COMPOSITION
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HuggingFace ai-comic-factory – a FREE AI Comic Book CreatorRead more: HuggingFace ai-comic-factory – a FREE AI Comic Book Creatorhttps://huggingface.co/spaces/jbilcke-hf/ai-comic-factory this is the epic story of a group of talented digital artists trying to overcame daily technical challenges to achieve incredibly photorealistic projects of monsters and aliens 
DESIGN
COLOR
LIGHTING
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Free HDRI librariesRead more: Free HDRI librariesnoahwitchell.com 
 http://www.noahwitchell.com/freebieslocationtextures.com 
 https://locationtextures.com/panoramas/maxroz.com 
 https://www.maxroz.com/hdri/listHDRI Haven 
 https://hdrihaven.com/Poly Haven 
 https://polyhaven.com/hdrisDomeble 
 https://www.domeble.com/IHDRI 
 https://www.ihdri.com/HDRMaps 
 https://hdrmaps.com/NoEmotionHdrs.net 
 http://noemotionhdrs.net/hdrday.htmlOpenFootage.net 
 https://www.openfootage.net/hdri-panorama/HDRI-hub 
 https://www.hdri-hub.com/hdrishop/hdri.zwischendrin 
 https://www.zwischendrin.com/en/browse/hdriLonger list here: https://cgtricks.com/list-sites-free-hdri/ 
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Outpost VFX lighting tipsRead more: Outpost VFX lighting tipswww.outpost-vfx.com/en/news/18-pro-tips-and-tricks-for-lighting Get as much information regarding your plate lighting as possible - Always use a reference
- Replicate what is happening in real life
- Invest into a solid HDRI
- Start Simple
- Observe real world lighting, photography and cinematography
- Don’t neglect the theory
- Learn the difference between realism and photo-realism.
- Keep your scenes organised
  
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How to Direct and Edit a Fight Scene for Rhythm and PacingRead more: How to Direct and Edit a Fight Scene for Rhythm and Pacingwww.premiumbeat.com/blog/directing-fight-scene-cinematography/ 1- Frame the action 2- Stage the action 3- Use camera movements 4- Set a rhythm 5- Control the speed of the action 
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Rendering – BRDF – Bidirectional reflectance distribution functionRead more: Rendering – BRDF – Bidirectional reflectance distribution functionhttp://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function The bidirectional reflectance distribution function is a four-dimensional function that defines how light is reflected at an opaque surface http://www.cs.ucla.edu/~zhu/tutorial/An_Introduction_to_BRDF-Based_Lighting.pdf In general, when light interacts with matter, a complicated light-matter dynamic occurs. This interaction depends on the physical characteristics of the light as well as the physical composition and characteristics of the matter. That is, some of the incident light is reflected, some of the light is transmitted, and another portion of the light is absorbed by the medium itself. A BRDF describes how much light is reflected when light makes contact with a certain material. Similarly, a BTDF (Bi-directional Transmission Distribution Function) describes how much light is transmitted when light makes contact with a certain material http://www.cs.princeton.edu/~smr/cs348c-97/surveypaper.html It is difficult to establish exactly how far one should go in elaborating the surface model. A truly complete representation of the reflective behavior of a surface might take into account such phenomena as polarization, scattering, fluorescence, and phosphorescence, all of which might vary with position on the surface. Therefore, the variables in this complete function would be: incoming and outgoing angle incoming and outgoing wavelength incoming and outgoing polarization (both linear and circular) incoming and outgoing position (which might differ due to subsurface scattering) time delay between the incoming and outgoing light ray 
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