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Capabilities
Stable Virtual Camera offers advanced capabilities for generating 3D videos, including:
Model limitations
In its initial version, Stable Virtual Camera may produce lower-quality results in certain scenarios. Input images featuring humans, animals, or dynamic textures like water often lead to degraded outputs. Additionally, highly ambiguous scenes, complex camera paths that intersect objects or surfaces, and irregularly shaped objects can cause flickering artifacts, especially when target viewpoints differ significantly from the input images.
https://www.independent.co.uk/tech/ai-playstation-characters-sony-ps5-chatgpt-b2712813.html
A demo video, first reported by The Verge, showed an AI version of the character Aloy from the Playstation game Horizon Forbidden West conversing through voice prompts during gameplay on the PS5 console.
The character’s facial expressions are also powered by Sony’s advanced AI software Mockingbird, while the speech artificially replicates the voice of the actor Ashly Burch.
https://github.com/Grackable/bear_core
BEAR claims to be the most intuitive and easy-to-use rigging tool available, offering production-proven features that streamline the rigging workflow for maximum efficiency and consistency.
https://www.broadcastnow.co.uk/post-and-vfx/jellyfish-pictures-suspends-operations/5202847.article
According to a report in Indian news outlet, Animation Xpress, Jellyfish is facing financial struggles and has temporarily suspended its global operations.
The lawsuit has already provided a few glimpses into how Meta approaches copyright, with court filings from the plaintiffs claiming that Mark Zuckerberg gave the Llama team permission to train the models using copyrighted works and that other Meta team members discussed the use of legally questionable content for AI training.
For decades, LiDAR and 3D sensing systems have relied on mechanical mirrors and bulky optics to direct light and measure distance. But at CES 2025, Lumotive unveiled a breakthrough—a semiconductor-based programmable optic that removes the need for moving parts altogether.
LiDAR and 3D sensing systems work by sending out light and measuring when it returns, creating a precise depth map of the environment. However, traditional systems have relied on physically moving mirrors and lenses, which introduce several limitations:
To bring high-resolution depth sensing to wearables, smart devices, and autonomous systems, a new approach is needed.
Lumotive’s Light Control Metasurface (LCM) replaces mechanical mirrors with a semiconductor-based optical chip. This allows LiDAR and 3D sensing systems to steer light electronically, just like a processor manages data. The advantages are game-changing:
LCM technology works by controlling how light is directed using programmable metasurfaces. Unlike traditional optics that require physical movement, Lumotive’s approach enables light to be redirected with software-controlled precision.
This means:
At CES 2025, Lumotive showcased how their LCM-enabled sensor can scan a room in real time, creating an instant 3D point cloud. Unlike traditional LiDAR, which has a fixed scan pattern, this system can dynamically adjust to track people, objects, and even gestures on the fly.
This is a huge leap forward for AI-powered perception systems, allowing cameras and sensors to interpret their environment more intelligently than ever before.
Lumotive’s programmable optics have the potential to disrupt multiple industries, including:
Lumotive’s Light Control Metasurface represents a fundamental shift in how we think about optics and 3D sensing. By bringing programmability to light steering, it opens up new possibilities for faster, smarter, and more efficient depth-sensing technologies.
With traditional LiDAR now facing a serious challenge, the question is: Who will be the first to integrate programmable optics into their designs?
https://www.reddit.com/r/comfyui/comments/1j2x4qv/comfydock_the_easiest_free_way_to_run_comfyui_in/
ComfyDock is a tool that allows you to easily manage your ComfyUI environments via Docker.
https://northernlightscanada.com/explore/solar-maximum
Every 11 years the Sun’s magnetic pole flips. Leading up to this event, there is a period of increased solar activity — from sunspots and solar flares to spectacular northern and southern lights. The current solar cycle began in 2019 and scientists predict it will peak sometime in 2024 or 2025 before the Sun returns to a lower level of activity in the early 2030s.
The most dramatic events produced by the solar photosphere (the “surface” of the Sun) are coronal mass ejections. When these occur and solar particles get spewed out into space, they can wash over the Earth and interact with our magnetic field. This interaction funnels the charged particles towards Earth’s own North and South magnetic poles — where the particles interact with molecules in Earth’s ionosphere and cause them to fluoresce — phenomena known as aurora borealis (northern lights) and aurora australis (southern lights).
In 2019, it was predicted that the solar maximum would likely occur sometime around July 2025. However, Nature does not have to conform with our predictions, and seems to be giving us the maximum earlier than expected.
Very strong solar activity — especially the coronal mass ejections — can indeed wreak some havoc on our satellite and communication electronics. Most often, it is fairly minor — we get what is known as a “radio blackout” that interferes with some of our radio communications. Once in a while, though, a major solar event occurs. The last of these was in 1859 in what is now known as the Carrington Event, which knocked out telegraph communications across Europe and North America. Should a similar solar storm happen today it would be fairly devastating, affecting major aspects of our infrastructure including our power grid and, (gasp), the internet itself.
Beyond Technicolor’s specific challenges, the broader VFX industry continues to grapple with systemic issues, including cost-cutting pressures, exploitative working conditions, and an unsustainable business model. VFX houses often operate on razor-thin margins, competing in a race to the bottom due to studios’ demand for cheaper and faster work. This results in a cycle of overwork, burnout, and, in many cases, eventual bankruptcy, as seen with Rhythm & Hues in 2013 and now at Technicolor. The reliance on tax incentives and outsourcing further complicates matters, making VFX work highly unstable. With major vendors collapsing and industry workers facing continued uncertainty, many are calling for structural changes, including better contracts, collective bargaining, and a more sustainable production pipeline. Without meaningful reform, the industry risks seeing more historic names disappear and countless skilled artists move to other fields.
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