BREAKING NEWS
LATEST POSTS
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DeepBeepMeep – AI solutions specifically optimized for low spec GPUs
https://huggingface.co/DeepBeepMeep
https://github.com/deepbeepmeep
Wan2GP – A fast AI Video Generator for the GPU Poor. Supports Wan 2.1/2.2, Qwen Image, Hunyuan Video, LTX Video and Flux.
mmgp – Memory Management for the GPU Poor, run the latest open source frontier models on consumer Nvidia GPUs.
YuEGP – Open full-song generation foundation that transforms lyrics into complete songs.
HunyuanVideoGP – Large video generation model optimized for low-VRAM GPUs.
FluxFillGP – Flux-based inpainting and outpainting tool for low-VRAM GPUs.
Cosmos1GP – Text-to-world and image/video-to-world generator for the GPU Poor.
Hunyuan3D-2GP – GPU-friendly version of Hunyuan3D-2 for 3D content generation.
OminiControlGP – Lightweight version of OminiControl enabling 3D, pose, and control tasks with FLUX.
SageAttention – Quantized attention achieving 2.1–3.1× and 2.7–5.1× speedups over FlashAttention2 and xformers without losing end-to-end accuracy.
insightface – State-of-the-art 2D and 3D face analysis project for recognition, detection, and alignment.
FEATURED POSTS
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Composition – cinematography Cheat Sheet
Where is our eye attracted first? Why?
Size. Focus. Lighting. Color.
Size. Mr. White (Harvey Keitel) on the right.
Focus. He’s one of the two objects in focus.
Lighting. Mr. White is large and in focus and Mr. Pink (Steve Buscemi) is highlighted by
a shaft of light.
Color. Both are black and white but the read on Mr. White’s shirt now really stands out.
(more…)
What type of lighting?
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Composition – 5 tips for creating perfect cinematic lighting and making your work look stunning
http://www.diyphotography.net/5-tips-creating-perfect-cinematic-lighting-making-work-look-stunning/
1. Learn the rules of lighting
2. Learn when to break the rules
3. Make your key light larger
4. Reverse keying
5. Always be backlighting
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Scene Referred vs Display Referred color workflows
Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.
Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
So that color information stays untouched and only “transformed” as/when needed.Sources:
– Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
– https://z-fx.nl/ColorspACES.pdf
– Wicus
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Björn Ottosson – OKlch color space
Björn Ottosson proposed OKlch in 2020 to create a color space that can closely mimic how color is perceived by the human eye, predicting perceived lightness, chroma, and hue.
The OK in OKLCH stands for Optimal Color.
- L: Lightness (the perceived brightness of the color)
- C: Chroma (the intensity or saturation of the color)
- H: Hue (the actual color, such as red, blue, green, etc.)
Also read: