COMPOSITION
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Photography basics: Camera Aspect Ratio, Sensor Size and Depth of Field – resolutionsRead more: Photography basics: Camera Aspect Ratio, Sensor Size and Depth of Field – resolutionshttp://www.shutterangle.com/2012/cinematic-look-aspect-ratio-sensor-size-depth-of-field/ http://www.shutterangle.com/2012/film-video-aspect-ratio-artistic-choice/ 
DESIGN
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Mania Carta – Photorealistic Characters Made in BlenderRead more: Mania Carta – Photorealistic Characters Made in BlenderManiacarta is an Artist based in Tokyo, her Artworks are unique and she strive to create the best characters that have soul in the World. https://80.lv/articles/marvelous-photorealistic-characters-made-in-blender-by-mania-carta/ https://www.instagram.com/mania_carta/     
COLOR
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mmColorTarget – Nuke Gizmo for color matching a MacBeth chartRead more: mmColorTarget – Nuke Gizmo for color matching a MacBeth charthttps://www.marcomeyer-vfx.de/posts/2014-04-11-mmcolortarget-nuke-gizmo/ https://www.marcomeyer-vfx.de/posts/mmcolortarget-nuke-gizmo/ https://vimeo.com/9.1652466e+07 https://www.nukepedia.com/gizmos/colour/mmcolortarget 
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“Reality” is constructed by your brain. Here’s what that means, and why it matters.Read more: “Reality” is constructed by your brain. Here’s what that means, and why it matters.“Fix your gaze on the black dot on the left side of this image. But wait! Finish reading this paragraph first. As you gaze at the left dot, try to answer this question: In what direction is the object on the right moving? Is it drifting diagonally, or is it moving up and down?”  What color are these strawberries?  Are A and B the same gray?  
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THOMAS MANSENCAL – The Apparent Simplicity of RGB RenderingRead more: THOMAS MANSENCAL – The Apparent Simplicity of RGB Renderinghttps://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer. Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer. 
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![sRGB gamma correction test [gamma correction test]](http://www.madore.org/~david/misc/color/gammatest.png)





