COMPOSITION
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Composition – 5 tips for creating perfect cinematic lighting and making your work look stunningRead more: Composition – 5 tips for creating perfect cinematic lighting and making your work look stunninghttp://www.diyphotography.net/5-tips-creating-perfect-cinematic-lighting-making-work-look-stunning/ 1. Learn the rules of lighting 2. Learn when to break the rules 3. Make your key light larger 4. Reverse keying 5. Always be backlighting 
DESIGN
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Disco Diffusion V4.1 Google Colab, Dall-E, Starryai – creating images with AIRead more: Disco Diffusion V4.1 Google Colab, Dall-E, Starryai – creating images with AIDisco Diffusion (DD) is a Google Colab Notebook which leverages an AI Image generating technique called CLIP-Guided Diffusion to allow you to create compelling and beautiful images from just text inputs. Created by Somnai, augmented by Gandamu, and building on the work of RiversHaveWings, nshepperd, and many others. Phone app: https://www.starryai.com/ docs.google.com/document/d/1l8s7uS2dGqjztYSjPpzlmXLjl5PM3IGkRWI3IiCuK7g colab.research.google.com/drive/1sHfRn5Y0YKYKi1k-ifUSBFRNJ8_1sa39 Colab, or “Colaboratory”, allows you to write and execute Python in your browser, with – Zero configuration required 
 – Access to GPUs free of charge
 – Easy sharinghttps://80.lv/articles/a-beautiful-roman-villa-made-with-disco-diffusion-5-2/      
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Kristina Kashtanova – “This is how GPT-4 sees and hears itself”Read more: Kristina Kashtanova – “This is how GPT-4 sees and hears itself”“I used GPT-4 to describe itself. Then I used its description to generate an image, a video based on this image and a soundtrack. Tools I used: GPT-4, Midjourney, Kaiber AI, Mubert, RunwayML This is the description I used that GPT-4 had of itself as a prompt to text-to-image, image-to-video, and text-to-music. I put the video and sound together in RunwayML. GPT-4 described itself as: “Imagine a sleek, metallic sphere with a smooth surface, representing the vast knowledge contained within the model. The sphere emits a soft, pulsating glow that shifts between various colors, symbolizing the dynamic nature of the AI as it processes information and generates responses. The sphere appears to float in a digital environment, surrounded by streams of data and code, reflecting the complex algorithms and computing power behind the AI” 
COLOR
LIGHTING
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Open Source Nvidia OmniverseRead more: Open Source Nvidia Omniverseblogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/ developer.nvidia.com/nvidia-omniverse An open, Interactive 3D Design Collaboration Platform for Multi-Tool Workflows to simplify studio workflows for real-time graphics. It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications. It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools. With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time. For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application. 
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DiffusionLight: HDRI Light Probes for Free by Painting a Chrome BallRead more: DiffusionLight: HDRI Light Probes for Free by Painting a Chrome Ballhttps://diffusionlight.github.io/ https://github.com/DiffusionLight/DiffusionLight https://github.com/DiffusionLight/DiffusionLight?tab=MIT-1-ov-file#readme https://colab.research.google.com/drive/15pC4qb9mEtRYsW3utXkk-jnaeVxUy-0S “a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR difusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.”  
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Light and Matter : The 2018 theory of Physically-Based Rendering and Shading by AllegorithmicRead more: Light and Matter : The 2018 theory of Physically-Based Rendering and Shading by Allegorithmicacademy.substance3d.com/courses/the-pbr-guide-part-1 academy.substance3d.com/courses/the-pbr-guide-part-2 Local copy:
 
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