COMPOSITION
DESIGN
COLOR
LIGHTING
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Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering and Denoising for HDR View SynthesisRead more: Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering and Denoising for HDR View Synthesishttps://srameo.github.io/projects/le3d/ LE3D is a method for real-time HDR view synthesis from RAW images. It is particularly effective for nighttime scenes. https://github.com/Srameo/LE3D 
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Free HDRI librariesRead more: Free HDRI librariesnoahwitchell.com 
 http://www.noahwitchell.com/freebieslocationtextures.com 
 https://locationtextures.com/panoramas/maxroz.com 
 https://www.maxroz.com/hdri/listHDRI Haven 
 https://hdrihaven.com/Poly Haven 
 https://polyhaven.com/hdrisDomeble 
 https://www.domeble.com/IHDRI 
 https://www.ihdri.com/HDRMaps 
 https://hdrmaps.com/NoEmotionHdrs.net 
 http://noemotionhdrs.net/hdrday.htmlOpenFootage.net 
 https://www.openfootage.net/hdri-panorama/HDRI-hub 
 https://www.hdri-hub.com/hdrishop/hdri.zwischendrin 
 https://www.zwischendrin.com/en/browse/hdriLonger list here: https://cgtricks.com/list-sites-free-hdri/ 
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Tracing Spherical harmonics and how Weta used them in productionRead more: Tracing Spherical harmonics and how Weta used them in productionA way to approximate complex lighting in ultra realistic renders. All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a basis. http://www.cs.columbia.edu/~cs4162/slides/spherical-harmonic-lighting.pdf Spherical harmonics as used at Weta Digital 
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