COMPOSITION
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Cinematographers Blueprint 300dpi posterRead more: Cinematographers Blueprint 300dpi posterThe 300dpi digital poster is now available to all PixelSham.com subscribers. If you have already subscribed and wish a copy, please send me a note through the contact page. 
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Composition – cinematography Cheat SheetRead more: Composition – cinematography Cheat Sheet Where is our eye attracted first? Why? Size. Focus. Lighting. Color. Size. Mr. White (Harvey Keitel) on the right. 
 Focus. He’s one of the two objects in focus.
 Lighting. Mr. White is large and in focus and Mr. Pink (Steve Buscemi) is highlighted by
 a shaft of light.
 Color. Both are black and white but the read on Mr. White’s shirt now really stands out.
 (more…)
 What type of lighting?
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Types of Film Lights and their efficiency – CRI, Color Temperature and Luminous EfficacyRead more: Types of Film Lights and their efficiency – CRI, Color Temperature and Luminous Efficacynofilmschool.com/types-of-film-lights “Not every light performs the same way. Lights and lighting are tricky to handle. You have to plan for every circumstance. But the good news is, lighting can be adjusted. Let’s look at different factors that affect lighting in every scene you shoot. “ 
 Use CRI, Luminous Efficacy and color temperature controls to match your needs.Color Temperature 
 Color temperature describes the “color” of white light by a light source radiated by a perfect black body at a given temperature measured in degrees Kelvinhttps://www.pixelsham.com/2019/10/18/color-temperature/ CRI 
 “The Color Rendering Index is a measurement of how faithfully a light source reveals the colors of whatever it illuminates, it describes the ability of a light source to reveal the color of an object, as compared to the color a natural light source would provide. The highest possible CRI is 100. A CRI of 100 generally refers to a perfect black body, like a tungsten light source or the sun. “https://www.studiobinder.com/blog/what-is-color-rendering-index (more…)
DESIGN
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Chongqing the world’s largest city in picturesRead more: Chongqing the world’s largest city in pictureshttps://www.theguardian.com/world/gallery/2025/apr/27/chongqing-the-worlds-largest-city-in-pictures The largest city in the world is as big as Austria, but few people have ever heard of it. The megacity of 34 million people in central of China is the emblem of the fastest urban revolution on the planet.     
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Mania Carta – Photorealistic Characters Made in BlenderRead more: Mania Carta – Photorealistic Characters Made in BlenderManiacarta is an Artist based in Tokyo, her Artworks are unique and she strive to create the best characters that have soul in the World. https://80.lv/articles/marvelous-photorealistic-characters-made-in-blender-by-mania-carta/ https://www.instagram.com/mania_carta/     
COLOR
LIGHTING
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Convert between light exposure and intensityRead more: Convert between light exposure and intensityimport math,sys def Exposure2Intensity(exposure): exp = float(exposure) result = math.pow(2,exp) print(result) Exposure2Intensity(0) def Intensity2Exposure(intensity): inarg = float(intensity) if inarg == 0: print("Exposure of zero intensity is undefined.") return if inarg < 1e-323: inarg = max(inarg, 1e-323) print("Exposure of negative intensities is undefined. Clamping to a very small value instead (1e-323)") result = math.log(inarg, 2) print(result) Intensity2Exposure(0.1)Why Exposure?Exposure is a stop value that multiplies the intensity by 2 to the power of the stop. Increasing exposure by 1 results in double the amount of light. 
 Artists think in “stops.” Doubling or halving brightness is easy math and common in grading and look-dev.
 Exposure counts doublings in whole stops:- +1 stop = ×2 brightness
- −1 stop = ×0.5 brightness
 This gives perceptually even controls across both bright and dark values. 
 Why Intensity?Intensity is linear. 
 It’s what render engines and compositors expect when:- Summing values
- Averaging pixels
- Multiplying or filtering pixel data
 Use intensity when you need the actual math on pixel/light data. 
 Formulas (from your Python)- Intensity from exposure: intensity = 2**exposure
- Exposure from intensity: exposure = log₂(intensity)
 Guardrails: - Intensity must be > 0 to compute exposure.
- If intensity = 0 → exposure is undefined.
- Clamp tiny values (e.g. 1e−323) before using log₂.
 
 Use Exposure (stops) when…- You want artist-friendly sliders (−5…+5 stops)
- Adjusting look-dev or grading in even stops
- Matching plates with quick ±1 stop tweaks
- Tweening brightness changes smoothly across ranges
 
 Use Intensity (linear) when…- Storing raw pixel/light values
- Multiplying textures or lights by a gain
- Performing sums, averages, and filters
- Feeding values to render engines expecting linear data
 
 Examples- +2 stops → 2**2 = 4.0 (×4)
- +1 stop → 2**1 = 2.0 (×2)
- 0 stop → 2**0 = 1.0 (×1)
- −1 stop → 2**(−1) = 0.5 (×0.5)
- −2 stops → 2**(−2) = 0.25 (×0.25)
- Intensity 0.1 → exposure = log₂(0.1) ≈ −3.32
 
 Rule of thumbThink in stops (exposure) for controls and matching. 
 Compute in linear (intensity) for rendering and math.
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