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BREAKING NEWS

LATEST POSTS

  • EDGS – Eliminating Densification for Efficient Convergence of 3DGS

    pIXELsHAM.com
    Apr 27, 2025
    photogrammetry

    https://compvis.github.io/EDGS

    https://github.com/CompVis/EDGS

    https://compvis-edgs.hf.space

    Views : 54
  • Wētā FX – Compositing and Lighting Godzilla X Kong: The New Empire

    pIXELsHAM.com
    Apr 27, 2025
    lighting, production

    Views : 21
  • How Arvid Schneider Created This Star Wars Environment | Houdini Biomes & Nuke

    pIXELsHAM.com
    Apr 27, 2025
    lighting, modeling, production

    Views : 20
  • Mars Lewis on the Brandolini’s Law

    pIXELsHAM.com
    Apr 27, 2025
    quotes

    Brandolini’s law (or the bullshit asymmetry principle) is an internet adage coined in 2013 by Italian programmer Alberto Brandolini. It compares the considerable effort of debunking misinformation to the relative ease of creating it in the first place.

    The law states: “The amount of energy needed to refute bullshit is an order of magnitude bigger than to produce it.”

    https://en.wikipedia.org/wiki/Brandolini%27s_law

    https://www.linkedin.com/posts/marslewis_brandolinislaw-propagandawars-medialies-activity-7320036000473255936-LQVG

    This is why every time you kill a lie, it feels like nothing changed. It’s why no matter how many facts you post, how many sources you cite, how many receipts you show—the swarm just keeps coming. Because while you’re out in the open doing surgery, the machine is behind the curtain spraying aerosol deceit into every vent.

    The lie takes ten seconds. The truth takes ten paragraphs. And by the time you’ve written the tenth, the people you’re trying to reach have already scrolled past.

    Every viral deception—the fake quote, the rigged video, the synthetic outrage—takes almost nothing to create. And once it’s out there, you’re not just correcting a fact—you’re prying it out of someone’s identity. Because people don’t adopt lies just for information. They adopt them for belonging. The lie becomes part of who they are, and your correction becomes an attack.

    And still—you must correct it. Still, you must fight.

    Because even if truth doesn’t spread as fast, it roots deeper. Even if it doesn’t go viral, it endures. And eventually, it makes people bulletproof to the next wave of narrative sewage.

    You’re not here to win a one-day war. You’re here to outlast a never-ending invasion.

    The lies are roaches. You kill one, and a hundred more scramble behind the drywall.The lies are Hydra heads. You cut one off, and two grow back. But you keep swinging anyway.

    Because this isn’t about instant wins. It’s about making the cost of lying higher. It’s about being the resistance that doesn’t fold. You don’t fight because it’s easy. You fight because it’s right.

    Views : 26
  • GenUE – Direct Prompt-to-Mesh Generation in Unreal Engine Integrated with ComfyUI

    pIXELsHAM.com
    Apr 27, 2025
    A.I., modeling

    GenUE brings prompt-driven 3D asset creation directly into Unreal Engine using ComfyUI as a flexible backend. • Generate high-quality images from text prompts. • Choose from a catalog of batch-generated images – no style limitations. • Convert the selected image to a fully textured 3D mesh. • Automatically import and place the model into your Unreal Engine scene. This modular pipeline gives you full control over the image and 3D generation stages, with support for any ComfyUI workflow or model. Full generation (image + mesh + import) completes in under 2 minutes on a high-end consumer GPU.

    Views : 134
  • Michael Gerard – Unreal Engine Nanite Foliage full workflow

    pIXELsHAM.com
    Apr 27, 2025
    modeling

    https://www.artstation.com/blogs/michael_g_art/AgdAb/nanite-foliage-complete-workflow

    Views : 65
  • Edward Ureña – Rig creator

    pIXELsHAM.com
    Apr 27, 2025
    animation

    https://edwardurena.gumroad.com/l/ramoo

    What it offers:
    • Base rigs for multiple character types
    • Automatic weight application
    • Built-in facial rigging system
    • Bone generators with FK and IK options
    • Streamlined constraint panel

    Views : 17
  • Hadi Karimi – Full online modeling workshop

    pIXELsHAM.com
    Apr 27, 2025
    modeling

    https://www.youtube.com/HadiKarimi/streams

    Views : 15
  • GPT-Image-1 API now available through ComfyUI with Dall-E integration

    pIXELsHAM.com
    Apr 27, 2025
    A.I.

    https://blog.comfy.org/p/comfyui-now-supports-gpt-image-1

    https://docs.comfy.org/tutorials/api-nodes/openai/gpt-image-1

    https://openai.com/index/image-generation-api

    • Prompt GPT-Image-1 directly in ComfyUI using text or image inputs
    • Set resolution and quality
    • Supports image editing + transparent backgrounds
    • Seamlessly mix with local workflows like WAN 2.1, FLUX Tools, and more

    Views : 64
  • Tencent Hunyuan3D 2.5 – Transform images and text into 3D models with ultra-high-definition precision

    pIXELsHAM.com
    Apr 27, 2025
    A.I., modeling

    https://www.hunyuan-3d.com/

    What makes it special?
    • Massive 10B parameter geometric model with 10x more mesh faces.
    • High-quality textures with industry-first multi-view PBR generation.
    • Optimized skeletal rigging for streamlined animation workflows.
    • Flexible pipeline for text-to-3D and image-to-3D generation.

    They’re making it accessible to everyone:
    • Open-source code and pre-trained models.
    • Easy-to-use API and intuitive web interface.
    • Free daily quota doubled to 20 generations!

    Views : 324
  • Alibaba 3DV-TON – A novel diffusion model for HQ and temporally consistent video

    pIXELsHAM.com
    Apr 27, 2025
    A.I.

    https://arxiv.org/pdf/2504.17414

    Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods.

    Views : 44
  • FramePack – Packing Input Frame Context in Next-Frame Prediction Models for Offline Video Generation With Low Resource Requirements

    pIXELsHAM.com
    Apr 27, 2025
    A.I., software

    https://lllyasviel.github.io/frame_pack_gitpage/

    • Diffuse thousands of frames at full fps-30 with 13B models using 6GB laptop GPU memory.
    • Finetune 13B video model at batch size 64 on a single 8xA100/H100 node for personal/lab experiments.
    • Personal RTX 4090 generates at speed 2.5 seconds/frame (unoptimized) or 1.5 seconds/frame (teacache).
    • No timestep distillation.
    • Video diffusion, but feels like image diffusion.

    Image-to-5-Seconds (30fps, 150 frames)

    Views : 31
  • Anthony Sauzet – ProceduralMaya

    pIXELsHAM.com
    Apr 27, 2025
    production

    A Maya script that introduces a node-based graph system for procedural modeling, like Houdini

    https://github.com/AnthonySTZ/ProceduralMaya

    Views : 31
  • 11 Public Speaking Strategies

    pIXELsHAM.com
    Apr 27, 2025
    quotes

    What do people report as their #1 greatest fear?

    It’s not death….
    It’s public speaking.

    Glossophobia, the fear of public speaking, has been a daunting obstacle for me for years.


    11 confidence-boosting tips

    1/ The 5-5-5 Rule
    → Scan 5 faces; Hold each gaze for 5 seconds.
    → Repeat every 5 minutes.
    → Creates an authentic connection.

    2/Power Pause
    → Dead silence for 3 seconds after key points.
    → Let your message land.

    3/ The 3-Part Open
    → Hook with a question.
    → Share a story.
    → State your promise.

    4/ Palm-Up Principle
    → Open palms when speaking = trustworthy.
    → Pointing fingers = confrontational.

    5/ The 90-Second Reset
    → Feel nervous? Excuse yourself.
    → 90 seconds of deep breathing reset your nervous system.

    6/ Rule of Three
    → Structure key points in threes.
    → Our brains love patterns.

    7/ 2-Minute Story Rule
    → Keep stories under 2 minutes.
    → Any longer, you lose them.

    8/ The Lighthouse Method
    → Plant “anchor points” around the room.
    → Rotate eye contact between them.
    → Looks natural, feels structured.

    9/ The Power Position
    → Feet shoulder-width apart.
    → Hands relaxed at sides.
    → Projects confidence even when nervous.

    10/ The Callback Technique
    → Reference earlier points later in your talk.
    → Creates a narrative thread.
    → Audiences love connections.

    11/ The Rehearsal Truth
    → Practice the opening 3x more than the rest.
    → Nail the first 30 seconds; you’ll nail the talk.

    Views : 23
  • TetSphere Splatting – Representing High-Quality Geometry with Lagrangian Volumetric Meshes

    pIXELsHAM.com
    Apr 27, 2025
    photogrammetry

    https://github.com/gmh14/tssplat

    Views : 34
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FEATURED POSTS

  • Steve McCurry composition tips

    pIXELsHAM.com
    Oct 18, 2017
    composition, photography

    Views : 1,168
  • Justin Oberman – The Great Flattening – Or Why Truly Creative People Should Not Freak Out About AI

    pIXELsHAM.com
    Aug 10, 2025
    A.I., quotes
    JustinOberman-TheGreatFlattening_compressedDownload
    Views : 40
  • New Camera Can See Around Corners

    pIXELsHAM.com
    Jan 5, 2016
    photography

    https://www.newscientist.com/article/dn28628-laser-camera-can-track-hidden-moving-objects-around-corners/

    Views : 1,075
  • Photography basics: Shutter angle and shutter speed and motion blur

    pIXELsHAM.com
    Mar 3, 2016
    Featured, photography

    http://www.shutterangle.com/2012/cinematic-look-frame-rate-shutter-speed/

    https://www.cinema5d.com/global-vs-rolling-shutter

    https://www.wikihow.com/Choose-a-Camera-Shutter-Speed

    Shutter Speed vs. Shutter Angle

     

    Shutter is the device that controls the amount of light through a lens. Basically in general it controls the amount of time a film is exposed.
    Shutter speed is how long this device is open for, which also defines motion blur… the longer it stays open the blurrier the image captured.
    The number refers to the amount of light actually allowed through.

    As a reference, shooting at 24fps, at 180 shutter angle or 1/48th of shutter speed (0.0208 exposure time) will produce motion blur which is similar to what we perceive at naked eye 

    Talked of as in (shutter) angles, for historical reasons, as the original exposure mechanism was controlled through a pie shaped mirror in front of the lens. 

    A shutter of 180 degrees is blocking/allowing light for half circle.  (half blocked, half open). 270 degrees is one quarter pie shaped, which would allow for a higher exposure time (3 quarter pie open, vs one quarter closed) 90 degrees is three quarter pie shaped, which would allow for a lower exposure (one quarter open, three quarters closed)

    (more…)
    Views : 9,989
  • Survivorship Bias: The error resulting from systematically focusing on successes and ignoring failures. How a young statistician saved his planes during WW2.

    pIXELsHAM.com
    Sep 25, 2023
    Featured, quotes

    A young statistician saved their lives.

     His insight (and how it can change yours):
    During World War II, the U.S. wanted to add reinforcement armor to specific areas of its planes.
    Analysts examined returning bombers, plotted the bullet holes and damage on them (as in the image below), and came to the conclusion that adding armor to the tail, body, and wings would improve their odds of survival.

     But a young statistician named Abraham Wald noted that this would be a tragic mistake. By only plotting data on the planes that returned, they were systematically omitting the data on a critical, informative subset: The planes that were damaged and unable to return.

    (more…)
    Views : 259
  • Bartosz Ciechanowski – Light and shadow technical study

    pIXELsHAM.com
    Jul 14, 2020
    colour, lighting, photography, production

    ciechanow.ski/lights-and-shadows/

    Views : 1,049
  • Roborace reveals driver-less concept car for new racing series

    pIXELsHAM.com
    Apr 1, 2016
    design

    http://www.motorsport.com/formula-e/news/roborace-reveals-driver-less-concept-car-for-new-racing-series-683108/

    Views : 1,021
  • Joshua Schwarz – Realistic Forest Creek Simulation Set Up in Blender

    pIXELsHAM.com
    Jul 5, 2023
    blender, lighting, production

    https://80.lv/articles/realistic-forest-creek-simulation-set-up-in-blender/

     

     

    https://www.pixelsham.com/wp-content/uploads/2023/07/JoshuaSchwarz.mp4

    Views : 234
Views : 18,143

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