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BREAKING NEWS

LATEST POSTS

  • Brett Jones / Phil Reyneri (Lightform) / Philipp7pc: The study of Projection Mapping through Projectors

    pIXELsHAM.com
    Jul 19, 2020
    colour, hardware, photography, software

     

     

     

    Video Projection Tool Software
    https://hcgilje.wordpress.com/vpt/

     

    https://www.projectorpoint.co.uk/news/how-bright-should-my-projector-be/

     

    http://www.adwindowscreens.com/the_calculator/

    heavym
    https://heavym.net/en/

     

    MadMapper
    https://madmapper.com/

    Views : 849
  • Unreal Engine for Next-Gen Games – up coming features

    pIXELsHAM.com
    Jul 15, 2020
    software

    Views : 694
  • USC@ETC, MovieLabs & VES release VFX image sequence naming paper

    pIXELsHAM.com
    Jul 14, 2020
    production, ves

    drive.google.com/file/d/173MM9VRVXKZ64dEPixTajnTv04f2o5SN/view

    Views : 691
  • AR platypus by Handbuilt Creative

    pIXELsHAM.com
    Jul 14, 2020
    VR

    Views : 776
  • Bartosz Ciechanowski – Light and shadow technical study

    pIXELsHAM.com
    Jul 14, 2020
    colour, lighting, photography, production

    ciechanow.ski/lights-and-shadows/

    Views : 1,049
  • Ubisoft sexual harassment investigation claims three more executives

    pIXELsHAM.com
    Jul 13, 2020
    ves

    www.theguardian.com/games/2020/jul/12/ubisoft-sexual-harassment-probe-claims-three-more-executives

    Views : 680
  • LA MIRADA DE LEONARDO – vitruvian man’s alternatives

    pIXELsHAM.com
    Jul 11, 2020
    design

    www.eldientedeltiempo.org/2012/12/la-mirada-de-leonardo.html

    (more…)
    Views : 731
  • VES Releases Revised ‘VES Handbook of Visual Effects’

    pIXELsHAM.com
    Jul 10, 2020
    production, ves

    www.awn.com/news/ves-releases-revised-ves-handbook-visual-effects

    Views : 722
  • Sony buys $250 million (1.5%) minority stake in Epic Games

    pIXELsHAM.com
    Jul 9, 2020
    ves

    The deal gives Sony a minority interest in the game development studio and publisher last estimated to be valued as high as $17 billion

    www.theverge.com/2020/7/9/21318978/sony-epic-games-fortnite-investment-250-million-game-development

    Views : 713
  • Introducing Rain – Free Blender animation rig

    pIXELsHAM.com
    Jul 9, 2020
    blender, software

    Views : 823
  • 14 Signs Of An Adaptable Person

    pIXELsHAM.com
    Jul 8, 2020
    quotes

    www.forbes.com/sites/jeffboss/2015/09/03/14-signs-of-an-adaptable-person/#46bd90e016ea

    1. Adaptable people experiment.

    2. Adaptable people see opportunity where others see failure.

    3. Adaptable people are resourceful.

    4. Adaptable people think ahead.

    5. Adaptable people don’t whine.

    6. Adaptable people talk to themselves.

    7. Adaptable people don’t blame.

    8. Adaptable people don’t claim fame.

    9. Adaptable people are curious.

    10. Adaptable people adapt.

    11. Adaptable people stay current.

    12. Adaptable people see systems.

    13. Adaptable people open their minds.

    14. Adaptable people know what they stand for.

    Views : 714
  • Convert between light exposure and intensity

    pIXELsHAM.com
    Jul 8, 2020
    lighting, software
    import math,sys
    
    def Exposure2Intensity(exposure): 
        exp = float(exposure)
        result = math.pow(2,exp)
        print(result)
    
    Exposure2Intensity(0)
    
    def Intensity2Exposure(intensity):
        inarg = float(intensity)
        
        if inarg == 0:
            print("Exposure of zero intensity is undefined.")
            return
        
        if inarg < 1e-323:
            inarg = max(inarg, 1e-323)
            print("Exposure of negative intensities is undefined. Clamping to a very small value instead (1e-323)")
        
        result = math.log(inarg, 2)
        print(result)
    
    Intensity2Exposure(0.1)
    

    Why Exposure?

    Exposure is a stop value that multiplies the intensity by 2 to the power of the stop. Increasing exposure by 1 results in double the amount of light.

    Artists think in “stops.” Doubling or halving brightness is easy math and common in grading and look-dev.
    Exposure counts doublings in whole stops:

    • +1 stop = ×2 brightness
    • −1 stop = ×0.5 brightness

    This gives perceptually even controls across both bright and dark values.


    Why Intensity?

    Intensity is linear.
    It’s what render engines and compositors expect when:

    • Summing values
    • Averaging pixels
    • Multiplying or filtering pixel data

    Use intensity when you need the actual math on pixel/light data.


    Formulas (from your Python)

    • Intensity from exposure: intensity = 2**exposure
    • Exposure from intensity: exposure = log₂(intensity)

    Guardrails:

    • Intensity must be > 0 to compute exposure.
    • If intensity = 0 → exposure is undefined.
    • Clamp tiny values (e.g. 1e−323) before using log₂.

    Use Exposure (stops) when…

    • You want artist-friendly sliders (−5…+5 stops)
    • Adjusting look-dev or grading in even stops
    • Matching plates with quick ±1 stop tweaks
    • Tweening brightness changes smoothly across ranges

    Use Intensity (linear) when…

    • Storing raw pixel/light values
    • Multiplying textures or lights by a gain
    • Performing sums, averages, and filters
    • Feeding values to render engines expecting linear data

    Examples

    • +2 stops → 2**2 = 4.0 (×4)
    • +1 stop → 2**1 = 2.0 (×2)
    • 0 stop → 2**0 = 1.0 (×1)
    • −1 stop → 2**(−1) = 0.5 (×0.5)
    • −2 stops → 2**(−2) = 0.25 (×0.25)
    • Intensity 0.1 → exposure = log₂(0.1) ≈ −3.32

    Rule of thumb

    Think in stops (exposure) for controls and matching.
    Compute in linear (intensity) for rendering and math.

    Views : 210
  • Ennio Morricone RIP

    pIXELsHAM.com
    Jul 7, 2020
    music, quotes, ves

    https://www.hollywoodreporter.com/news/ennio-morricone-dead-prolific-italian-composer-was-91-858358

    Views : 667
  • ‘Die Hard 2’: the story behind that famous final Yusei Uesugi’s matte painting pullback

    pIXELsHAM.com
    Jul 5, 2020
    production

    beforesandafters.com/2020/07/03/die-hard-2-the-story-behind-that-famous-final-matte-painting-pullback/amp/

     

    Views : 865
  • 5 Basic Types of Logo to Help You Decide What Kind Your Business Needs

    pIXELsHAM.com
    Jul 5, 2020
    design

    blog.red-website-design.co.uk/2014/10/17/5-basic-types-of-logo-to-help-you-decide-what-kind-your-business-needs/

    Views : 802
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FEATURED POSTS

  • H. Jensons TWISTED by Sebastian Ungrad – AI Muppets video

    pIXELsHAM.com
    Aug 19, 2024
    A.I.

    “From start to finish it took just 9 hours to produce. That was so much fun to do.
    Lyrics: ChatGpt
    Song: Suno
    Images: Midjourney & ComfyUI
    Video: u/runwayml Gen-3″

     

    H. Jensons -TWISTED
    byu/ButchersBrain inaivideo

     

    (more…)
    Views : 37
  • Ho Chi Minh City time lapse

    pIXELsHAM.com
    Dec 7, 2011
    photography

    Views : 1,024
  • What is a Gamut or Color Space and why do I need to know about CIE

    pIXELsHAM.com
    Jun 10, 2016
    colour, photography, reference

    http://www.xdcam-user.com/2014/05/what-is-a-gamut-or-color-space-and-why-do-i-need-to-know-about-it/

     

    In video terms gamut is normally related to as the full range of colours and brightness that can be either captured or displayed.

    (more…)
    Views : 4,747
  • This Artist Makes Incredible Sculptures Out of Fabric

    pIXELsHAM.com
    Aug 3, 2019
    design

    Views : 1,086
  • ICLight – Krea and ComfyUI light editing

    pIXELsHAM.com
    Jul 8, 2024
    A.I., lighting, software

     

    https://drive.google.com/drive/folders/16Aq1mqZKP-h8vApaN4FX5at3acidqPUv

    https://github.com/lllyasviel/IC-Light

     https://generativematte.blogspot.com/2025/03/comfyui-ic-light-relighting-exploration.html

    Workflow Local copy

    IC-LightWorkflow.zip

     

     

    Views : 84
Views : 19,347

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