2.0 license.

     

    The purpose of Intel Open Image Denoise is to provide an open, high-quality, efficient, and easy-to-use denoising library that allows one to significantly reduce rendering times in ray tracing based rendering applications. It filters out the Monte Carlo noise inherent to stochastic ray tracing methods like path tracing, reducing the amount of necessary samples per pixel by even multiple orders of magnitude (depending on the desired closeness to the ground truth). A simple but flexible C/C++ API ensures that the library can be easily integrated into most existing or new rendering solutions.

     

    At the heart of the Intel Open Image Denoise library is a collection of efficient deep learning based denoising filters, which were trained to handle a wide range of samples per pixel (spp), from 1 spp to almost fully converged. Thus it is suitable for both preview and final-frame rendering. The filters can denoise images either using only the noisy color (beauty) buffer, or, to preserve as much detail as possible, can optionally utilize auxiliary feature buffers as well (e.g. albedo, normal). Such buffers are supported by most renderers as arbitrary output variables (AOVs) or can be usually implemented with little effort.

     

    https://github.com/OpenImageDenoise/oidn

    Views : 262
  • Tom Hanks on his debut novel “The Making of Another Major Motion Picture Masterpiece”: Nothing comes easy if you learnt all through mistakes… 

    pIXELsHAM.com
    Oct 10, 2023
    production, ves

    https://www.cbc.ca/listen/live-radio/1-50-q/clip/16014382-tom-hanks

     

    Two-time Oscar winner Tom Hanks (Forrest Gump, Philadelphia, A League of Their Own) on his debut novel “The Making of Another Major Motion Picture Masterpiece,” the insecurities he’s felt throughout his career, and what drives his passion for filmmaking when it feels like “the odds are stacked against you.”

    Nothing comes easy if you learnt all through mistakes… 

    Views : 178
  • Marco Bucci – Something strange you should know about color

    pIXELsHAM.com
    Oct 10, 2023
    colour

     

     

     

    Views : 388
  • Victor Perez – Sensitometry for VFX Artists | FMX 2023

    pIXELsHAM.com
    Oct 10, 2023
    colour, lighting, photography, production

     

    ColorTransformationAnalysis.nk local copy
    ColorTransformationAnalysis.nk

    Views : 249
  • Strategies for conflict resolution

    pIXELsHAM.com
    Oct 10, 2023
    quotes

    Views : 268
  • John Riccitiello retired by Unity3d

    pIXELsHAM.com
    Oct 10, 2023
    ves

    https://www.theverge.com/2023/10/9/23910441/unity-ceo-president-john-riccitiello-out-retire

    Views : 212
  • The Creator – The Blockbuster Movie Shot On A Sony FX3 $4000 Camera

    pIXELsHAM.com
    Oct 8, 2023
    photography

    Views : 245
  • ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

    pIXELsHAM.com
    Oct 6, 2023
    A.I., lighting, photogrammetry, photography

    Views : 202
  • Epic is changing Unreal Engine’s pricing for non-game developers

    pIXELsHAM.com
    Oct 6, 2023
    ves

    The change will happen sometime next year and will charge some users on a per-seat model, similar to Photoshop pricing.

     

    Game developers using Unreal Engine won’t be affected and will continue to pay for a license based on a royalty model. However, users in industries like film or automotive will be moved to per-seat pricing, meaning they’ll be charged for the subscription the same way someone might pay for Photoshop.

     

    https://www.theverge.com/2023/10/5/23905082/epic-unreal-engine-pricing-change-film-automotive

    Views : 170
  • History of Vancouver

    pIXELsHAM.com
    Oct 5, 2023
    cool

    Views : 190
  • CD Projekt Red devs, makers of The Witcher and Cyberpunk 2077, unionize after its third round of layoffs in three months

    pIXELsHAM.com
    Oct 5, 2023
    ves

    https://www.eurogamer.net/cd-projekt-red-devs-unionise-after-its-third-round-of-layoffs-in-three-months

     

    Views : 230
  • Fotorgear – World‘s first macro probe lens for smart phone

    pIXELsHAM.com
    Oct 5, 2023
    hardware, photography

    https://www.fotorgear.com/pages/fotorgear-24mm-probe-lens-for-smart-phone

     

    Views : 285
  • Luma Interactive Scenes announced: Gaussian Splatting

    pIXELsHAM.com
    Oct 5, 2023
    A.I., photogrammetry

    https://neuralradiancefields.io/luma-interactive-scenes-announced/

     

    “…these are in fact Gaussian Splats that are being run and it’s a proprietary iteration of the original Inria paper. They hybridize the performance gain of realtime rendering with Gaussian Splatting with robust cloud based rendering that’s already widely being used in commercial applications. This has been in the works for a while over at Luma and I had the opportunity to try out some of my datasets on their new method.”

    MICHAEL RUBLOFF

    (more…)

    Views : 311
  • Jeremy Vickery – Why Color Studies Are So Powerful

    pIXELsHAM.com
    Oct 5, 2023
    colour, composition, design, lighting

     

    Views : 168
  • Laowa Aurogon – 10x-50x Macro Lens

    pIXELsHAM.com
    Oct 5, 2023
    hardware, photography

    Views : 206
Previous Page
1 … 107 108 109 110 111 … 436
Next Page

FEATURED POSTS

  • Types of Film Lights and their efficiency – CRI, Color Temperature and Luminous Efficacy

    pIXELsHAM.com
    Feb 23, 2022
    colour, composition, Featured, lighting

    nofilmschool.com/types-of-film-lights

     

    “Not every light performs the same way. Lights and lighting are tricky to handle. You have to plan for every circumstance. But the good news is, lighting can be adjusted. Let’s look at different factors that affect lighting in every scene you shoot. “

    Use CRI, Luminous Efficacy and color temperature controls to match your needs.

     

    Color Temperature
    Color temperature describes the “color” of white light by a light source radiated by a perfect black body at a given temperature measured in degrees Kelvin

    https://www.pixelsham.com/2019/10/18/color-temperature/ 

    CRI
    “The Color Rendering Index is a measurement of how faithfully a light source reveals the colors of whatever it illuminates, it describes the ability of a light source to reveal the color of an object, as compared to the color a natural light source would provide. The highest possible CRI is 100. A CRI of 100 generally refers to a perfect black body, like a tungsten light source or the sun. “

    https://www.studiobinder.com/blog/what-is-color-rendering-index

    (more…)
    Views : 2,579
  • How I would Teach a 10-Year Old to Build AI Agentic solutions (n8n, No Code)

    pIXELsHAM.com
    Sep 2, 2025
    A.I., production, software

    Views : 8
  • Yosemite by Sheldon Neill and Colin Delehanty

    pIXELsHAM.com
    Mar 1, 2012
    photography

    Views : 1,049
  • Blender 5.0 to Feature Built-In ACES 2.0 View Transform

    pIXELsHAM.com
    Aug 25, 2025
    blender, colour

    https://80.lv/articles/blender-5-0-to-feature-built-in-aces-2-0-view-transform

    https://80.lv/articles/blender-5-0-s-aces-2-0-view-transform-explained

    👇 Blender 5.0 Alert 🚨

    ACES 2.0 is now built in, making it an even stronger tool for VFX. #b3d pic.twitter.com/CGCvsAhz95

    — Thomas Marcos (@thomasmarcoscom) August 23, 2025
    Views : 40
  • Koi fish in epoxy resin table

    pIXELsHAM.com
    May 3, 2020
    design

    Views : 1,068
  • Composition & Framing || Cinematography Masterclass – John de Borman

    pIXELsHAM.com
    Oct 25, 2019
    composition, lighting, photography

    Views : 1,149
Views : 18,357

RSS feed page

Search


Categories


Archive


Disclaimer


Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.