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Mike Wong – AtoMeow – A Blue noise image stippling in Processing
Read more: Mike Wong – AtoMeow – A Blue noise image stippling in Processing
https://github.com/mwkm/atoMeow
https://www.shadertoy.com/view/7s3XzX
This demo is created for coders who are familiar with this awesome creative coding platform. You may quickly modify the code to work for video or to stipple your own Procssing drawings by turning them into
PImageand run the simulation. This demo code also serves as a reference implementation of my article Blue noise sampling using an N-body simulation-based method. If you are interested in 2.5D, you may mod the code to achieve what I discussed in this artist friendly article.Convert your video to a dotted noise.
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Glenn Marshall – The Crow
Read more: Glenn Marshall – The CrowCreated with AI ‘Style Transfer’ processes to transform video footage into AI video art.
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FEATURED POSTS
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Principles of Animation with Alan Becker, Dermot OConnor and Shaun Keenan
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What’s the Difference Between Ray Casting, Ray Tracing, Path Tracing and Rasterization? Physical light tracing…
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Kling 1.6 and competitors – advanced tests and comparisons
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Eddie Yoon – There’s a big misconception about AI creative
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NVidia – High-Fidelity 3D Mesh Generation at Scale with Meshtron
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HDRI Median Cut plugin
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Animation/VFX/Game Industry JOB POSTINGS by Chris Mayne
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Key/Fill ratios and scene composition using false colors and Nuke node
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