• Photography basics: Depth of Field and composition

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    Depth of field is the range within which focusing is resolved in a photo.
    Aperture has a huge affect on to the depth of field.

     

     

    Changing the f-stops (f/#) of a lens will change aperture and as such the DOF.

    f-stops are a just certain number which is telling you the size of the aperture. That’s how f-stop is related to aperture (and DOF).

    If you increase f-stops, it will increase DOF, the area in focus (and decrease the aperture). On the other hand, decreasing the f-stop it will decrease DOF (and increase the aperture).

    The red cone in the figure is an angular representation of the resolution of the system. Versus the dotted lines, which indicate the aperture coverage. Where the lines of the two cones intersect defines the total range of the depth of field.

    This image explains why the longer the depth of field, the greater the range of clarity.

  • ByteDance OmniHuman-1

    https://omnihuman-lab.github.io

    They propose an end-to-end multimodality-conditioned human video generation framework named OmniHuman, which can generate human videos based on a single human image and motion signals (e.g., audio only, video only, or a combination of audio and video). In OmniHuman, we introduce a multimodality motion conditioning mixed training strategy, allowing the model to benefit from data scaling up of mixed conditioning. This overcomes the issue that previous end-to-end approaches faced due to the scarcity of high-quality data. OmniHuman significantly outperforms existing methods, generating extremely realistic human videos based on weak signal inputs, especially audio. It supports image inputs of any aspect ratio, whether they are portraits, half-body, or full-body images, delivering more lifelike and high-quality results across various scenarios.

  • Image rendering bit depth

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    The terms 8-bit, 16-bit, 16-bit float, and 32-bit refer to different data formats used to store and represent image information, as bits per pixel.

    https://en.wikipedia.org/wiki/Color_depth

    In color technology, color depth also known as bit depth, is either the number of bits used to indicate the color of a single pixel, OR the number of bits used for each color component of a single pixel.

    When referring to a pixel, the concept can be defined as bits per pixel (bpp).

    When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.

    Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digital code value to a location in a color space.

     

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